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* Allow restricting detached inventories to one playersfan52016-11-28
* Make supplying empty formspec strings close the formspec (#4737)orwell962016-11-23
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-14
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-15
* PlayerSAO saving fix (#4734)Ner'zhul2016-11-05
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-30
* Attached particle spawnersraymoo2016-10-13
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-08
* RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot2016-10-08
* Optimize ClientIface::getPlayerNames(): return const ref instead a copy of al...Loic Blot2016-10-08
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-08
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-08
* Remove some unused attributes/class functions in server.cpp/hLoic Blot2016-10-08
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-08
* use unordered containers where possible (patch 4 on X)Loic Blot2016-10-06
* Fix narrow string compiling issue on MSVC2010SmallJoker2016-10-06
* Use more unordered_maps to improve performance in c++11 buildsLoic Blot2016-10-06
* Fix crash regression when chatting in the ncurses consoleest312016-10-06
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-05
* Chat: new settings to prevent spamLoic Blot2016-10-05
* Move on join and on leave messages to lua (#4460)Xunto2016-08-22
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-03
* Server: Add reason for leave to `on_leaveplayer` callbacksDiego Martinez2016-06-11
* Particles: Add option to remove particles on collisionAuke Kok2016-05-28
* Fixes #4098 ce8a9ed didn't quite go far enough, and left this bug ingregorycu2016-05-08
* Handle particle spawners in env and delete expired idsobneq2016-04-28
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-12
* Fix ask_reconnect_on_crash option being ignoredorwell962016-03-11
* Add minetest.register_lbm() to run code on block load onlyest312016-03-07
* Cache some settingsrubenwardy2016-02-26
* FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat2016-02-09
* Update HUD flags on server like on clientest312015-11-22
* Only allow players with shout to chatest312015-11-13
* Put ChatEvent handler into own functionest312015-11-09
* Write new line character sequence at end of print()est312015-11-08
* Add server side ncurses terminalest312015-11-06
* Time: Remove serverside getter, and use atomic operationsest312015-11-03
* Fix server crashing on Lua errorsShadowNinja2015-10-31
* findSpawnPos: Add setting for max height above water levelparamat2015-10-29
* Environment: Time of day fixes and add serverside getterest312015-10-27
* Rename macros with two leading underscoresShadowNinja2015-10-14
* Always use errorstream for DEBUG_EXCEPTION_HANDLERShadowNinja2015-10-14
* Use warningstream for log messages with WARNINGShadowNinja2015-10-14
* Define and use limit constants for Irrlicht fixed-width typeskwolekr2015-10-04
* Some map border related fixesest312015-09-29
* Little optimization on getAdded/Removed activeobjects per player loop.Loic Blot2015-09-19
* Send proper block to old clients for swap_node callsest312015-09-17
* Change i++ to ++iDavid Jones2015-08-25
* Clean up threadingShadowNinja2015-08-23
* Add count based unload limit for mapblocksest312015-08-13