| Commit message (Collapse) | Author | Age |
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after_destruct for quick skipping when a node does not have them
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GPLv2/later, by agreement of major contributors
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empty in minimal game
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a string to aid better inter-object compatibility of code that assumes objects to be players
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compatibility
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names, 2) minetest.register_authentication_handler()
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players too!
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Add minetest.register_on_joinplayer and minetest.register_on_leaveplayer,
make adding new callbacks to scriptapi.cpp easier by adding
scriptapi_run_callbacks, also fix a minor bug with PlayerSAO <->
singleplayer mode interaction
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leveldiff)
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scriptapi.cpp: drops -> drop
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- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
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http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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