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Commit message (
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Author
Age
*
hud_get: Return precision field for waypoints (#12215)
Lars Müller
2022-05-04
*
Async environment for mods to do concurrent tasks (#11131)
sfan5
2022-05-02
*
Refactor some Lua API functions in preparation for async env
sfan5
2022-05-02
*
Remove some unused variable from Lua class wrappers
sfan5
2022-05-02
*
Clean up some auth packet handling related code
sfan5
2022-04-28
*
Remove unneeded ObjectRef setter return values (#12179)
Lars Müller
2022-04-10
*
Spacing fixes
ShadowNinja
2022-04-08
*
Disentangle map implementations (#12148)
Jude Melton-Houghton
2022-04-07
*
Store vector metatable in registry
Jude Melton-Houghton
2022-03-29
*
Fix the documentation of InvRef:get_lists() and clean up code (#12150)
DS
2022-03-29
*
Add API to control shadow intensity from the game/mod (#11944)
x2048
2022-03-26
*
Readd basic_debug as a HUD flag (#12020)
Lars Müller
2022-03-05
*
Allow get_sky to return a table (#11963)
Zughy
2022-03-05
*
Lua API documentation: Various fixes (#12059)
SmallJoker
2022-02-23
*
Remove awful Mingw32 workarounds
sfan5
2022-02-08
*
Fix broken server startup if curl is disabled (#12046)
sfan5
2022-02-04
*
Fix types of get_mapgen_setting_noiseparams (#12025)
Lars Müller
2022-02-04
*
Use virtual paths to specify exact mod to enable (#11784)
rubenwardy
2022-01-30
*
Define control(bits) as "unset" for entities (#11995)
Lars Müller
2022-01-27
*
Allow resetting celestial vault elements by leaving its arguments empty (#11922)
Zughy
2022-01-22
*
Minor improvements to Lua sandbox
sfan5
2022-01-15
*
Mainmenu game-related changes (#11887)
sfan5
2022-01-09
*
Restore pass-through of direction keys (#11924)
sfan5
2022-01-09
*
Use a database for mod storage (#11763)
Jude Melton-Houghton
2022-01-07
*
Fix damage wraparound if very high damage (#11872)
Wuzzy
2022-01-06
*
Refactor trusted mod checking code
sfan5
2021-12-18
*
Remove setlocal and setupvalue from `debug` table whitelist
sfan5
2021-12-18
*
Don't let HTTP API pass through untrusted function
sfan5
2021-12-18
*
Restructure devtest's unittests and run them in CI (#11859)
sfan5
2021-12-18
*
Implemented disconnect_player (#10492)
Corey Powell
2021-11-26
*
Fix find_nodes_in_area misbehaving with out-of-map coordinates (#11770)
sfan5
2021-11-26
*
Add Lua bitop library (#9847)
Lejo
2021-11-26
*
Lua API: Add `rmdir`, `cpdir` and `mvdir` (#9638)
Elijah Duffy
2021-11-10
*
Fix number of tool uses being off by 1..32767 (#11110)
Wuzzy
2021-10-31
*
Fix item duplication if player dies during interact callback (alternative) (#...
sfan5
2021-10-25
*
Remove a few unused functions reported by callcatcher (#11658)
SmallJoker
2021-10-12
*
Move instead of copy during content install if possible
sfan5
2021-10-07
*
Move archive extraction in content store to async job
sfan5
2021-10-07
*
Make fs::extractZipFile thread-safe
sfan5
2021-10-07
*
Add "MINETEST_MOD_PATH" environment variable (#11515)
emixa-d
2021-10-07
*
Fix crash when calling remove/kick/ban_player on start (#11672)
Wuzzy
2021-10-05
*
Make MetaDataRef:get return nil instead of nothing (#11666)
Jude Melton-Houghton
2021-10-05
*
Add get_server_max_lag() (#11671)
Wuzzy
2021-10-05
*
Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)
Wuzzy
2021-10-01
*
Fix trivial typos
sfan5
2021-09-19
*
Make sure relevant std::stringstreams are set to binary
sfan5
2021-09-11
*
Clean up/improve some scriptapi error handling code
sfan5
2021-09-10
*
Dynamic_Add_Media v2 (#11550)
sfan5
2021-09-09
*
Async-related script cleanups
sfan5
2021-08-28
*
Remove redundant on_dieplayer calls
savilli
2021-08-28
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