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* We always know playerSAO when calling SendInventory. Using it instead of ↵Loic Blot2015-03-04
| | | | searching it via peer_id
* Send Inventory packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-04
| | | | | | * Call UpdateCrafting into SendInventory because this functions is only called before SendInventory * Use Player* instead of peer_id for UpdateCrafting because SendInventory already has the Player* pointer, then don't loop for searching Player* per peer_id * m_env_mutex don't need to be used with this modification because it's already locked before the calls
* Send Breath packet on event, don't check it at each AsyncRunStepLoic Blot2015-03-03
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* Send Player HP when setHP (or a setHP caller) is called instead of looping ↵Loic Blot2015-03-03
| | | | and testing the state change.
* Change find_surface_nodes_in_area to find_nodes_in_area_under_airCraig Robbins2015-02-27
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* Add find_surface_nodes_in_area LUA call which permit to only get the nodes ↵Loic Blot2015-02-27
| | | | which touch air. This permit to massively improve performance for mods like plantlife
* Biome API: Re-calculate biome at every surface in a mapchunk columnparamat2015-02-26
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* Disallow object:remove() if the object is a playerKahrl2015-02-23
| | | | Rebased by Zeno- (conflict in lua_api.txt)
* Server: announce MIN/MAX protocol version supported to serverlist. Client: ↵est312015-02-18
| | | | | | | check serverlist Client now informs about incompatible servers from the list, this permits to prevent the protocol movements. Server announces its supported protocol versions to master server
* Fix unused (and so, broken) enable_rollback_recording. This option must be ↵Loic Blot2015-02-18
| | | | | | reloaded at server loop but loaded when server starts, for data consistency (not a hot load variable) ok @ShadowNinja
* SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ↵Loic Blot2015-02-17
| | | | ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused
* Performance Improvement: Use a cache which caches result for getFacePositions.Loic Blot2015-02-16
| | | | | | | | | | | This greatly reduce the number of std::list generated by caching the result, which is always constant for each radius selected. In the callgrind map, you will see original: * 3.3M calls to std::list for 9700 calls to getFacePositions In the modified version, you will see: * 3.3K calls to std::list for 6900 call to getFacePositions Callgrind map is here: #2321 it's a huge performance improvement to l_find_node_near
* Fix .zip extraction (mod store)ngosang2015-02-12
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* Reduce gettext wide/narrow and string/char* conversionsShadowNinja2015-02-05
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* Fix all warnings and remove -Wno-unused-but-set cflagkwolekr2015-01-18
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* Reorganize supported video driver query mechanismskwolekr2015-01-18
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* Add ability to delete MapBlocks from mapkwolekr2015-01-15
| | | | Also add a Lua API and chatcommand for this
* Performance fixes.onkrot2015-01-13
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* Fix direction property of HUDrubenwardy2015-01-07
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* Shorten ManualMapVoxelManipulator to MMVManipkwolekr2015-01-05
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* Optionally specify propagateSunlight area in calcLightingkwolekr2015-01-05
| | | | This fixes the Mapgen V5 calcLighting segfault
* Exclude vertical mapblock borders when setting lightkwolekr2015-01-04
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* Add minetest.generate_ores() and minetest.generate_decorations()kwolekr2015-01-04
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* Remove freezemelt (the remainder of proller nonsense)kwolekr2015-01-04
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* Add warning about using deprecated fields in Mapgen API and update docskwolekr2015-01-04
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* LuaVoxelManip: Error when given out-of-bounds areakwolekr2015-01-04
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* Lighting: Fix nearly all issueskwolekr2015-01-04
| | | | | | | | | | | The cause of a single light source seemingly being lit without spread was due to its creation in the +Y mapblock boundary layer during map generation, which was ignored as the overtop. This overtop explicitly needs to be omitted during sunlight propagation, however. To accomplish this, Mapgen::calcLighting() was split into separate functions taking separate parameters. Additionally, do not diminish light too early during spread. This fixes the output inconsistency between Map::updateLighting and Mapgen::calcLighting.
* Replace instances of height_min/height_max with y_min/y_max to remove ambiguitykwolekr2014-12-30
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* Decoration: Fix default parameter valueskwolekr2014-12-30
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* Add core.get_mapgen_names() to Main Menu API (and use it)kwolekr2014-12-29
| | | | Also rewrite mapgen registration for static initialization
* Expose mapgen parameters on scripting initkwolekr2014-12-29
| | | | | Add minetest.get_mapgen_params() Deprecate minetest.register_on_mapgen_init()
* LuaVoxelManip: Remove blank allocatorkwolekr2014-12-29
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* LuaItemStack: Fix and document behavior of set_name, set_count, set_wear, ↵kwolekr2014-12-28
| | | | set_metadata
* Decoration: Add height_min and height_max parameterskwolekr2014-12-28
| | | | | Also set default height_min/height_max to -31000 and 31000, respectively, for ore and biomes
* Biome API: Add shore top and shore filler nodes, underwater node, water top ↵paramat2014-12-28
| | | | node. Add water top depth and shore height parameters. Remove water dust node
* Ore: Add Vein ore typekwolekr2014-12-28
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* Ore: Add Blob ore typekwolekr2014-12-28
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* LuaVoxelManip: Add option to allocate blank datakwolekr2014-12-27
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* Set fallback content if resolving content vector requires everythingkwolekr2014-12-27
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* Redefine NodeResolver interface and replace with callback mechanismkwolekr2014-12-27
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* Expose mapgen chunksize in on_mapgen_init callbackskwolekr2014-12-14
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* LuaPerlinNoiseMap: Fix 3d noise safety checkkwolekr2014-12-12
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* Add minetest.clear_registered_decorations() and clear_registered_ores()kwolekr2014-12-12
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* LuaPerlinNoiseMap: Prevent invalid memory access when attempting to generate ↵kwolekr2014-12-12
| | | | 3d noise with a buffer created for 2d
* Add support for NoiseParams in minetest.get_perlin() and add docs on ↵kwolekr2014-12-12
| | | | NoiseParams to lua_api.txt
* Settings: Fail on invalid sequence and throw exception for LuaSettingskwolekr2014-12-12
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* Noise: Automatically transform noise maps if neededkwolekr2014-12-10
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* Move get_schematic and read_schematic to l_mapgen.cppkwolekr2014-12-10
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* Remove get_noiseparams function. read_noiseparams should be used from now onkwolekr2014-12-10
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* Noise: Create a deep copy of NoiseParamskwolekr2014-12-10
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