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path:
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server.cpp
Commit message (
Expand
)
Author
Age
*
CraftItem rework and Lua interface
Kahrl
2011-11-29
*
GenericNodeMetadata and an example furnace
Perttu Ahola
2011-11-29
*
Initial NodeMetaRef stuff
Perttu Ahola
2011-11-29
*
Replace old active block random node modifying things with actual ActiveBlock...
Perttu Ahola
2011-11-29
*
Add chat message callback and send functions
Perttu Ahola
2011-11-29
*
Use log_deregister_thread in EmergeThread
Perttu Ahola
2011-11-29
*
Fix mod dependency sort
Perttu Ahola
2011-11-29
*
Warn about unsatisfied dependencies
Perttu Ahola
2011-11-29
*
Make blocks to be loaded from disk when the active block area reaches them
Perttu Ahola
2011-11-29
*
Sort mods by dependencies defined by modpath/depends.txt in each mod (not man...
Perttu Ahola
2011-11-29
*
Fix and tune player movement checks (make them very loose)
Perttu Ahola
2011-11-29
*
Add IDropAction and related stuff
Kahrl
2011-11-29
*
Make map generator as much threaded as possible (not much benefit with curren...
Perttu Ahola
2011-11-29
*
Add on_generated hook
Perttu Ahola
2011-11-29
*
Improve player movement speed checking
Perttu Ahola
2011-11-29
*
Player movement speed and node access distance checking
Perttu Ahola
2011-11-29
*
on_newplayer and on_respawnplayer callbacks
Perttu Ahola
2011-11-29
*
Remove give_initial_stuff
Perttu Ahola
2011-11-29
*
Add node definitions in Lua and do not use content_mapnode_init anymore (exce...
Kahrl
2011-11-29
*
builtin.lua
Perttu Ahola
2011-11-29
*
Add object reference to Lua on_place/dig/punchnode parameters
Perttu Ahola
2011-11-29
*
Fix "warning: comparison between signed and unsigned integer expressions"
Perttu Ahola
2011-11-29
*
Make map generator more responsive
Perttu Ahola
2011-11-29
*
Store metadata as metadata name in node definition
Perttu Ahola
2011-11-29
*
Set block modified flag when node metadata inventory is modified
Perttu Ahola
2011-11-29
*
Default to saving stuff more often to minimize lag caused by a single save
Perttu Ahola
2011-11-29
*
Add reason parameter to setModified and print it out to verbosestream when sa...
Perttu Ahola
2011-11-29
*
Improve LuaEntity velocity/acceleration handling (by kahrl); implement static...
Perttu Ahola
2011-11-29
*
Node place/dig Lua callbacks
Perttu Ahola
2011-11-29
*
Crafting definition in scripts
Perttu Ahola
2011-11-29
*
Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...
Perttu Ahola
2011-11-29
*
Node definition names
Perttu Ahola
2011-11-29
*
Cut down content transfer verbosity
Perttu Ahola
2011-11-29
*
Improve loading screen and protocol
Perttu Ahola
2011-11-29
*
Node definitions transfer
Perttu Ahola
2011-11-29
*
Completely generalized mesh generation; ContentFeatures serialization
Perttu Ahola
2011-11-29
*
Better node texture generation
Perttu Ahola
2011-11-29
*
Sending of textures WIP
Perttu Ahola
2011-11-29
*
Modify mod and texture directory hierarchies
Perttu Ahola
2011-11-29
*
Move tool definitions to script
Perttu Ahola
2011-11-29
*
Tool definition transfer to client
Perttu Ahola
2011-11-29
*
GameDef compiles
Perttu Ahola
2011-11-29
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
*
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-11-29
*
Scripting WIP: dynamic object stuff
Perttu Ahola
2011-11-29
*
ServerRemotePlayer implements ServerActiveObject
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
random scripting work-in-progress
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
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