| Commit message (Expand) | Author | Age |
* | Add dtime_s to entity activation | Perttu Ahola | 2012-09-09 |
* | Fix ObjectRef:punch() | Perttu Ahola | 2012-09-09 |
* | Add InventoryList width property & allow custom crafting grids. | Ilya Zhuravlev | 2012-09-01 |
* | Add ban management routines to Lua API | Matthew I | 2012-08-12 |
* | Extend Lua API in order to implement chat commands | Matthew I | 2012-08-12 |
* | Allow digging of unknown nodes | Matthew I | 2012-08-12 |
* | Handle max<min in LuaPseudoRandom::l_next() | Perttu Ahola | 2012-07-27 |
* | Experimental-ish rollback functionality | Perttu Ahola | 2012-07-27 |
* | Improve inventory callbacks a bit | Perttu Ahola | 2012-07-25 |
* | Remove special handling of creative mode | Perttu Ahola | 2012-07-25 |
* | Detached inventory callbacks and reworked node metadata callbacks | Perttu Ahola | 2012-07-25 |
* | Detached inventories | Perttu Ahola | 2012-07-24 |
* | Implement node timers | darkrose | 2012-07-23 |
* | minetest.register_on_player_receive_fields() | Perttu Ahola | 2012-07-22 |
* | Add minetest.get_modnames() to Lua API | Matthew I | 2012-07-22 |
* | Fix typo in scriptapi.cpp in minetest.get_craft_recipe() | Perttu Ahola | 2012-07-21 |
* | Check for table type when reading groups from Lua | darkrose | 2012-07-21 |
* | Add minetest.get_craft_recipe() | darkrose | 2012-07-21 |
* | Allow defining player's inventory form in Lua | Perttu Ahola | 2012-07-19 |
* | Fix /builtin/misc.lua:47: attempt to call method 'is_player' (a nil value) | Perttu Ahola | 2012-06-19 |
* | Custom boxy nodes (stairs, slabs) and collision changes | Kahrl | 2012-06-17 |
* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
* | Fix "Node placement prediction failed for (places __default) - Name not known" | Perttu Ahola | 2012-06-16 |
* | Node texture animation | Perttu Ahola | 2012-06-16 |
* | Node placement client-side prediction | Perttu Ahola | 2012-06-10 |
* | Allow replacements in cooking and fuel recipes | Kahrl | 2012-06-06 |
* | Add after_destruct and cache the existence of on_construct, on_destruct and a... | Perttu Ahola | 2012-06-05 |
* | place_node, dig_node and punch_node; an in-game tester tool; remove old code | Perttu Ahola | 2012-06-05 |
* | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 |
* | Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not em... | darkrose | 2012-06-03 |
* | Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return a... | Perttu Ahola | 2012-06-03 |
* | minetest.get_craft_result | Perttu Ahola | 2012-06-03 |
* | NodeMetaRef:{to,from}_table and lua_api.txt additions | Perttu Ahola | 2012-06-03 |
* | on_metadata_inventory_{move,offer,take} | Perttu Ahola | 2012-06-03 |
* | Implement sign using form field protocol | Perttu Ahola | 2012-06-03 |
* | Add node on_construct, on_destruct callbacks and update lua_api.txt | Perttu Ahola | 2012-06-03 |
* | Strip unneeded variables from NodeMetadata | darkrose | 2012-06-03 |
* | WIP node metadata, node timers | Kahrl | 2012-06-03 |
* | EnvRef:find_nodes_in_area(minp, maxp, nodenames) | Perttu Ahola | 2012-04-08 |
* | PerlinNoise for Lua. | Sergey Gilfanov | 2012-04-07 |
* | Add EnvRef:find_node_near(pos, radius, nodenames) | Perttu Ahola | 2012-04-06 |
* | Remove debug output | Perttu Ahola | 2012-04-04 |
* | Fix dropped nodeitem visuals | Perttu Ahola | 2012-04-04 |
* | Implement dropped items as LuaEntities; leave the old ones as is for compatib... | Perttu Ahola | 2012-04-01 |
* | Remplement and improve /setting in Lua, now called /set | Perttu Ahola | 2012-04-01 |
* | Allow getting the path of builtin.lua using minetest.get_modpath("__builtin") | Perttu Ahola | 2012-04-01 |
* | Add 'fly' and 'fast' privileges and the underlying privileges-to-client system | Perttu Ahola | 2012-03-31 |
* | initial_properties field in entity definition | Perttu Ahola | 2012-03-31 |
* | Reimplement authentication handler in Lua; now we have 1) infinite privilege ... | Perttu Ahola | 2012-03-30 |
* | ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on player... | Perttu Ahola | 2012-03-30 |