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* Create ServerThread earlier in the startup processLoïc Blot2019-03-31
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* Prevent multi-line chat messages server-side (#8420)rubenwardy2019-03-26
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* Fix serialization of std::time_t by casting to u64 first (#8353)rubenwardy2019-03-10
| | | Fixes #8332
* Fix detach inventory serialisation (#8331)rubenwardy2019-03-07
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* Consistent HP and damage types (#8167)SmallJoker2019-02-10
| | | | | Remove deprecated HUDs and chat message handling. Remove unused m_damage variable (compat break). HP: s32 for setter/calculations, u16 for getter.
* Force player save before kicking on player shutdown (#8157)Loïc Blot2019-02-03
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* Fix randomly rejected form field submits (#8091)Jozef Behran2019-01-21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | If a formspec is submitted from a form fields handling callback of another form (or "formspec shown from another formspec"), the fields submitted for it can get rejected by the form exploit mitigation subsystem with a message like "'zorman2000' submitted formspec ('formspec_error:form2') but server hasn't sent formspec to client, possible exploitation attempt" being sent to logs. This was already reported as #7374 and a change was made that fixed the simple testcase included with that bug report but the bug still kept lurking around and popping out in more complicated scenarios like the advtrains TSS route programming UI. Deep investigation of the problem revealed that this sequence of events is entirely possible and leads to the bug: 1. Server: show form1 2. Client *shows form1* 3. Client: submits form1 4. Server: show form2 5. Client: says form1 closed 6. Client *shows form2* 7. Client: submits form2 What happens inside the code is that when the server in step 4 sends form2, the registry of opened forms is updated to reflect the fact that form2 is now the valid form for the client to submit. Then when in step 5 client says "form1 was closed", the exploit mitigation subsystem code deletes the registry entry for the client without bothering to check whether the form client says was closed just now is indeed the form that is recorded in that entry as the valid form. Then later, in step 7 the client tries to submit its valid form fields, these will be rejected because the entry is missing. It turns out the procedure where the broken code resides already gets the form name so a simple "if" around the offending piece of code fixes the whole thing. And advtrains TSS agrees with that.
* Send only changed node metadata to clients instead of whole mapblock (#5268)SmallJoker2018-12-04
| | | | | | | Includes newer style changes and fixes by est31 Improve the block position de-serialization Add type NodeMetadataMap
* Fix uninitialized variable peer_idLoïc Blot2018-12-04
| | | | | | | | | Reported by GCC ``` minetest/src/server.cpp:996:42: warning: ‘peer_id’ may be used uninitialized in this function [-Wmaybe-uninitialized] errorstream << "ProcessData: peer=" << peer_id << e.what() << std::endl; ```
* Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)CoderForTheBetter2018-11-28
| | | | * Adds Lua methods 'set_rotation()' and 'get_rotation'. Also changed some method names to be more clear. Instead of an f32 being sent over network for yaw, now a v3f is sent for rotation on xyz axes. Perserved Lua method set_yaw/setyaw so that old mods still work, other wise to set yaw they would need to switch to set_rotation(0, yaw, 0).
* Fix get_server_status() segfault due to uninitialized m_envrubenwardy2018-11-12
| | | | Fixes #7857
* Add core.remove_detached_inventory (#7684)SmallJoker2018-10-10
| | | | Breaks backwards compatibility for good Bump protocol version
* Particles: Make collision with objects optional (#7682)Paramat2018-09-08
| | | | | | Also set it to false for node dig particles, as they are often created and high in number. Improve particle documentation.
* Check node updates whether the blocks are known (#7568)SmallJoker2018-08-16
| | | * Remove unused ignore_id
* Log server shutdown using actionstream (#7589)ClobberXD2018-07-28
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* Make the server status message customizable (#7357)SmallJoker2018-07-01
| | | | Remove now redundant setting show_statusline_on_connect Improve documentation of `minetest.get_server_status`
* Rename CSM flavours to restrictionsSmallJoker2018-06-26
| | | | & Satisfy LINT
* Remove Server::m_ignore_map_edit_events (noop)Loic Blot2018-06-15
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* Server: move shutdown parts to a specific shutdown state object (#7437)Loïc Blot2018-06-13
| | | | * Server: move shutdown parts to a specific shutdown state object
* Fix the /shutdown command (#7431)SmallJoker2018-06-11
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* Run detach callbacks on player leaveSmallJoker2018-05-12
| | | | Correct docs regarding non-nil detaching children
* Fix builtin inventory list crash when size = 0 (#7297)SmallJoker2018-05-05
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* Allow damage for attached objects, add attach/detach callbacks (#6786)SmallJoker2018-04-30
| | | * Allow right-clicking on attached LuaEntities
* Move ASCII art to std::cerr, to remove it from logsrubenwardy2018-04-23
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* Add online content repositoryrubenwardy2018-04-19
| | | | Replaces mods and texture pack tabs with a single content tab
* Fix 5 issues reported by PVS studioLoic Blot2018-04-04
| | | | | | | | * src/sky.cpp 146 warn V519 The 'suncolor_f.r' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 142, 146. * src/sky.cpp 147 warn V519 The 'suncolor_f.g' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 143, 147. * src/sky.cpp 148 warn V519 The 'suncolor_f.b' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 144, 148. * src/threading/thread.cpp 63 err V730 Not all members of a class are initialized inside the constructor. Consider inspecting: m_thread_obj. * src/server.cpp 3243 err V595 The 'log' pointer was utilized before it was verified against nullptr. Check lines: 3243, 3258.
* Client eventmanager refactor (#7179)Loïc Blot2018-03-30
| | | | | | | | | | | | | | | | | | | | | * Drop EventManager from GameDef & do some client cleanups * EventManager is only used by Client. Don't expose it on Server & GameDef for nothing * Drop Client::event() in favor of direct calls to getEventManager * Cleanup some event put from new + put to put(new) * MtEvent: add Type(u8) enum * This will enhance event performance & ensure stricter type * Drop MtEvent::checkIs (unused) * clang-tidy reported fixes * Code style * Move event_manager.h to the client directory as it's only used by client Add EventManager unittests + switch to unordered_map as order is not important here Drop a unused function
* Add reasons to on_dieplayer and on_hpchangeAndrew Ward2018-03-28
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* Add formspec theming using prepended stringsAndrew Ward2018-03-28
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* Minetest ASCII art: Move from actionstream to rawstreamparamat2018-03-21
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* Drop Server::m_enable_rollback_recording it's only used in server constructorLoic Blot2018-03-16
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* ServerEnvironment::loadDefaultMeta: Loading default meta is only possible ↵Loic Blot2018-03-16
| | | | for ServerEnv itself
* Forgot to remove obsolete Server::m_modsLoic Blot2018-03-16
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* Server: delegate mod management & config to ServerModConfiguration (#7131)Loïc Blot2018-03-16
| | | | | | | | * Server: delegate mod management & config to ServerModConfiguration (rename it to ServerModManager) * Use c++11 range based loops * Add unittests + experimental/default mod as a test case to permit testing mod loading in future tests
* Drop less performant Server::setBlockNotSent for ↵Loic Blot2018-03-09
| | | | ClientInterface::markBlockposAsNotSent
* Cleanup & bugfixLoic Blot2018-03-08
| | | | | | | | * ObjectRef::set_local_animation: fix wrong lua return (should push a boolean, currently returns nil) * ObjectRef::set_eye_offset: fix wrong lua return (should push a boolean, currently returns nil) * Fix various Server functions which depends on RemotePlayer objet and return true/false when player object is nil whereas it's a caller implementation error. Change those bool functions to void and add sanitize_check call instead. Current callers are always checking player object validity * Optimize Server::setClouds : use CloudParams object ref instead of attribute deserialization from structure & perform RemotePlayer::setCloudParams directly in server class like many other calls * Optimize Server::SendCloudParams: use CloudParams object ref instead of deserialized attributes
* Cleanup: drop Server::hudGetHotbarSelectedImage()Loic Blot2018-03-08
| | | | Call directly accessible RemotePlayer::getHotbarSelectedImage() from server api
* Cleanup: drop Server::hudGetHotbarImage()Loic Blot2018-03-08
| | | | Call directly accessible RemotePlayer::getHotbarImage() from server api & make it const ref
* Cleanup: drop Server::hudGetHotbarItemcount()Loic Blot2018-03-08
| | | | Call directly accessible RemotePlayer::getHotbarItemcount() from server api
* Mitigate formspec exploits by verifying that the formspec was shown to the ↵red-0012018-02-18
| | | | | user by the server. (#6878) This doesn't check the fields in anyway whatsoever so it should only be seen as a way to mitigate exploits, a last line of defense to make it harder to exploit bugs in mods, not as a reason to not do all the usually checks.
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
| | | | | | | | | * Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager
* Load a texturepack from the 'textures' subfolder of a gamered-0012018-01-16
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* Shut down mapgen threads before other shutdown tasks (#6689)raymoo2017-12-03
| | | | | | Solves some issues with ModStorage functionality in mapgen threads that occurred when mapgen threads continued to run after the main server thread had stopped. Also shuts down mapgen threads before shutdown callbacks are called.
* Load files from subfolders in texturepacksnumber Zero2017-11-17
| | | | Updated and rebased version of a PR by red-001
* Move files to subdirectories (#6599)Vitaliy2017-11-08
| | | | * Move files around
* Make Player::peer_id server-side only and add getters and setters (#6478)Loïc Blot2017-09-30
| | | | | | | * Make Player::peer_id server-side only and add getters and setters Player::peer_id has no sense client side, move it to server, make it private and add setter and getter Also add some PEER_ID_INEXISTENT instead of harcoded 0
* Server: affect bind_addr on constructor instead of start() (#6474)Loïc Blot2017-09-28
| | | bind_addr is already ready when using constructor as we read is.IPv6 from it, instead pass the whole address
* Fix some forgotten u16 -> session_t in ad7daf7b52348e1b71aa803be10de5b2134cba11Loic Blot2017-09-27
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* Add session_t typedef + remove unused functions (#6470)Loïc Blot2017-09-27
| | | | | | * Add session_t typedef + remove unused functions u16 peer_id is used everywhere, to be more consistent and permit some evolutions on this type in the future (i'm working on a PoC), uniformize u16 peer_id to SessionId peer_id
* Implement mod communication channels (#6351)Loïc Blot2017-09-26
| | | | | | | | | | Implement network communication for channels * Implement ModChannel manager server side to route incoming messages from clients to other clients * Add signal handler switch on client & ModChannelMgr on client to handle channels * Add Lua API bindings + client packet sending + unittests * Implement server message sending * Add callback from received message handler to Lua API using registration method