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path: root/src/scriptapi.cpp
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* Change naming convention to be modname:* instead of modname_* (sorry modders!)Perttu Ahola2011-12-03
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* Enforced mod global naming convention and better error reportingPerttu Ahola2011-12-03
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* Fix script error reporting a bitPerttu Ahola2011-12-02
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* Script-defined creative inventoryPerttu Ahola2011-12-02
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* Add time_from_last_punch to Lua APIPerttu Ahola2011-12-02
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* Fix the previous commitPerttu Ahola2011-12-02
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* Enforce PLAYER_INVENTORY_SIZE in ObjectRef::l_inventory_set_listPerttu Ahola2011-12-02
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* Players are more like objects + related stuffPerttu Ahola2011-12-01
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* Player-is-SAO WIPPerttu Ahola2011-12-01
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* ObjectRef:get_player_name, ObjectRef:inventory_set_list, ↵Perttu Ahola2011-11-30
| | | | ObjectRef:inventory_get_list
* Add ObjectRef:punch and ObjectRef:right_click to Lua APIPerttu Ahola2011-11-30
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* Add get_wielded_itemstring, get_wielded_item, damage_wielded_item and make ↵Perttu Ahola2011-11-30
| | | | getacceleration visible in API
* Create the necessary API for /giveme and /give and implement those commands; ↵Perttu Ahola2011-11-29
| | | | also sort out the scripts a bit
* CraftItem rework and Lua interfaceKahrl2011-11-29
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* Add NULL terminations to EnumString definitionsPerttu Ahola2011-11-29
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* GenericNodeMetadata and an example furnacePerttu Ahola2011-11-29
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* Initial NodeMetaRef stuffPerttu Ahola2011-11-29
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* Lua interface for ActiveBlockModifierPerttu Ahola2011-11-29
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* Remove creation of builtin.lua defined minetest.registered_* tables in CPerttu Ahola2011-11-29
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* For consistency, implement calling of on_chat_message callbacks in CPerttu Ahola2011-11-29
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* Implement callback registration in Lua instead of CPerttu Ahola2011-11-29
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* Add chat message callback and send functionsPerttu Ahola2011-11-29
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* Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola2011-11-29
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* Add on_generated hookPerttu Ahola2011-11-29
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* Reshape LuaEntityCAO implementation a bit and make TNT to blinkPerttu Ahola2011-11-29
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* Exception handling in Lua setting getPerttu Ahola2011-11-29
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* Lua setting getterPerttu Ahola2011-11-29
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* remove get_nodedefPerttu Ahola2011-11-29
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* on_newplayer and on_respawnplayer callbacksPerttu Ahola2011-11-29
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* Make node definitions available to LuaPerttu Ahola2011-11-29
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* Add node definitions in Lua and do not use content_mapnode_init anymore ↵Kahrl2011-11-29
| | | | (except in test.cpp)
* Fix random node definition stuffPerttu Ahola2011-11-29
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* Add object reference to Lua on_place/dig/punchnode parametersPerttu Ahola2011-11-29
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* Duplicate last tile image automatically to all for lua node definitionsPerttu Ahola2011-11-29
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* Make liquid_alternative_* to be stringsPerttu Ahola2011-11-29
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* Mode node definition loading from Lua (still not finished), fix metadata ↵Perttu Ahola2011-11-29
| | | | creation from name
* Store metadata as metadata name in node definitionPerttu Ahola2011-11-29
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* Add Lua node definition stuff (not complete)Perttu Ahola2011-11-29
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* Random Lua tweaks/fixesPerttu Ahola2011-11-29
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* Improve LuaEntity velocity/acceleration handling (by kahrl); implement ↵Perttu Ahola2011-11-29
| | | | staticdata interface to Lua
* Make added nodes give the corresponding NodeItem as of now (placeholder code)Perttu Ahola2011-11-29
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* Falling sand and gravelPerttu Ahola2011-11-29
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* Node place/dig Lua callbacksPerttu Ahola2011-11-29
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* Crafting definition in scriptsPerttu Ahola2011-11-29
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* Initial node definition stuffPerttu Ahola2011-11-29
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* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter ↵Perttu Ahola2011-11-29
| | | | wrapper in old code
* Remove burn time definitions from FurnaceNodeMetadataPerttu Ahola2011-11-29
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* Update TODO list in scriptapi.cppPerttu Ahola2011-11-29
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* Move tool definitions to scriptPerttu Ahola2011-11-29
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types