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path: root/src/serialization.h
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* Improve node timer format (map format version 25) and update mapformat.txtPerttu Ahola2012-07-24
* Fix map deserialization and remove old serialization codePerttu Ahola2012-07-23
* Implement node timersdarkrose2012-07-23
* Optimize headersPerttu Ahola2012-06-17
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* WIP node metadata, node timersKahrl2012-06-03
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
* Node definition namesPerttu Ahola2011-11-29
* extended content-type rangePerttu Ahola2011-07-23
* initial steps in doing content type extensionPerttu Ahola2011-07-02
* New map generator added (and SQLite, messed up the commits at that time...) (...Perttu Ahola2011-06-25
* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-22
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
* updated example map generator python scriptPerttu Ahola2011-04-11
* support for format 0 and 1 mapsPerttu Ahola2011-04-11
* new object systemPerttu Ahola2011-04-10
* fully implemented the sign with the new frameworkPerttu Ahola2011-04-04
* all kinds of tweaking and fixingPerttu Ahola2011-02-04
* Initial commit of mapgen v.2. Lacks configuration and saving to disk.Perttu Ahola2011-01-16
* day/night working client sidePerttu Ahola2010-12-19
* commit before content-tile separationPerttu Ahola2010-12-13
* commit before some radicallish changes to water behaviorPerttu Ahola2010-12-11
* license stuffPerttu Ahola2010-11-29
* - added map generating scriptPerttu Ahola2010-11-29
* Initial filesPerttu Ahola2010-11-27
class="hl kwb">print("Server version: " .. server_info.protocol_version) print("Server ip: " .. server_info.ip) print("Server address: " .. server_info.address) print("Server port: " .. server_info.port) mod_channel = core.mod_channel_join("experimental_preview") core.after(4, function() if mod_channel:is_writeable() then mod_channel:send_all("preview talk to experimental") end end) end) core.register_on_modchannel_message(function(channel, sender, message) print("[PREVIEW][modchannels] Received message `" .. message .. "` on channel `" .. channel .. "` from sender `" .. sender .. "`") core.after(1, function() mod_channel:send_all("CSM preview received " .. message) end) end) core.register_on_modchannel_signal(function(channel, signal) print("[PREVIEW][modchannels] Received signal id `" .. signal .. "` on channel `" .. channel) end) core.register_on_inventory_open(function(inventory) print("INVENTORY OPEN") print(dump(inventory)) return false end) core.register_on_placenode(function(pointed_thing, node) print("The local player place a node!") print("pointed_thing :" .. dump(pointed_thing)) print("node placed :" .. dump(node)) return false end) core.register_on_item_use(function(itemstack, pointed_thing) print("The local player used an item!") print("pointed_thing :" .. dump(pointed_thing)) print("item = " .. itemstack:get_name()) return false end) -- This is an example function to ensure it's working properly, should be removed before merge core.register_on_receiving_chat_message(function(message) print("[PREVIEW] Received message " .. message) return false end) -- This is an example function to ensure it's working properly, should be removed before merge core.register_on_sending_chat_message(function(message) print("[PREVIEW] Sending message " .. message) return false end) -- This is an example function to ensure it's working properly, should be removed before merge core.register_on_hp_modification(function(hp) print("[PREVIEW] HP modified " .. hp) end) -- This is an example function to ensure it's working properly, should be removed before merge core.register_on_damage_taken(function(hp) print("[PREVIEW] Damage taken " .. hp) end) -- This is an example function to ensure it's working properly, should be removed before merge core.register_globalstep(function(dtime) -- print("[PREVIEW] globalstep " .. dtime) end) -- This is an example function to ensure it's working properly, should be removed before merge core.register_chatcommand("dump", { func = function(param) return true, dump(_G) end, }) core.register_chatcommand("colorize_test", { func = function(param) return true, core.colorize("red", param) end, }) core.register_chatcommand("test_node", { func = function(param) core.display_chat_message(dump(core.get_node({x=0, y=0, z=0}))) core.display_chat_message(dump(core.get_node_or_nil({x=0, y=0, z=0}))) end, }) local function preview_minimap() local minimap = core.ui.minimap if not minimap then print("[PREVIEW] Minimap is disabled. Skipping.") return end minimap:set_mode(4) minimap:show() minimap:set_pos({x=5, y=50, z=5}) minimap:set_shape(math.random(0, 1)) print("[PREVIEW] Minimap: mode => " .. dump(minimap:get_mode()) .. " position => " .. dump(minimap:get_pos()) .. " angle => " .. dump(minimap:get_angle())) end core.after(2, function() print("[PREVIEW] loaded " .. modname .. " mod") modstorage:set_string("current_mod", modname) print(modstorage:get_string("current_mod")) preview_minimap() end) core.after(5, function() if core.ui.minimap then core.ui.minimap:show() end print("[PREVIEW] Day count: " .. core.get_day_count() .. " time of day " .. core.get_timeofday()) print("[PREVIEW] Node level: " .. core.get_node_level({x=0, y=20, z=0}) .. " max level " .. core.get_node_max_level({x=0, y=20, z=0})) print("[PREVIEW] Find node near: " .. dump(core.find_node_near({x=0, y=20, z=0}, 10, {"group:tree", "default:dirt", "default:stone"}))) end) core.register_on_dignode(function(pos, node) print("The local player dug a node!") print("pos:" .. dump(pos)) print("node:" .. dump(node)) return false end) core.register_on_punchnode(function(pos, node) print("The local player punched a node!") local itemstack = core.get_wielded_item() --[[ -- getters print(dump(itemstack:is_empty())) print(dump(itemstack:get_name())) print(dump(itemstack:get_count())) print(dump(itemstack:get_wear())) print(dump(itemstack:get_meta())) print(dump(itemstack:get_metadata() print(dump(itemstack:is_known())) --print(dump(itemstack:get_definition())) print(dump(itemstack:get_tool_capabilities())) print(dump(itemstack:to_string())) print(dump(itemstack:to_table())) -- setters print(dump(itemstack:set_name("default:dirt"))) print(dump(itemstack:set_count("95"))) print(dump(itemstack:set_wear(934))) print(dump(itemstack:get_meta())) print(dump(itemstack:get_metadata())) --]] print(dump(itemstack:to_table())) print("pos:" .. dump(pos)) print("node:" .. dump(node)) return false end) core.register_chatcommand("privs", { func = function(param) return true, core.privs_to_string(minetest.get_privilege_list()) end, })