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Commit message (
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Author
Age
*
Log guilty node name when allow_metadata_inventory_move/put/take fails
Kahrl
2013-12-18
*
Add 'minetest.write_json'
ShadowNinja
2013-12-18
*
Handle LuaErrors in Lua -> C++ calls on LuaJIT
ShadowNinja
2013-12-18
*
Add map feature generation notify Lua API
kwolekr
2013-12-14
*
Make line_of_sight return blocking node position
stujones11
2013-12-12
*
Add 'on_prejoinplayer' callback
kaeza
2013-12-12
*
Implement search tab and version picker
sapier
2013-12-11
*
Fix leak and possible segfault in minetest.set_mapgen_params
kwolekr
2013-12-08
*
Move script_run_callbacks to Lua
ShadowNinja
2013-12-07
*
Use a table in set_physics_override()
PilzAdam
2013-12-03
*
Add sneak and sneak_glitch to set_physics_override()
PilzAdam
2013-12-03
*
Shaders rework.
RealBadAngel
2013-12-03
*
Fix broken async locking in release build
sapier
2013-12-03
*
Fix MinGW build
Sfan5
2013-12-01
*
Cleanup jthread and fix win32 build
sapier
2013-12-01
*
Decoration: Add schematic Y-slice probability support
kwolekr
2013-12-01
*
Add error handler to async step
ShadowNinja
2013-11-30
*
Optimize table creation
ShadowNinja
2013-11-30
*
Add minetest.swap_node
Novatux
2013-11-30
*
Fix MSVC build.
Ilya Zhuravlev
2013-11-30
*
LuaVoxelManip: Add area parameters back to calc_lighting and set_lighting, ma...
kwolekr
2013-11-30
*
LuaVoxelManip: Add get_light_data() and set_light_data()
kwolekr
2013-11-30
*
Fixed potential NULL pointer and leak when setting node metadata
MetaDucky
2013-11-29
*
Fix broken thread stop handling
sapier
2013-11-30
*
Fix old gcc build
sapier
2013-11-29
*
Fix modstore/favourites hang by adding asynchronous lua job support
sapier
2013-11-29
*
Rollback fixes and get_node_actions
ShadowNinja
2013-11-27
*
Fix line_of_sight (AGAIN)
sapier
2013-11-25
*
Fix possible implicit conversion of NULL to std::string
kwolekr
2013-11-21
*
LuaVoxelManip: Update parameter index of set_lighting()
kwolekr
2013-11-21
*
Fix issue #1009 (minetest.get_connected_players() returns non-existing players)
kwolekr
2013-11-17
*
Decoration: Stop DecoSimple::resolveNodeNames from complaining about no node ...
kwolekr
2013-11-17
*
Fix invalid listname and listsize not handled correctly in set_size
sapier
2013-11-16
*
fixed array limit check when reading Lua specialtiles table
MetaDucky
2013-11-16
*
Pass a errfunc to lua_pcall to get a traceback
ShadowNinja
2013-11-15
*
Fix invalid usage of temporary object in mainmenu json conversion
sapier
2013-11-11
*
Add a callback: minetest.register_on_craft(itemstack, player,
Novatux
2013-11-01
*
Add set_name(), set_count(), set_wear() and set_metadata() to Lua ItemStack
PilzAdam
2013-09-28
*
Show git hash in version string at top left corner of window
Kahrl
2013-09-28
*
Re-fix hud_change stat argument retrieval
kwolekr
2013-09-26
*
Fix some warnings and other minor details
kwolekr
2013-09-16
*
Weather: Clean up getHeat/getHumidity somewhat
kwolekr
2013-09-16
*
Always use builtin JThread library
kwolekr
2013-09-15
*
Add offset to automatic_face_movement_dir
PilzAdam
2013-09-10
*
Allow non-string arguments for minetest.is_yes()
PilzAdam
2013-09-10
*
Add Settings interface for Lua
PilzAdam
2013-09-10
*
Add minetest.get_gametime() API function, that returns the number of seconds ...
Novatux
2013-09-08
*
Use player:set_hotbar_image() instead of hardcoded hotbar.png
PilzAdam
2013-09-05
*
Add minetest.parse_json, engine.parse_json
Kahrl
2013-09-02
*
Fix umlauts/special character issue in lua gettext
BlockMen
2013-08-19
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