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* Fix g_settings not being includedSfan52014-02-16
* Schematic: Add force_placement parameter to minetest.place_structure APIkwolekr2014-02-15
* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-15
* Define strlcpy on platforms that do not have itkwolekr2014-02-09
* Add capability to read table flag fields from Lua APIkwolekr2014-02-09
* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
* Fix invalid check for fread error on extracting zipsapier2014-02-07
* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-03
* Fix crash when a error occurs in a globalstep callbackShadowNinja2014-02-03
* Add minetest.kick_player(name, reason)sapier2014-02-03
* Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...Perttu Ahola2014-02-01
* Add player:set_sky() with simple skybox supportPerttu Ahola2014-02-01
* New HUD element - waypoint.RealBadAngel2014-01-26
* Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacksShadowNinja2014-01-23
* LuaVoxelManip: Add get_param2_data and set_param2_datakwolekr2014-01-19
* Schematic: Read slice probability table from schematic descriptorskwolekr2014-01-19
* Add formspec tableKahrl2014-01-13
* Allow vertical axis particle rotation constraintkhonkhortisan2014-01-13
* Fix some errors reported by clang static analyzer.Ilya Zhuravlev2014-01-13
* Add maximum recursion depth to read_json_valueShadowNinja2014-01-11
* Rename get_json_value to read_json_valueShadowNinja2014-01-11
* Add InvRef::get/set_lists()ShadowNinja2014-01-11
* Add forceloadingNovatux2014-01-11
* Fix absence of images when compiled with RUN_IN_PLACE=0.Ilya Zhuravlev2014-01-05
* Fix enum element name in Lua HUD code (position vs. pos)kaeza2013-12-31
* Fix InventoryList reading orderShadowNinja2013-12-30
* Bugfix to get_all_craft_recipes.RealBadAngel2013-12-21
* Don't throw a error when writing JSON failsShadowNinja2013-12-18
* Log guilty node name when allow_metadata_inventory_move/put/take failsKahrl2013-12-18
* Add 'minetest.write_json'ShadowNinja2013-12-18
* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-18
* Add map feature generation notify Lua APIkwolekr2013-12-14
* Make line_of_sight return blocking node positionstujones112013-12-12
* Add 'on_prejoinplayer' callbackkaeza2013-12-12
* Implement search tab and version pickersapier2013-12-11
* Fix leak and possible segfault in minetest.set_mapgen_paramskwolekr2013-12-08
* Move script_run_callbacks to LuaShadowNinja2013-12-07
* Use a table in set_physics_override()PilzAdam2013-12-03
* Add sneak and sneak_glitch to set_physics_override()PilzAdam2013-12-03
* Shaders rework.RealBadAngel2013-12-03
* Fix broken async locking in release buildsapier2013-12-03
* Fix MinGW buildSfan52013-12-01
* Cleanup jthread and fix win32 buildsapier2013-12-01
* Decoration: Add schematic Y-slice probability supportkwolekr2013-12-01
* Add error handler to async stepShadowNinja2013-11-30
* Optimize table creationShadowNinja2013-11-30
* Add minetest.swap_nodeNovatux2013-11-30
* Fix MSVC build.Ilya Zhuravlev2013-11-30
* LuaVoxelManip: Add area parameters back to calc_lighting and set_lighting, ma...kwolekr2013-11-30
* LuaVoxelManip: Add get_light_data() and set_light_data()kwolekr2013-11-30