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Author
Age
...
*
Schematics: Add indent-with-space option for schematic Lua table serialization
kwolekr
2015-05-07
*
NodeResolver: Remove NodeResolveMethod
kwolekr
2015-05-07
*
Fix error messages for type-checking Lua reading functions
ShadowNinja
2015-05-06
*
Add core.find_nodes_with_meta() script API
kwolekr
2015-05-05
*
Ore: Add biomes parameter
kwolekr
2015-04-20
*
Add 'persistence' alias for Lua noiseparams and validate more vector parameters
kwolekr
2015-04-19
*
Biome API: Add biome-specific river water
paramat
2015-04-19
*
Schematics: Fix core.schematic_create()
kwolekr
2015-04-17
*
Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safety
kwolekr
2015-04-17
*
Refactor around translatePassword
est31
2015-04-17
*
Biomes: Remove referenced biomes from Decorations on clear
kwolekr
2015-04-16
*
Schematics: Refactor NodeResolver and add NodeResolveMethod
kwolekr
2015-04-16
*
Use std::vector instead of std::set for Environment::getObjectsInsideRadius
Loic Blot
2015-04-16
*
Schematics: Reorganize (de)serialization and add Lua serialization API
kwolekr
2015-04-13
*
Document for api functions that rely on current_modname, that it doesn't work...
est31
2015-04-08
*
Schematics: Prepend mod path to relative schematic filepaths
kwolekr
2015-04-08
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
*
ObjDefManager, Mapgen SAPI: Huge refactoring
kwolekr
2015-03-31
*
GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
kwolekr
2015-03-31
*
Fix typo
Craig Robbins
2015-03-29
*
Add Lua function get_video_modes() for main menu
Craig Robbins
2015-03-28
*
Clean up and tweak build system
ShadowNinja
2015-03-27
*
lua_api/l_mapgen: generate_ores/decorations: make p1, p2 optional
paramat
2015-03-24
*
Add core.register_schematic() and cache schematics on use
kwolekr
2015-03-23
*
Fix minetest.get_craft_recipe function
est31
2015-03-23
*
Revert "Add a Lua call to do damages / heals" ok @ShadowNinja
Loic Blot
2015-03-22
*
Add support for the PCG32 PRNG algo (and associated script APIs)
kwolekr
2015-03-22
*
Optimize minetest.get_(all)_craft_recipe(s)
gregorycu
2015-03-20
*
Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...
kwolekr
2015-03-20
*
Fix game minetest.conf default settings
est31
2015-03-18
*
Add a Lua call to do damages / heals
Loic Blot
2015-03-18
*
Prepare Protocol v25 init & authentication.
Loic Blot
2015-03-13
*
lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorations
paramat
2015-03-11
*
Don't use luaL_checkstring to read node names, it's only for arguments
ShadowNinja
2015-03-07
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
l_get_modnames: Compare using std::sort instead of a custom function which do...
Loic Blot
2015-03-05
*
Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...
Loic Blot
2015-03-05
*
Performance improvement: Use std::list instead of std::vector for request_med...
Loic Blot
2015-03-05
*
We always know playerSAO when calling SendInventory. Using it instead of sear...
Loic Blot
2015-03-04
*
Send Inventory packet on event, don't check it at each AsyncRunStep.
Loic Blot
2015-03-04
*
Send Breath packet on event, don't check it at each AsyncRunStep
Loic Blot
2015-03-03
*
Send Player HP when setHP (or a setHP caller) is called instead of looping an...
Loic Blot
2015-03-03
*
Change find_surface_nodes_in_area to find_nodes_in_area_under_air
Craig Robbins
2015-02-27
*
Add find_surface_nodes_in_area LUA call which permit to only get the nodes wh...
Loic Blot
2015-02-27
*
Biome API: Re-calculate biome at every surface in a mapchunk column
paramat
2015-02-26
*
Disallow object:remove() if the object is a player
Kahrl
2015-02-23
*
Server: announce MIN/MAX protocol version supported to serverlist. Client: ch...
est31
2015-02-18
*
Fix unused (and so, broken) enable_rollback_recording. This option must be re...
Loic Blot
2015-02-18
*
SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...
Loic Blot
2015-02-17
*
Performance Improvement: Use a cache which caches result for getFacePositions.
Loic Blot
2015-02-16
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