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path: root/src/scriptapi.cpp
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* Add dtime_s to entity activationPerttu Ahola2012-09-09
* Fix ObjectRef:punch()Perttu Ahola2012-09-09
* Add InventoryList width property & allow custom crafting grids.Ilya Zhuravlev2012-09-01
* Add ban management routines to Lua APIMatthew I2012-08-12
* Extend Lua API in order to implement chat commandsMatthew I2012-08-12
* Allow digging of unknown nodesMatthew I2012-08-12
* Handle max<min in LuaPseudoRandom::l_next()Perttu Ahola2012-07-27
* Experimental-ish rollback functionalityPerttu Ahola2012-07-27
* Improve inventory callbacks a bitPerttu Ahola2012-07-25
* Remove special handling of creative modePerttu Ahola2012-07-25
* Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola2012-07-25
* Detached inventoriesPerttu Ahola2012-07-24
* Implement node timersdarkrose2012-07-23
* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-22
* Add minetest.get_modnames() to Lua APIMatthew I2012-07-22
* Fix typo in scriptapi.cpp in minetest.get_craft_recipe()Perttu Ahola2012-07-21
* Check for table type when reading groups from Luadarkrose2012-07-21
* Add minetest.get_craft_recipe()darkrose2012-07-21
* Allow defining player's inventory form in LuaPerttu Ahola2012-07-19
* Fix /builtin/misc.lua:47: attempt to call method 'is_player' (a nil value)Perttu Ahola2012-06-19
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Fix "Node placement prediction failed for (places __default) - Name not known"Perttu Ahola2012-06-16
* Node texture animationPerttu Ahola2012-06-16
* Node placement client-side predictionPerttu Ahola2012-06-10
* Allow replacements in cooking and fuel recipesKahrl2012-06-06
* Add after_destruct and cache the existence of on_construct, on_destruct and a...Perttu Ahola2012-06-05
* place_node, dig_node and punch_node; an in-game tester tool; remove old codePerttu Ahola2012-06-05
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not em...darkrose2012-06-03
* Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return a...Perttu Ahola2012-06-03
* minetest.get_craft_resultPerttu Ahola2012-06-03
* NodeMetaRef:{to,from}_table and lua_api.txt additionsPerttu Ahola2012-06-03
* on_metadata_inventory_{move,offer,take}Perttu Ahola2012-06-03
* Implement sign using form field protocolPerttu Ahola2012-06-03
* Add node on_construct, on_destruct callbacks and update lua_api.txtPerttu Ahola2012-06-03
* Strip unneeded variables from NodeMetadatadarkrose2012-06-03
* WIP node metadata, node timersKahrl2012-06-03
* EnvRef:find_nodes_in_area(minp, maxp, nodenames)Perttu Ahola2012-04-08
* PerlinNoise for Lua.Sergey Gilfanov2012-04-07
* Add EnvRef:find_node_near(pos, radius, nodenames)Perttu Ahola2012-04-06
* Remove debug outputPerttu Ahola2012-04-04
* Fix dropped nodeitem visualsPerttu Ahola2012-04-04
* Implement dropped items as LuaEntities; leave the old ones as is for compatib...Perttu Ahola2012-04-01
* Remplement and improve /setting in Lua, now called /setPerttu Ahola2012-04-01
* Allow getting the path of builtin.lua using minetest.get_modpath("__builtin")Perttu Ahola2012-04-01
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
* initial_properties field in entity definitionPerttu Ahola2012-03-31
* Reimplement authentication handler in Lua; now we have 1) infinite privilege ...Perttu Ahola2012-03-30
* ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on player...Perttu Ahola2012-03-30