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* WIP node metadata, node timersKahrl2012-06-03
* EnvRef:find_nodes_in_area(minp, maxp, nodenames)Perttu Ahola2012-04-08
* PerlinNoise for Lua.Sergey Gilfanov2012-04-07
* Add EnvRef:find_node_near(pos, radius, nodenames)Perttu Ahola2012-04-06
* Remove debug outputPerttu Ahola2012-04-04
* Fix dropped nodeitem visualsPerttu Ahola2012-04-04
* Implement dropped items as LuaEntities; leave the old ones as is for compatib...Perttu Ahola2012-04-01
* Remplement and improve /setting in Lua, now called /setPerttu Ahola2012-04-01
* Allow getting the path of builtin.lua using minetest.get_modpath("__builtin")Perttu Ahola2012-04-01
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
* initial_properties field in entity definitionPerttu Ahola2012-03-31
* Reimplement authentication handler in Lua; now we have 1) infinite privilege ...Perttu Ahola2012-03-30
* ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on player...Perttu Ahola2012-03-30
* ObjectPropertiesPerttu Ahola2012-03-30
* on_joinplayer + on_leaveplayer + scriptapi_run_callbacks + bugfixKahrl2012-03-29
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
* Rework tool_capabilities a bit (maxwear->uses, scale dig time according to le...Perttu Ahola2012-03-29
* Add EnvRef:set_node()Perttu Ahola2012-03-28
* Add range option to PseudoRandom:next()Perttu Ahola2012-03-28
* Add blockseed to on_generatedPerttu Ahola2012-03-28
* Add minetest.is_singleplayer()Perttu Ahola2012-03-28
* Add PseudoRandom in Lua APIPerttu Ahola2012-03-28
* Lua API for playing soundsPerttu Ahola2012-03-24
* Add sound.digPerttu Ahola2012-03-24
* Add sounds, tune thingsPerttu Ahola2012-03-24
* Add event manager and use it to trigger soundsPerttu Ahola2012-03-24
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
* Fix and improve Server's privilege get/settersPerttu Ahola2012-03-15
* Clean up log messages everywherePerttu Ahola2012-03-11
* Immediate smoke puff when a normal entity is punched to deathPerttu Ahola2012-03-10
* LuaEntity armor groupsPerttu Ahola2012-03-10
* Entity damage system WIP; Remove C++ mobsPerttu Ahola2012-03-10
* Digging time groups WIPPerttu Ahola2012-03-10
* Add minetest.get_worldpath() for getting location for custom dataPerttu Ahola2012-02-28
* Add EnvRef:set_timeofday(0...1) and EnvRef:get_timeofday()Perttu Ahola2012-01-24
* Fix give_initial_stuff mod; experimental mod: dug_item -> drop; scriptapi.cpp...Kahrl2012-01-22
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* ObjectRef:setpos() to move player properly (a bit shortcuttish implementation)Perttu Ahola2012-01-06
* Implement minetest.register_on_dieplayer()Perttu Ahola2012-01-06
* Mark ObjectRef::get_entity_name() deprecatedPerttu Ahola2012-01-02
* Add name field to registered entitiesPerttu Ahola2012-01-02
* Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw()Perttu Ahola2012-01-02
* Add ObjectRef:get_luaentity()Perttu Ahola2012-01-02
* ObjectRef:get_entity_name() and fixing of comments in default/init.luaPerttu Ahola2012-01-02
* Make add_entity return a reference to added entity (or nil)Perttu Ahola2012-01-02
* Add ObjectRef:get_inventory() and add stuff to documentation commentsPerttu Ahola2012-01-02
* Working implementation of experimental:luafurnacePerttu Ahola2012-01-02
* Random fixes to InvRef related stuff and a broken luafurnacePerttu Ahola2012-01-02
* Add InvRef:get_list() and InvRef:set_list() and fix some things (untested)Perttu Ahola2012-01-02