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Commit message (Collapse)AuthorAge
* Fix broken server startup if curl is disabled (#12046)sfan52022-02-04
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* Fix types of get_mapgen_setting_noiseparams (#12025)Lars Müller2022-02-04
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* Use virtual paths to specify exact mod to enable (#11784)rubenwardy2022-01-30
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* Define control(bits) as "unset" for entities (#11995)Lars Müller2022-01-27
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* Allow resetting celestial vault elements by leaving its arguments empty (#11922)Zughy2022-01-22
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* Minor improvements to Lua sandboxsfan52022-01-15
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* Mainmenu game-related changes (#11887)sfan52022-01-09
| | | | | | | fixes: * Switching between games does not immediately hide creative mode / damage buttons if so specified * World creation menu has a game selection list even though the menu already provides a gamebar * Showing gameid in world list is unnecessary * Choice of mapgen parameters in menu persists between games (and was half-broken)
* Restore pass-through of direction keys (#11924)sfan52022-01-09
| | | This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable.
* Use a database for mod storage (#11763)Jude Melton-Houghton2022-01-07
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* Fix damage wraparound if very high damage (#11872)Wuzzy2022-01-06
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* Refactor trusted mod checking codesfan52021-12-18
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* Remove setlocal and setupvalue from `debug` table whitelistsfan52021-12-18
| | | | | It's likely that these could be used trick mods into revealing the insecure environment even if they do everything right (which is already hard enough).
* Don't let HTTP API pass through untrusted functionsfan52021-12-18
| | | | This has been a problem since the first day, oops.
* Restructure devtest's unittests and run them in CI (#11859)sfan52021-12-18
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* Implemented disconnect_player (#10492)Corey Powell2021-11-26
| | | Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Fix find_nodes_in_area misbehaving with out-of-map coordinates (#11770)sfan52021-11-26
| | | This ensures that no overflows (side-effects) happen within the find_nodes_in_area function by limiting coordinates like done in the map generation code.
* Add Lua bitop library (#9847)Lejo2021-11-26
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* Lua API: Add `rmdir`, `cpdir` and `mvdir` (#9638)Elijah Duffy2021-11-10
| | | | Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-31
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* Fix item duplication if player dies during interact callback (alternative) ↵sfan52021-10-25
| | | | (#11662)
* Remove a few unused functions reported by callcatcher (#11658)SmallJoker2021-10-12
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* Move instead of copy during content install if possiblesfan52021-10-07
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* Move archive extraction in content store to async jobsfan52021-10-07
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* Make fs::extractZipFile thread-safesfan52021-10-07
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* Add "MINETEST_MOD_PATH" environment variable (#11515)emixa-d2021-10-07
| | | | This adds an environment variable MINETEST_MOD_PATH. When it exists, Minetest will look there for mods in addition to ~/.minetest/mods/.
* Fix crash when calling remove/kick/ban_player on start (#11672)Wuzzy2021-10-05
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* Make MetaDataRef:get return nil instead of nothing (#11666)Jude Melton-Houghton2021-10-05
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* Add get_server_max_lag() (#11671)Wuzzy2021-10-05
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* Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy2021-10-01
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* Fix trivial typossfan52021-09-19
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* Make sure relevant std::stringstreams are set to binarysfan52021-09-11
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* Clean up/improve some scriptapi error handling codesfan52021-09-10
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* Dynamic_Add_Media v2 (#11550)sfan52021-09-09
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* Async-related script cleanupssfan52021-08-28
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* Remove redundant on_dieplayer callssavilli2021-08-28
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* Joystick sensitivity for player movement (#11262)NeroBurner2021-08-27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit deprecates the forward, backward, left, and right binary inputs currently used for player movement in the PlayerControl struct. In their place, it adds the movement_speed and movement_direction values, which represents the player movement is a polar coordinate system. movement_speed is a scalar from 0.0 to 1.0. movement_direction is an angle from 0 to +-Pi: FWD 0 _ LFT / \ RGT -Pi/2 | | +Pi/2 \_/ +-Pi BCK Boolean movement bits will still be set for server telegrams and Lua script invocations to provide full backward compatibility. When generating these values from an analog input, a direction is considered active when it is 22.5 degrees away from either orthogonal axis. Co-authored-by: Markus Koch <markus@notsyncing.net> Co-authored-by: sfan5 <sfan5@live.de>
* HUD: Reject and warn on invalid stat types (#11548)SmallJoker2021-08-21
| | | | This comes into play on older servers which do not know the "stat" type. Warnings are only logged once to avoid spam within globalstep callbacks
* Validate staticdata and object property length limits (#11511)sfan52021-08-19
| | | | | | Some games provide users with enough freedom to create items with metadata longer than 64KB, preventing this from causing issues is on them but we'll still do the minimum not to abort the server if this happens.
* Add a simple PNG image encoder with Lua API (#11485)hecks2021-07-29
| | | | | | | | | * Add a simple PNG image encoder with Lua API Add ColorSpec to RGBA converter Make a safety wrapper for the encoder Create devtest examples Co-authored-by: hecktest <> Co-authored-by: sfan5 <sfan5@live.de>
* Add bold, italic and monospace font styling for HUD text elements (#11478)sfan52021-07-27
| | | Co-authored-by: Elias Fleckenstein <eliasfleckenstein@web.de>
* Refactor video driver name retrieval (#11413)hecks2021-07-11
| | | Co-authored-by: hecktest <>
* Add API for mods to hook liquid transformation events (#11405)Warr10242021-07-09
| | | | | | | | | Add API for mods to hook liquid transformation events Without this API, there is no reliable way for mods to be notified when liquid transform modifies nodes and mods are forced to poll for changes. This allows mods to detect changes to flowing liquid nodes and liquid renewal using event-driven logic.
* Auth API: Error when accessed prior to ServerEnv init (#11398)SmallJoker2021-06-30
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* Inventory: Make addList() consistent (#11382)SmallJoker2021-06-30
| | | | Fixes list clearing for inv:set_list() using same size, since 2db6b07. addList() now clears the list in all cases. Use setSize() to resize without clearing.
* Inventory: show error on invalid list names (#11368)SmallJoker2021-06-20
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* Add min_y and max_y checks for Active Block Modifiers (ABM) (#11333)sfence2021-06-20
| | | This check can be used by ABM to reduce CPU usage.
* Drop --videomodes, fullscreen_bpp and high_precision_fpu settingssfan52021-06-16
| | | | These have been pointless for a while.
* Add metatables to lua vectors (#11039)DS2021-06-04
| | | Add backwards-compatible metatable functions for vectors.
* Add core.compare_block_status function (#11247)SmallJoker2021-05-30
| | | Makes it possible to check the status of the mapblock in a future-extensible way.
* script: Replace calls to depreated luaL_openlibsfan52021-05-30
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/*
Minetest
Copyright (C) 2013 sapier

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "lua_api/l_mainmenu.h"
#include "lua_api/l_internal.h"
#include "common/c_content.h"
#include "cpp_api/s_async.h"
#include "guiEngine.h"
#include "guiMainMenu.h"
#include "guiKeyChangeMenu.h"
#include "guiFileSelectMenu.h"
#include "subgame.h"
#include "version.h"
#include "porting.h"
#include "filesys.h"
#include "convert_json.h"
#include "serverlist.h"
#include "mapgen.h"
#include "settings.h"
#include "EDriverTypes.h"

#include <IFileArchive.h>
#include <IFileSystem.h>


/******************************************************************************/
std::string ModApiMainMenu::getTextData(lua_State *L, std::string name)
{
	lua_getglobal(L, "gamedata");

	lua_getfield(L, -1, name.c_str());

	if(lua_isnil(L, -1))
		return "";

	return luaL_checkstring(L, -1);
}

/******************************************************************************/
int ModApiMainMenu::getIntegerData(lua_State *L, std::string name,bool& valid)
{
	lua_getglobal(L, "gamedata");

	lua_getfield(L, -1, name.c_str());

	if(lua_isnil(L, -1)) {
		valid = false;
		return -1;
		}

	valid = true;
	return luaL_checkinteger(L, -1);
}

/******************************************************************************/
int ModApiMainMenu::getBoolData(lua_State *L, std::string name,bool& valid)
{
	lua_getglobal(L, "gamedata");

	lua_getfield(L, -1, name.c_str());

	if(lua_isnil(L, -1)) {
		valid = false;
		return false;
		}

	valid = true;
	return lua_toboolean(L, -1);
}

/******************************************************************************/
int ModApiMainMenu::l_update_formspec(lua_State *L)
{
	GUIEngine* engine = getGuiEngine(L);
	sanity_check(engine != NULL);

	if (engine->m_startgame)
		return 0;

	//read formspec
	std::string formspec(luaL_checkstring(L, 1));

	if (engine->m_formspecgui != 0) {
		engine->m_formspecgui->setForm(formspec);
	}

	return 0;
}

/******************************************************************************/
int ModApiMainMenu::l_start(lua_State *L)
{
	GUIEngine* engine = getGuiEngine(L);
	sanity_check(engine != NULL);

	//update c++ gamedata from lua table

	bool valid = false;

	MainMenuData *data = engine->m_data;

	data->selected_world = getIntegerData(L, "selected_world",valid) -1;
	data->simple_singleplayer_mode = getBoolData(L,"singleplayer",valid);
	data->do_reconnect = getBoolData(L, "do_reconnect", valid);
	if (!data->do_reconnect) {
		data->name     = getTextData(L,"playername");
		data->password = getTextData(L,"password");
		data->address  = getTextData(L,"address");
		data->port     = getTextData(L,"port");
	}
	data->serverdescription = getTextData(L,"serverdescription");
	data->servername        = getTextData(L,"servername");

	//close menu next time
	engine->m_startgame = true;
	return 0;
}

/******************************************************************************/
int ModApiMainMenu::l_close(lua_State *L)
{
	GUIEngine* engine = getGuiEngine(L);
	sanity_check(engine != NULL);

	engine->m_kill = true;
	return 0;
}

/******************************************************************************/
int ModApiMainMenu::l_set_background(lua_State *L)
{
	GUIEngine* engine = getGuiEngine(L);
	sanity_check(engine != NULL);

	std::string backgroundlevel(luaL_checkstring(L, 1));
	std::string texturename(luaL_checkstring(L, 2));

	bool tile_image = false;
	bool retval     = false;
	unsigned int minsize = 16;

	if (!lua_isnone(L, 3)) {
		tile_image = lua_toboolean(L, 3);
	}

	if (!lua_isnone(L, 4)) {
		minsize = lua_tonumber(L, 4);
	}

	if (backgroundlevel == "background") {
		retval |= engine->setTexture(TEX_LAYER_BACKGROUND, texturename,
				tile_image, minsize);
	}

	if (backgroundlevel == "overlay") {
		retval |= engine->setTexture(TEX_LAYER_OVERLAY, texturename,
				tile_image, minsize);
	}

	if (backgroundlevel == "header") {
		retval |= engine->setTexture(TEX_LAYER_HEADER,  texturename,
				tile_image, minsize);
	}

	if (backgroundlevel == "footer") {
		retval |= engine->setTexture(TEX_LAYER_FOOTER, texturename,
				tile_image, minsize);
	}

	lua_pushboolean(L,retval);
	return 1;
}

/******************************************************************************/
int ModApiMainMenu::l_set_clouds(lua_State *L)
{
	GUIEngine* engine = getGuiEngine(L);
	sanity_check(engine != NULL);

	bool value = lua_toboolean(L,1);

	engine->m_clouds_enabled = value;

	return 0;
}

/******************************************************************************/
int ModApiMainMenu::l_get_textlist_index(lua_State *L)
{
	// get_table_index accepts both tables and textlists
	return l_get_table_index(L);
}

/******************************************************************************/
int ModApiMainMenu::l_get_table_index(lua_State *L)
{
	GUIEngine* engine = getGuiEngine(L);
	sanity_check(engine != NULL);

	std::string tablename(luaL_checkstring(L, 1));
	GUITable *table = engine->m_menu->getTable(tablename);
	s32 selection = table ? table->getSelected() : 0;

	if (selection >= 1)
		lua_pushinteger(L, selection);
	else
		lua_pushnil(L);
	return 1;
}

/******************************************************************************/
int ModApiMainMenu::l_get_worlds(lua_State *L)
{
	std::vector<WorldSpec> worlds = getAvailableWorlds();

	lua_newtable(L);
	int top = lua_gettop(L);
	unsigned int index = 1;

	for (unsigned int i = 0; i < worlds.size(); i++)
	{
		lua_pushnumber(L,index);

		lua_newtable(L);
		int top_lvl2 = lua_gettop(L);

		lua_pushstring(L,"path");
		lua_pushstring(L,worlds[i].path.c_str());
		lua_settable(L, top_lvl2);

		lua_pushstring(L,"name");
		lua_pushstring(L,worlds[i].name.c_str());
		lua_settable(L, top_lvl2);

		lua_pushstring(L,"gameid");
		lua_pushstring(L,worlds[i].gameid.c_str());
		lua_settable(L, top_lvl2);

		lua_settable(L, top);
		index++;
	}
	return 1;
}

/******************************************************************************/
int ModApiMainMenu::l_get_games(lua_State *L)
{
	std::vector<SubgameSpec> games = getAvailableGames();

	lua_newtable(L);
	int top = lua_gettop(L);
	unsigned int index = 1;

	for (unsigned int i = 0; i < games.size(); i++)
	{
		lua_pushnumber(L,index);
		lua_newtable(L);
		int top_lvl2 = lua_gettop(L);

		lua_pushstring(L,"id");
		lua_pushstring(L,games[i].id.c_str());
		lua_settable(L, top_lvl2);

		lua_pushstring(L,"path");
		lua_pushstring(L,games[i].path.c_str());
		lua_settable(L, top_lvl2);

		lua_pushstring(L,"gamemods_path");
		lua_pushstring(L,games[i].gamemods_path.c_str());
		lua_settable(L, top_lvl2);

		lua_pushstring(L,"name");
		lua_pushstring(L,games[i].name.c_str());
		lua_settable(L, top_lvl2);

		lua_pushstring(L,"menuicon_path");
		lua_pushstring(L,games[i].menuicon_path.c_str());
		lua_settable(L, top_lvl2);

		lua_pushstring(L,"addon_mods_paths");
		lua_newtable(L);
		int table2 = lua_gettop(L);
		int internal_index=1;
		for (std::set<std::string>::iterator iter = games[i].addon_mods_paths.begin();
				iter != games[i].addon_mods_paths.end(); ++iter) {
			lua_pushnumber(L,internal_index);
			lua_pushstring(L,(*iter).c_str());
			lua_settable(L, table2);
			internal_index++;
		}
		lua_settable(L, top_lvl2);
		lua_settable(L, top);
		index++;
	}
	return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_get_modstore_details(lua_State *L)
{
	const char *modid	= luaL_checkstring(L, 1);

	if (modid != 0) {
		Json::Value details;
		std::string url = "";
		try{
			url = g_settings->get("modstore_details_url");
		}
		catch(SettingNotFoundException &e) {
			lua_pushnil(L);
			return 1;
		}

		size_t idpos = url.find("*");
		url.erase(idpos,1);
		url.insert(idpos,modid);

		details = getModstoreUrl(url);

		ModStoreModDetails current_mod = readModStoreModDetails(details);

		if ( current_mod.valid) {
			lua_newtable(L);
			int top = lua_gettop(L);

			lua_pushstring(L,"id");
			lua_pushnumber(L,current_mod.id);
			lua_settable(L, top);

			lua_pushstring(L,"title");
			lua_pushstring(L,current_mod.title.c_str());
			lua_settable(L, top);

			lua_pushstring(L,"basename");
			lua_pushstring(L,current_mod.basename.c_str());
			lua_settable(L, top);

			lua_pushstring(L,"description");
			lua_pushstring(L,current_mod.description.c_str());
			lua_settable(L, top);

			lua_pushstring(L,"author");
			lua_pushstring(L,current_mod.author.username.c_str());
			lua_settable(L, top);

			lua_pushstring(L,"download_url");
			lua_pushstring(L,current_mod.versions[0].file.c_str());
			lua_settable(L, top);

			lua_pushstring(L,"versions");
			lua_newtable(L);
			int versionstop = lua_gettop(L);
			for (unsigned int i=0;i < current_mod.versions.size(); i++) {
				lua_pushnumber(L,i+1);
				lua_newtable(L);
				int current_element = lua_gettop(L);

				lua_pushstring(L,"date");
				lua_pushstring(L,current_mod.versions[i].date.c_str());
				lua_settable(L,current_element);

				lua_pushstring(L,"download_url");
				lua_pushstring(L,current_mod.versions[i].file.c_str());
				lua_settable(L,current_element);

				lua_settable(L,versionstop);
			}
			lua_settable(L, top);

			lua_pushstring(L,"screenshot_url");
			lua_pushstring(L,current_mod.titlepic.file.c_str());
			lua_settable(L, top);

			lua_pushstring(L,"license");
			lua_pushstring(L,current_mod.license.shortinfo.c_str());
			lua_settable(L, top);

			lua_pushstring(L,"rating");
			lua_pushnumber(L,current_mod.rating);
			lua_settable(L, top);

			//TODO depends

			//TODO softdepends
			return 1;
		}
	}
	return 0;
}

/******************************************************************************/
int ModApiMainMenu::l_get_modstore_list(lua_State *L)
{
	Json::Value mods;
	std::string url = "";
	try{
		url = g_settings->get("modstore_listmods_url");
	}
	catch(SettingNotFoundException &e) {
		lua_pushnil(L);
		return 1;
	}

	mods = getModstoreUrl(url);

	std::vector<ModStoreMod> moddata = readModStoreList(mods);

	lua_newtable(L);
	int top = lua_gettop(L);
	unsigned int index = 1;

	for (unsigned int i = 0; i < moddata.size(); i++)
	{
		if (moddata[i].valid) {
			lua_pushnumber(L,index);
			lua_newtable(L);

			int top_lvl2 = lua_gettop(L);

			lua_pushstring(L,"id");
			lua_pushnumber(L,moddata[i].id);
			lua_settable(L, top_lvl2);

			lua_pushstring(L,"title");
			lua_pushstring(L,moddata[i].title.c_str());
			lua_settable(L, top_lvl2);

			lua_pushstring(L,"basename");
			lua_pushstring(L,moddata[i].basename.c_str());
			lua_settable(L, top_lvl2);

			lua_settable(L, top);
			index++;
		}
	}
	return 1;
}

/******************************************************************************/
int ModApiMainMenu::l_get_favorites(lua_State *L)
{
	std::string listtype = "local";

	if (!lua_isnone(L,1)) {
		listtype = luaL_checkstring(L,1);
	}

	std::vector<ServerListSpec> servers;

	if(listtype == "online") {
		servers = ServerList::getOnline();
	} else {
		servers = ServerList::getLocal();
	}

	lua_newtable(L);
	int top = lua_gettop(L);
	unsigned int index = 1;

	for (unsigned int i = 0; i < servers.size(); i++)
	{

		lua_pushnumber(L,index);

		lua_newtable(L);
		int top_lvl2 = lua_gettop(L);

		if (servers[i]["clients"].asString().size()) {
			std::string clients_raw = servers[i]["clients"].asString();
			char* endptr = 0;
			int numbervalue = strtol(clients_raw.c_str(),&endptr,10);

			if ((clients_raw != "") && (*endptr == 0)) {
				lua_pushstring(L,"clients");
				lua_pushnumber(L,numbervalue);
				lua_settable(L, top_lvl2);
			}
		}

		if (servers[i]["clients_max"].asString().size()) {

			std::string clients_max_raw = servers[i]["clients_max"].asString();
			char* endptr = 0;
			int numbervalue = strtol(clients_max_raw.c_str(),&endptr,10);

			if ((clients_max_raw != "") && (*endptr == 0)) {
				lua_pushstring(L,"clients_max");
				lua_pushnumber(L,numbervalue);
				lua_settable(L, top_lvl2);
			}
		}

		if (servers[i]["version"].asString().size()) {
			lua_pushstring(L,"version");
			std::string topush = servers[i]["version"].asString();
			lua_pushstring(L,topush.c_str());
			lua_settable(L, top_lvl2);
		}

		if (servers[i]["proto_min"].asString().size()) {
			lua_pushstring(L,"proto_min");
			lua_pushinteger(L,servers[i]["proto_min"].asInt());
			lua_settable(L, top_lvl2);
		}

		if (servers[i]["proto_max"].asString().size()) {
			lua_pushstring(L,"proto_max");
			lua_pushinteger(L,servers[i]["proto_max"].asInt());
			lua_settable(L, top_lvl2);
		}

		if (servers[i]["password"].asString().size()) {
			lua_pushstring(L,"password");
			lua_pushboolean(L,servers[i]["password"].asBool());
			lua_settable(L, top_lvl2);
		}

		if (servers[i]["creative"].asString().size()) {
			lua_pushstring(L,"creative");
			lua_pushboolean(L,servers[i]["creative"].asBool());
			lua_settable(L, top_lvl2);
		}

		if (servers[i]["damage"].asString().size()) {
			lua_pushstring(L,"damage");
			lua_pushboolean(L,servers[i]["damage"].asBool());
			lua_settable(L, top_lvl2);
		}

		if (servers[i]["pvp"].asString().size()) {
			lua_pushstring(L,"pvp");
			lua_pushboolean(L,servers[i]["pvp"].asBool());
			lua_settable(L, top_lvl2);
		}

		if (servers[i]["description"].asString().size()) {
			lua_pushstring(L,"description");
			std::string topush = servers[i]["description"].asString();
			lua_pushstring(L,topush.c_str());
			lua_settable(L, top_lvl2);
		}

		if (servers[i]["name"].asString().size()) {
			lua_pushstring(L,"name");
			std::string topush = servers[i]["name"].asString();
			lua_pushstring(L,topush.c_str());
			lua_settable(L, top_lvl2);
		}

		if (servers[i]["address"].asString().size()) {
			lua_pushstring(L,"address");
			std::string topush = servers[i]["address"].asString();
			lua_pushstring(L,topush.c_str());
			lua_settable(L, top_lvl2);
		}

		if (servers[i]["port"].asString().size()) {
			lua_pushstring(L,"port");
			std::string topush = servers[i]["port"].asString();
			lua_pushstring(L,topush.c_str());
			lua_settable(L, top_lvl2);
		}

		if (servers[i].isMember("ping")) {
			float ping = servers[i]["ping"].asFloat();
			lua_pushstring(L, "ping");
			lua_pushnumber(L, ping);
			lua_settable(L, top_lvl2);
		}

		lua_settable(L, top);
		index++;
	}
	return 1;
}

/******************************************************************************/
int ModApiMainMenu::l_delete_favorite(lua_State *L)
{
	std::vector<ServerListSpec> servers;

	std::string listtype = "local";

	if (!lua_isnone(L,2)) {
		listtype = luaL_checkstring(L,2);
	}

	if ((listtype != "local") &&
		(listtype != "online"))
		return 0;


	if(listtype == "online") {
		servers = ServerList::getOnline();
	} else {
		servers = ServerList::getLocal();
	}

	int fav_idx	= luaL_checkinteger(L,1) -1;

	if ((fav_idx >= 0) &&
			(fav_idx < (int) servers.size())) {

		ServerList::deleteEntry(servers[fav_idx]);
	}

	return 0;
}

/******************************************************************************/
int ModApiMainMenu::l_show_keys_menu(lua_State *L)
{
	GUIEngine* engine = getGuiEngine(L);
	sanity_check(engine != NULL);

	GUIKeyChangeMenu *kmenu
		= new GUIKeyChangeMenu(	engine->m_device->getGUIEnvironment(),
								engine->m_parent,
								-1,
								engine->m_menumanager);
	kmenu->drop();
	return 0;
}

/******************************************************************************/
int ModApiMainMenu::l_create_world(lua_State *L)
{
	const char *name	= luaL_checkstring(L, 1);
	int gameidx			= luaL_checkinteger(L,2) -1;

	std::string path = porting::path_user + DIR_DELIM
			"worlds" + DIR_DELIM
			+ name;

	std::vector<SubgameSpec> games = getAvailableGames();

	if ((gameidx >= 0) &&
			(gameidx < (int) games.size())) {

		// Create world if it doesn't exist
		if (!loadGameConfAndInitWorld(path, games[gameidx])) {
			lua_pushstring(L, "Failed to initialize world");
		} else {
			lua_pushnil(L);
		}
	} else {
		lua_pushstring(L, "Invalid game index");
	}
	return 1;
}

/******************************************************************************/
int ModApiMainMenu::l_delete_world(lua_State *L)
{
	int worldidx	= luaL_checkinteger(L,1) -1;

	std::vector<WorldSpec> worlds = getAvailableWorlds();

	if ((worldidx >= 0) &&
		(worldidx < (int) worlds.size())) {

		WorldSpec spec = worlds[worldidx];

		std::vector<std::string> paths;
		paths.push_back(spec.path);
		fs::GetRecursiveSubPaths(spec.path, paths);

		// Delete files
		if (!fs::DeletePaths(paths)) {
			lua_pushstring(L, "Failed to delete world");
		}
		else {
			lua_pushnil(L);
		}
	}
	else {
		lua_pushstring(L, "Invalid world index");
	}
	return 1;
}

/******************************************************************************/
int ModApiMainMenu::l_set_topleft_text(lua_State *L)
{
	GUIEngine* engine = getGuiEngine(L);
	sanity_check(engine != NULL);

	std::string text = "";

	if (!lua_isnone(L,1) &&	!lua_isnil(L,1))
		text = luaL_checkstring(L, 1);

	engine->setTopleftText(text);
	return 0;
}

/******************************************************************************/
int ModApiMainMenu::l_get_mapgen_names(lua_State *L)
{
	std::vector<const char *> names;
	Mapgen::getMapgenNames(&names, lua_toboolean(L, 1));

	lua_newtable(L);
	for (size_t i = 0; i != names.size(); i++) {
		lua_pushstring(L, names[i]);
		lua_rawseti(L, -2, i + 1);
	}

	return 1;
}


/******************************************************************************/
int ModApiMainMenu::l_get_modpath(lua_State *L)
{
	std::string modpath = fs::RemoveRelativePathComponents(
		porting::path_user + DIR_DELIM + "mods" + DIR_DELIM);
	lua_pushstring(L, modpath.c_str());
	return 1;
}

/******************************************************************************/
int ModApiMainMenu::l_get_gamepath(lua_State *L)
{
	std::string gamepath = fs::RemoveRelativePathComponents(
		porting::path_user + DIR_DELIM + "games" + DIR_DELIM);
	lua_pushstring(L, gamepath.c_str());
	return 1;
}

/******************************************************************************/
int ModApiMainMenu::l_get_texturepath(lua_State *L)
{
	std::string gamepath = fs::RemoveRelativePathComponents(
		porting::path_user + DIR_DELIM + "textures");
	lua_pushstring(L, gamepath.c_str());
	return 1;
}

int ModApiMainMenu::l_get_texturepath_share(lua_State *L)
{
	std::string gamepath = fs::RemoveRelativePathComponents(
		porting::path_share + DIR_DELIM + "textures");
	lua_pushstring(L, gamepath.c_str());
	return 1;
}

/******************************************************************************/
int ModApiMainMenu::l_create_dir(lua_State *L) {
	const char *path = luaL_checkstring(L, 1);

	if (ModApiMainMenu::isMinetestPath(path)) {
		lua_pushboolean(L, fs::CreateAllDirs(path));
		return 1;
	}

	lua_pushboolean(L, false);
	return 1;
}

/******************************************************************************/
int ModApiMainMenu::l_delete_dir(lua_State *L)
{
	const char *path = luaL_checkstring(L, 1);

	std::string absolute_path = fs::RemoveRelativePathComponents(path);

	if (ModApiMainMenu::isMinetestPath(absolute_path)) {
		lua_pushboolean(L, fs::RecursiveDelete(absolute_path));
		return 1;
	}

	lua_pushboolean(L, false);
	return 1;
}

/******************************************************************************/
int ModApiMainMenu::l_copy_dir(lua_State *L)
{
	const char *source	= luaL_checkstring(L, 1);
	const char *destination	= luaL_checkstring(L, 2);

	bool keep_source = true;

	if ((!lua_isnone(L,3)) &&
			(!lua_isnil(L,3))) {
		keep_source = lua_toboolean(L,3);
	}

	std::string absolute_destination = fs::RemoveRelativePathComponents(destination);
	std::string absolute_source = fs::RemoveRelativePathComponents(source);

	if ((ModApiMainMenu::isMinetestPath(absolute_source)) &&
			(ModApiMainMenu::isMinetestPath(absolute_destination))) {
		bool retval = fs::CopyDir(absolute_source,absolute_destination);

		if (retval && (!keep_source)) {

			retval &= fs::RecursiveDelete(absolute_source);
		}
		lua_pushboolean(L,retval);
		return 1;
	}
	lua_pushboolean(L,false);
	return 1;
}

/******************************************************************************/
int ModApiMainMenu::l_extract_zip(lua_State *L)
{
	GUIEngine* engine = getGuiEngine(L);
	sanity_check(engine);

	const char *zipfile	= luaL_checkstring(L, 1);
	const char *destination	= luaL_checkstring(L, 2);

	std::string absolute_destination = fs::RemoveRelativePathComponents(destination);

	if (ModApiMainMenu::isMinetestPath(absolute_destination)) {
		fs::CreateAllDirs(absolute_destination);

		io::IFileSystem* fs = engine->m_device->getFileSystem();

		if (!fs->addFileArchive(zipfile,true,false,io::EFAT_ZIP)) {
			lua_pushboolean(L,false);
			return 1;
		}

		sanity_check(fs->getFileArchiveCount() > 0);

		/**********************************************************************/
		/* WARNING this is not threadsafe!!                                   */
		/**********************************************************************/
		io::IFileArchive* opened_zip =
			fs->getFileArchive(fs->getFileArchiveCount()-1);

		const io::IFileList* files_in_zip = opened_zip->getFileList();

		unsigned int number_of_files = files_in_zip->getFileCount();

		for (unsigned int i=0; i < number_of_files; i++) {
			std::string fullpath = destination;
			fullpath += DIR_DELIM;
			fullpath += files_in_zip->getFullFileName(i).c_str();
			std::string fullpath_dir = fs::RemoveLastPathComponent(fullpath);

			if (!files_in_zip->isDirectory(i)) {
				if (!fs::PathExists(fullpath_dir) && !fs::CreateAllDirs(fullpath_dir)) {
					fs->removeFileArchive(fs->getFileArchiveCount()-1);
					lua_pushboolean(L,false);
					return 1;
				}

				io::IReadFile* toread = opened_zip->createAndOpenFile(i);

				FILE *targetfile = fopen(fullpath.c_str(),"wb");

				if (targetfile == NULL) {
					fs->removeFileArchive(fs->getFileArchiveCount()-1);
					lua_pushboolean(L,false);
					return 1;
				}

				char read_buffer[1024];
				long total_read = 0;

				while (total_read < toread->getSize()) {

					unsigned int bytes_read =
							toread->read(read_buffer,sizeof(read_buffer));
					if ((bytes_read == 0 ) ||
						(fwrite(read_buffer, 1, bytes_read, targetfile) != bytes_read))
					{
						fclose(targetfile);
						fs->removeFileArchive(fs->getFileArchiveCount()-1);
						lua_pushboolean(L,false);
						return 1;
					}
					total_read += bytes_read;
				}

				fclose(targetfile);
			}

		}

		fs->removeFileArchive(fs->getFileArchiveCount()-1);
		lua_pushboolean(L,true);
		return 1;
	}

	lua_pushboolean(L,false);
	return 1;
}

/******************************************************************************/
int ModApiMainMenu::l_get_mainmenu_path(lua_State *L)
{
	GUIEngine* engine = getGuiEngine(L);
	sanity_check(engine != NULL);

	lua_pushstring(L,engine->getScriptDir().c_str());
	return 1;
}

/******************************************************************************/
bool ModApiMainMenu::isMinetestPath(std::string path)
{
	if (fs::PathStartsWith(path,fs::TempPath()))
		return true;

	/* games */
	if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_share + DIR_DELIM + "games")))
		return true;

	/* mods */
	if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "mods")))
		return true;

	/* worlds */
	if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "worlds")))
		return true;


	return false;
}

/******************************************************************************/
int ModApiMainMenu::l_show_file_open_dialog(lua_State *L)
{
	GUIEngine* engine = getGuiEngine(L);
	sanity_check(engine != NULL);

	const char *formname= luaL_checkstring(L, 1);
	const char *title	= luaL_checkstring(L, 2);

	GUIFileSelectMenu* fileOpenMenu =
		new GUIFileSelectMenu(engine->m_device->getGUIEnvironment(),
								engine->m_parent,
								-1,
								engine->m_menumanager,
								title,
								formname);
	fileOpenMenu->setTextDest(engine->m_buttonhandler);
	fileOpenMenu->drop();
	return 0;
}

/******************************************************************************/
int ModApiMainMenu::l_download_file(lua_State *L)
{
	const char *url    = luaL_checkstring(L, 1);
	const char *target = luaL_checkstring(L, 2);

	//check path
	std::string absolute_destination = fs::RemoveRelativePathComponents(target);

	if (ModApiMainMenu::isMinetestPath(absolute_destination)) {
		if (GUIEngine::downloadFile(url,absolute_destination)) {
			lua_pushboolean(L,true);
			return 1;
		}
	} else {
		errorstream << "DOWNLOAD denied: " << absolute_destination
				<< " isn't a allowed path" << std::endl;
	}
	lua_pushboolean(L,false);
	return 1;
}

/******************************************************************************/
int ModApiMainMenu::l_get_video_drivers(lua_State *L)
{
	std::vector<irr::video::E_DRIVER_TYPE> drivers
		= porting::getSupportedVideoDrivers();

	lua_newtable(L);
	for (u32 i = 0; i != drivers.size(); i++) {
		const char *name  = porting::getVideoDriverName(drivers[i]);
		const char *fname = porting::getVideoDriverFriendlyName(drivers[i]);

		lua_newtable(L);
		lua_pushstring(L, name);
		lua_setfield(L, -2, "name");
		lua_pushstring(L, fname);
		lua_setfield(L, -2, "friendly_name");

		lua_rawseti(L, -2, i + 1);
	}

	return 1;
}

/******************************************************************************/
int ModApiMainMenu::l_get_video_modes(lua_State *L)
{
	std::vector<core::vector3d<u32> > videomodes
		= porting::getSupportedVideoModes();

	lua_newtable(L);
	for (u32 i = 0; i != videomodes.size(); i++) {
		lua_newtable(L);
		lua_pushnumber(L, videomodes[i].X);
		lua_setfield(L, -2, "w");
		lua_pushnumber(L, videomodes[i].Y);
		lua_setfield(L, -2, "h");
		lua_pushnumber(L, videomodes[i].Z);
		lua_setfield(L, -2, "depth");

		lua_rawseti(L, -2, i + 1);
	}

	return 1;
}

/******************************************************************************/
int ModApiMainMenu::l_gettext(lua_State *L)
{
	std::string text = strgettext(std::string(luaL_checkstring(L, 1)));
	lua_pushstring(L, text.c_str());

	return 1;
}

/******************************************************************************/
int ModApiMainMenu::l_get_screen_info(lua_State *L)
{
	lua_newtable(L);
	int top = lua_gettop(L);
	lua_pushstring(L,"density");
	lua_pushnumber(L,porting::getDisplayDensity());
	lua_settable(L, top);

	lua_pushstring(L,"display_width");
	lua_pushnumber(L,porting::getDisplaySize().X);
	lua_settable(L, top);

	lua_pushstring(L,"display_height");
	lua_pushnumber(L,porting::getDisplaySize().Y);
	lua_settable(L, top);

	lua_pushstring(L,"window_width");
	lua_pushnumber(L,porting::getWindowSize().X);
	lua_settable(L, top);

	lua_pushstring(L,"window_height");
	lua_pushnumber(L,porting::getWindowSize().Y);
	lua_settable(L, top);
	return 1;
}

/******************************************************************************/
int ModApiMainMenu::l_get_min_supp_proto(lua_State *L)
{
	u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ?
		CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN;
	lua_pushinteger(L, proto_version_min);
	return 1;
}

int ModApiMainMenu::l_get_max_supp_proto(lua_State *L)
{
	lua_pushinteger(L, CLIENT_PROTOCOL_VERSION_MAX);
	return 1;
}

/******************************************************************************/
int ModApiMainMenu::l_do_async_callback(lua_State *L)
{
	GUIEngine* engine = getGuiEngine(L);

	size_t func_length, param_length;
	const char* serialized_func_raw = luaL_checklstring(L, 1, &func_length);

	const char* serialized_param_raw = luaL_checklstring(L, 2, &param_length);

	sanity_check(serialized_func_raw != NULL);
	sanity_check(serialized_param_raw != NULL);

	std::string serialized_func = std::string(serialized_func_raw, func_length);
	std::string serialized_param = std::string(serialized_param_raw, param_length);

	lua_pushinteger(L, engine->queueAsync(serialized_func, serialized_param));

	return 1;
}

/******************************************************************************/
void ModApiMainMenu::Initialize(lua_State *L, int top)
{
	API_FCT(update_formspec);
	API_FCT(set_clouds);
	API_FCT(get_textlist_index);
	API_FCT(get_table_index);
	API_FCT(get_worlds);
	API_FCT(get_games);
	API_FCT(start);
	API_FCT(close);
	API_FCT(get_favorites);
	API_FCT(show_keys_menu);
	API_FCT(create_world);
	API_FCT(delete_world);
	API_FCT(delete_favorite);
	API_FCT(set_background);
	API_FCT(set_topleft_text);
	API_FCT(get_mapgen_names);
	API_FCT(get_modpath);
	API_FCT(get_gamepath);
	API_FCT(get_texturepath);
	API_FCT(get_texturepath_share);
	API_FCT(create_dir);
	API_FCT(delete_dir);
	API_FCT(copy_dir);
	API_FCT(extract_zip);
	API_FCT(get_mainmenu_path);
	API_FCT(show_file_open_dialog);
	API_FCT(download_file);
	API_FCT(get_modstore_details);
	API_FCT(get_modstore_list);
	API_FCT(gettext);
	API_FCT(get_video_drivers);
	API_FCT(get_video_modes);
	API_FCT(get_screen_info);
	API_FCT(get_min_supp_proto);
	API_FCT(get_max_supp_proto);
	API_FCT(do_async_callback);
}

/******************************************************************************/
void ModApiMainMenu::InitializeAsync(lua_State *L, int top)
{

	API_FCT(get_worlds);
	API_FCT(get_games);
	API_FCT(get_favorites);
	API_FCT(get_mapgen_names);
	API_FCT(get_modpath);
	API_FCT(get_gamepath);
	API_FCT(get_texturepath);
	API_FCT(get_texturepath_share);
	API_FCT(create_dir);
	API_FCT(delete_dir);
	API_FCT(copy_dir);
	//API_FCT(extract_zip); //TODO remove dependency to GuiEngine
	API_FCT(download_file);
	API_FCT(get_modstore_details);
	API_FCT(get_modstore_list);
	//API_FCT(gettext); (gettext lib isn't threadsafe)
}