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* Add maximum recursion depth to read_json_valueShadowNinja2014-01-11
* Rename get_json_value to read_json_valueShadowNinja2014-01-11
* Add InvRef::get/set_lists()ShadowNinja2014-01-11
* Add forceloadingNovatux2014-01-11
* Fix absence of images when compiled with RUN_IN_PLACE=0.Ilya Zhuravlev2014-01-05
* Fix enum element name in Lua HUD code (position vs. pos)kaeza2013-12-31
* Fix InventoryList reading orderShadowNinja2013-12-30
* Bugfix to get_all_craft_recipes.RealBadAngel2013-12-21
* Don't throw a error when writing JSON failsShadowNinja2013-12-18
* Log guilty node name when allow_metadata_inventory_move/put/take failsKahrl2013-12-18
* Add 'minetest.write_json'ShadowNinja2013-12-18
* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-18
* Add map feature generation notify Lua APIkwolekr2013-12-14
* Make line_of_sight return blocking node positionstujones112013-12-12
* Add 'on_prejoinplayer' callbackkaeza2013-12-12
* Implement search tab and version pickersapier2013-12-11
* Fix leak and possible segfault in minetest.set_mapgen_paramskwolekr2013-12-08
* Move script_run_callbacks to LuaShadowNinja2013-12-07
* Use a table in set_physics_override()PilzAdam2013-12-03
* Add sneak and sneak_glitch to set_physics_override()PilzAdam2013-12-03
* Shaders rework.RealBadAngel2013-12-03
* Fix broken async locking in release buildsapier2013-12-03
* Fix MinGW buildSfan52013-12-01
* Cleanup jthread and fix win32 buildsapier2013-12-01
* Decoration: Add schematic Y-slice probability supportkwolekr2013-12-01
* Add error handler to async stepShadowNinja2013-11-30
* Optimize table creationShadowNinja2013-11-30
* Add minetest.swap_nodeNovatux2013-11-30
* Fix MSVC build.Ilya Zhuravlev2013-11-30
* LuaVoxelManip: Add area parameters back to calc_lighting and set_lighting, ma...kwolekr2013-11-30
* LuaVoxelManip: Add get_light_data() and set_light_data()kwolekr2013-11-30
* Fixed potential NULL pointer and leak when setting node metadataMetaDucky2013-11-29
* Fix broken thread stop handlingsapier2013-11-30
* Fix old gcc buildsapier2013-11-29
* Fix modstore/favourites hang by adding asynchronous lua job supportsapier2013-11-29
* Rollback fixes and get_node_actionsShadowNinja2013-11-27
* Fix line_of_sight (AGAIN)sapier2013-11-25
* Fix possible implicit conversion of NULL to std::stringkwolekr2013-11-21
* LuaVoxelManip: Update parameter index of set_lighting()kwolekr2013-11-21
* Fix issue #1009 (minetest.get_connected_players() returns non-existing players)kwolekr2013-11-17
* Decoration: Stop DecoSimple::resolveNodeNames from complaining about no node ...kwolekr2013-11-17
* Fix invalid listname and listsize not handled correctly in set_sizesapier2013-11-16
* fixed array limit check when reading Lua specialtiles tableMetaDucky2013-11-16
* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-15
* Fix invalid usage of temporary object in mainmenu json conversionsapier2013-11-11
* Add a callback: minetest.register_on_craft(itemstack, player,Novatux2013-11-01
* Add set_name(), set_count(), set_wear() and set_metadata() to Lua ItemStackPilzAdam2013-09-28
* Show git hash in version string at top left corner of windowKahrl2013-09-28
* Re-fix hud_change stat argument retrievalkwolekr2013-09-26
* Fix some warnings and other minor detailskwolekr2013-09-16