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path: root/src/server.cpp
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* Group "immortal" also protects players from damageWuzzy2019-08-01
* Damage: Play no damage sound when immortal (#8350)SmallJoker2019-06-09
* Optimize string (mis)handling (#8128)Jozef Behran2019-05-18
* Force send a mapblock to a player (#8140)sofar2019-04-28
* Create ServerThread earlier in the startup processLoïc Blot2019-03-31
* Prevent multi-line chat messages server-side (#8420)rubenwardy2019-03-26
* Fix serialization of std::time_t by casting to u64 first (#8353)rubenwardy2019-03-10
* Fix detach inventory serialisation (#8331)rubenwardy2019-03-07
* Consistent HP and damage types (#8167)SmallJoker2019-02-10
* Force player save before kicking on player shutdown (#8157)Loïc Blot2019-02-03
* Fix randomly rejected form field submits (#8091)Jozef Behran2019-01-21
* Send only changed node metadata to clients instead of whole mapblock (#5268)SmallJoker2018-12-04
* Fix uninitialized variable peer_idLoïc Blot2018-12-04
* Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)CoderForTheBetter2018-11-28
* Fix get_server_status() segfault due to uninitialized m_envrubenwardy2018-11-12
* Add core.remove_detached_inventory (#7684)SmallJoker2018-10-10
* Particles: Make collision with objects optional (#7682)Paramat2018-09-08
* Check node updates whether the blocks are known (#7568)SmallJoker2018-08-16
* Log server shutdown using actionstream (#7589)ClobberXD2018-07-28
* Make the server status message customizable (#7357)SmallJoker2018-07-01
* Rename CSM flavours to restrictionsSmallJoker2018-06-26
* Remove Server::m_ignore_map_edit_events (noop)Loic Blot2018-06-15
* Server: move shutdown parts to a specific shutdown state object (#7437)Loïc Blot2018-06-13
* Fix the /shutdown command (#7431)SmallJoker2018-06-11
* Run detach callbacks on player leaveSmallJoker2018-05-12
* Fix builtin inventory list crash when size = 0 (#7297)SmallJoker2018-05-05
* Allow damage for attached objects, add attach/detach callbacks (#6786)SmallJoker2018-04-30
* Move ASCII art to std::cerr, to remove it from logsrubenwardy2018-04-23
* Add online content repositoryrubenwardy2018-04-19
* Fix 5 issues reported by PVS studioLoic Blot2018-04-04
* Client eventmanager refactor (#7179)Loïc Blot2018-03-30
* Add reasons to on_dieplayer and on_hpchangeAndrew Ward2018-03-28
* Add formspec theming using prepended stringsAndrew Ward2018-03-28
* Minetest ASCII art: Move from actionstream to rawstreamparamat2018-03-21
* Drop Server::m_enable_rollback_recording it's only used in server constructorLoic Blot2018-03-16
* ServerEnvironment::loadDefaultMeta: Loading default meta is only possible for...Loic Blot2018-03-16
* Forgot to remove obsolete Server::m_modsLoic Blot2018-03-16
* Server: delegate mod management & config to ServerModConfiguration (#7131)Loïc Blot2018-03-16
* Drop less performant Server::setBlockNotSent for ClientInterface::markBlockpo...Loic Blot2018-03-09
* Cleanup & bugfixLoic Blot2018-03-08
* Cleanup: drop Server::hudGetHotbarSelectedImage()Loic Blot2018-03-08
* Cleanup: drop Server::hudGetHotbarImage()Loic Blot2018-03-08
* Cleanup: drop Server::hudGetHotbarItemcount()Loic Blot2018-03-08
* Mitigate formspec exploits by verifying that the formspec was shown to the us...red-0012018-02-18
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
* Load a texturepack from the 'textures' subfolder of a gamered-0012018-01-16
* Shut down mapgen threads before other shutdown tasks (#6689)raymoo2017-12-03
* Load files from subfolders in texturepacksnumber Zero2017-11-17
* Move files to subdirectories (#6599)Vitaliy2017-11-08
* Make Player::peer_id server-side only and add getters and setters (#6478)Loïc Blot2017-09-30