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* Added lua tracebacks to some errors where you have been blind to what… (#5043)sapier2017-01-15
* Make nametag removable with set_nametag_attributes (#5021)Rui2017-01-11
* Performance fix + SAO factorizationRogier2017-01-11
* Add staticdata parameter to add_entity (#5009)Rui2017-01-09
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-08
* Add 2D sheet animation for nodessfan52017-01-02
* Move TileAnimation code to seperate filesfan52017-01-02
* Breath cheat fix: server sideLoic Blot2017-01-01
* Dont compare short with bool (#4963)adrido2016-12-28
* Make minetest abort on lua panicRogier2016-12-24
* Fix warning reported by clang (possible bug in Settings lua api)sfan52016-12-21
* Security: Fix resolving of some relative pathsShadowNinja2016-12-20
* Mod security: Allow read-only access to all mod pathsShadowNinja2016-12-20
* Simple decorations: Fix range check for deco->deco_param2Auke Kok2016-12-08
* Simple deco: Allow setting param2 value on placementAuke Kok2016-12-07
* Allow restricting detached inventories to one playersfan52016-11-28
* Limit light_source in the engine (#4814)juhdanad2016-11-28
* Fix secure io.linesShadowNinja2016-11-24
* Fix secure io.open without modeShadowNinja2016-11-24
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-14
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-15
* Fix crash when attached object no longer existsRogier2016-11-13
* Fix memory leak in ::safeLoadFile (#4730)Zeno-2016-11-05
* Add minetest.get_server_uptime() function to Lua API (#4702)Brandon2016-11-02
* Add version APIShadowNinja2016-10-31
* Lua voxelmanip: Add optional buffer param for 'get param2 data'paramat2016-10-31
* Fix overloading problems mentioned by clangLoic Blot2016-10-30
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-30
* Adding LuaError on attempt to assign vectors with values out of rangeFoghrye42016-10-25
* Emergeblocks: Fix occasional crashRogier2016-10-16
* Attached particle spawnersraymoo2016-10-13
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-08
* RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot2016-10-08
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-08
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-08
* Prevent attached models from disappearing during parent reload (#4128)Foghrye42016-10-08
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-08
* use unordered containers where possible (patch 4 on X)Loic Blot2016-10-06
* Use more unordered_maps to improve performance in c++11 buildsLoic Blot2016-10-06
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-05
* Make some maps unordered to improve performanceLoic Blot2016-10-05
* Decorations: Generalise 'spawn by' to be used by all decoration typesparamat2016-09-14
* Return nil on empty get_area() (#4508)James Stevenson2016-09-10
* Make getStackMax return the correct maximal stack sizeSmallJoker2016-09-08
* Add minetest.unregister_item and minetest.register_alias_forcepaly22016-09-08
* Make plantlike drawtype more funAuke Kok2016-08-26
* Script API: Make the craft recipe field 'method' consistentSmallJoker2016-08-18
* couple of memory leaks fixes.David Carlier2016-08-10
* Lua->C getintfield() use lua_tointeger (#4408)Tomas2016-08-10