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*
Biome API: Add 'get_biome_name(biome_id)' API
paramat
2018-03-11
*
Spawn level: Add 'get_spawn_level(x, z)' API
paramat
2018-03-10
*
Getv3intfield: Fix logic of return bool
paramat
2018-03-09
*
Biomes: Add 'min_pos'/'max_pos' xyz biome limits
paramat
2018-03-09
*
Cleanup & bugfix
Loic Blot
2018-03-08
*
Cleanup: drop Server::hudGetHotbarSelectedImage()
Loic Blot
2018-03-08
*
Cleanup: drop Server::hudGetHotbarImage()
Loic Blot
2018-03-08
*
Cleanup: drop Server::hudGetHotbarItemcount()
Loic Blot
2018-03-08
*
Gennotify: Add 'minetest.get_decoration_id' API
paramat
2018-03-03
*
c_converter: Function template for numeric fields, add v3s16 default (#7090)
SmallJoker
2018-03-03
*
Place schematic (on vmanip): Enable use of 'place center' flags
paramat
2018-02-27
*
Find nodes in area (under air): Raise volume limit and document it
paramat
2018-02-21
*
Check argument types inside MetaDataRef Lua API (#7045)
sfan5
2018-02-18
*
Add `on_auth_fail` callback (#7039)
red-001
2018-02-15
*
Node definition manager refactor (#7016)
Dániel Juhász
2018-02-10
*
Move `setlocale` from Lua to C++.
red-001
2018-02-08
*
Make hud_get return aligment, offset and size. (#7006)
lisacvuk
2018-02-04
*
Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)
Loïc Blot
2018-01-30
*
CSM: Remove screenshot API
red-001
2018-01-23
*
[CSM] Don't Load the package library (#6944)
red-001
2018-01-22
*
Change include from "cmake_config.h" to "config.h"
Wayward One
2018-01-21
*
[CSM] Remove `on_connect` callback (#6941)
red-001
2018-01-21
*
[CSM] Add functions to create particles and particlespawners. (#6072)
red-001
2018-01-20
*
[CSM] Add basic HUD manipulation. (#6067)
red-001
2018-01-20
*
Biomes: Add 'get heat', 'get humidity', 'get biome data' APIs
paramat
2018-01-16
*
Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice()
Pedro Gimeno
2018-01-08
*
Fix naming conventions of noise userdata
rubenwardy
2018-01-07
*
Biomes: Add vertical biome blend (#6853)
Paramat
2018-01-05
*
[CSM] Don't load the IO library. (#6087)
red-001
2018-01-04
*
Fix crash on can_bypass_userlimit returning non-boolean
rubenwardy
2018-01-03
*
Connected Nodeboxes: Add `disconnected` boxes
Thomas--S
2018-01-03
*
Tool.cpp/.h, lua_api/l_util.cpp: Tidy up code and remove dead code
Hybrid Dog
2018-01-03
*
Fix rounding error in g/set_node caused by truncation to float
rubenwardy
2017-12-26
*
Line_of_sight: Improve using VoxelLineIterator
Dániel Juhász
2017-12-26
*
Allow 'default' parameter in 'settings:get_bool' function
Jordan Irwin
2017-12-17
*
Zoom: Set zoom FOV per-player using a player object property
paramat
2017-12-04
*
Hint at problematic code when logging deprecated calls
sfan5
2017-11-27
*
Clearobjects: Send progress messages to terminal using actionstream
paramat
2017-11-24
*
Stratum ore: Add option for a constant thickness stratum
paramat
2017-11-19
*
Load files from subfolders in texturepacks
number Zero
2017-11-17
*
Move files to subdirectories (#6599)
Vitaliy
2017-11-08
*
Add minetest.safe_write_file() to script API
sfan5
2017-11-08
*
Player eye height: Make this a settable player object property
paramat
2017-11-06
*
Add sha1 to lua utils. (#6563)
Rob Blanckaert
2017-10-30
*
CSM: Add a way to get current locale from CSM
lisacvuk
2017-10-29
*
Allow overriding tool capabilities through itemstack metadata
raymoo
2017-10-29
*
Improvements/fixes for noise parameter input in advanced settings
Muhammad Rifqi Priyo Susanto
2017-10-23
*
Real global textures (#6105)
Vitaliy
2017-10-15
*
Simple decorations: Make 'place_offset_y' usable with simple decorations
paramat
2017-10-10
*
Simple decorations: Add 'param2_max' parameter for random param2
paramat
2017-10-09
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