| Commit message (Collapse) | Author | Age |
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Also set default height_min/height_max to -31000 and 31000,
respectively, for ore and biomes
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node. Add water top depth and shore height parameters. Remove water dust node
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3d noise with a buffer created for 2d
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NoiseParams to lua_api.txt
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Add 'absolute value' option to noise map functions
Extend persistence modulation to 3D noise
Extend 'eased' option to noise2d_perlin* functions
Some noise.cpp formatting fixups
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Add support for notify-on-decoration
Clean up mapgen constructors
Clean up mapgen.cpp code style somewhat
Remove trailing whitespace from some files
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of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
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Add BiomeManager, OreManager, DecorationManager, and SchematicManager
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Split up ModApiMapgen::l_register_decoration()
Define and make use of CONTAINS() and ARRLEN() macros
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This also cleans up settings a bit
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Catch some error situations when mod used without thinking about it
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