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* Hint at problematic code when logging deprecated callssfan52017-11-27
* Clearobjects: Send progress messages to terminal using actionstreamparamat2017-11-24
* Stratum ore: Add option for a constant thickness stratumparamat2017-11-19
* Load files from subfolders in texturepacksnumber Zero2017-11-17
* Move files to subdirectories (#6599)Vitaliy2017-11-08
* Add minetest.safe_write_file() to script APIsfan52017-11-08
* Player eye height: Make this a settable player object propertyparamat2017-11-06
* Add sha1 to lua utils. (#6563)Rob Blanckaert2017-10-30
* CSM: Add a way to get current locale from CSMlisacvuk2017-10-29
* Allow overriding tool capabilities through itemstack metadataraymoo2017-10-29
* Improvements/fixes for noise parameter input in advanced settingsMuhammad Rifqi Priyo Susanto2017-10-23
* Real global textures (#6105)Vitaliy2017-10-15
* Simple decorations: Make 'place_offset_y' usable with simple decorationsparamat2017-10-10
* Simple decorations: Add 'param2_max' parameter for random param2paramat2017-10-09
* Unkown nodes: Provide position on interact (#6505)SmallJoker2017-10-07
* [CSM] Add callback on open inventory (#5793)Vincent Glize2017-10-02
* Stratum ore: Allow use with no noise for simple horizontal strataparamat2017-10-01
* Make Player::peer_id server-side only and add getters and setters (#6478)Loïc Blot2017-09-30
* Add static_save property to luaentites to not save them statically. (#5112)orwell962017-09-28
* Update JsonCPP to 1.8.3 (#6466)Loïc Blot2017-09-26
* Implement mod communication channels (#6351)Loïc Blot2017-09-26
* Set placer to nil instead of a non-functional one in item_OnPlace (#6449)DTA72017-09-21
* on_death: Fix callback number of pushed arguments (Fixes #6451)SmallJoker2017-09-21
* ServerEnv: Clean up object lifecycle handling (#6414)sfan52017-09-15
* Customizeable max breath for players (#6411)SmallJoker2017-09-15
* Object properties: Add 'glow', disables light's effect if negativeRob Blanckaert2017-09-14
* Network: Remove large parts of deprecated legacy code (#6404)SmallJoker2017-09-12
* Make INodeDefManager::getIds return a vector, not a setKahrl2017-09-12
* Implement client node dig predictionAuke Kok2017-09-11
* Object properties: Fix loss of custom selectionboxSmallJoker2017-09-10
* Schematic decorations: Add 'place_offset_y' placement parameterparamat2017-09-10
* Implement minetest.register_can_bypass_userlimit (#6369)Loïc Blot2017-09-04
* Ores: Add stratum ore (#6352)Paramat2017-09-03
* Remove nodeupdate completely (#6358)Rui2017-09-01
* Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)sapier2017-09-01
* Zoom: Move enabling zoom to a new player object propertyparamat2017-08-30
* Clientevent refactor (#6320)Loïc Blot2017-08-28
* core.get_objects_inside_radius: Omit removed objects (#6318)you2017-08-27
* Overlays for wield and inventory images (#6107)Dániel Juhász2017-08-25
* Make entity selection and collision boxes independently settable (#6218)stujones112017-08-24
* Respect object property hp_max field for players (#6287)SmallJoker2017-08-23
* Minimap: Add new HUD flag for minimap radar modeparamat2017-08-20
* Modernize code: very last fixes (#6290)Loïc Blot2017-08-20
* Modernize source code: last part (#6285)Loïc Blot2017-08-20
* Code modernization: subfolders (#6283)Loïc Blot2017-08-19
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* l_server, clientenvironment, clientiface: code modernizationLoic Blot2017-08-17
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16
* Sort box corners correctlyThomas--S2017-08-04