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* Make sure relevant std::stringstreams are set to binarysfan52021-09-11
* Clean up/improve some scriptapi error handling codesfan52021-09-10
* Dynamic_Add_Media v2 (#11550)sfan52021-09-09
* Async-related script cleanupssfan52021-08-28
* Remove redundant on_dieplayer callssavilli2021-08-28
* Joystick sensitivity for player movement (#11262)NeroBurner2021-08-27
* HUD: Reject and warn on invalid stat types (#11548)SmallJoker2021-08-21
* Validate staticdata and object property length limits (#11511)sfan52021-08-19
* Add a simple PNG image encoder with Lua API (#11485)hecks2021-07-29
* Add bold, italic and monospace font styling for HUD text elements (#11478)sfan52021-07-27
* Refactor video driver name retrieval (#11413)hecks2021-07-11
* Add API for mods to hook liquid transformation events (#11405)Warr10242021-07-09
* Auth API: Error when accessed prior to ServerEnv init (#11398)SmallJoker2021-06-30
* Inventory: Make addList() consistent (#11382)SmallJoker2021-06-30
* Inventory: show error on invalid list names (#11368)SmallJoker2021-06-20
* Add min_y and max_y checks for Active Block Modifiers (ABM) (#11333)sfence2021-06-20
* Drop --videomodes, fullscreen_bpp and high_precision_fpu settingssfan52021-06-16
* Add metatables to lua vectors (#11039)DS2021-06-04
* Add core.compare_block_status function (#11247)SmallJoker2021-05-30
* script: Replace calls to depreated luaL_openlibsfan52021-05-30
* Fix curl_timeout being ignored for Lua HTTP fetchessfan52021-05-17
* fix: extractZipFile is not part of Client but more generic.Loic Blot2021-05-06
* fix: some code tidy about includes & irr namespacesLoic Blot2021-05-03
* refacto: remove get_gui_env & draw_load_screen from RenderingEngine singletonLoic Blot2021-05-03
* refacto: Hud: make driver, client, player, inventory, tsrc private & drop unu...Loic Blot2021-05-03
* refacto: RenderingEngine is now better hiddenLoic Blot2021-05-03
* refacto: rendering engine singleton removal step 1 (filesystem)Loic Blot2021-05-03
* Add `minetest.colorspec_to_colorstring` (#10425)Vincent Robinson2021-04-23
* Isolate library tables between sandbox and insecure envsfan52021-04-18
* Fix server favorites not saving when client/serverlist/ doesn't exist already...sfan52021-04-09
* Consistent title bar + render information in mainmenu (#10764)SmallJoker2021-03-30
* Degrotate support for mesh nodes (#7840)Vitaliy2021-03-30
* Fix broken `BiomeGen` abstraction (#11107)sfan52021-03-23
* Schematic: Properly deal with before/after node resolving and document (#11011)SmallJoker2021-03-20
* Use place_param2 client-side for item appearance & prediction (#11024)sfan52021-03-09
* Protect mg_name and mg_flags from being set by Lua (#11010)sfan52021-03-04
* Settings: Push groups in to_table as wellSmallJoker2021-03-01
* Add nametag background setting and object property (#10937)rubenwardy2021-02-17
* Fix short_description fallback order (#10943)rubenwardy2021-02-17
* Use consistent temp folder path (#10892)rubenwardy2021-02-07
* Reduce ore noise_parms error to deprecation warning (#10921)rubenwardy2021-02-06
* Drop wide/narrow conversion functionssfan52021-02-02
* Revise dynamic_add_media API to better accomodate future changessfan52021-02-01
* Preserve immortal group for players when damage is disabledsfan52021-01-31
* Cache client IP in RemoteClient so it can always be retrieved (#10887)sfan52021-01-31
* Fix minetest.dig_node returning true when node isn't diggable (#10890)rubenwardy2021-01-31
* Rework use_texture_alpha to provide three opaque/clip/blend modessfan52021-01-29
* Drop never documented 'alpha' property from nodedefsfan52021-01-29
* Settings: Purge getDefault, clean FontEngineSmallJoker2021-01-29
* Settings: Proper priority hierarchySmallJoker2021-01-29