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path:
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server.cpp
Commit message (
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Author
Age
*
Minetest ASCII art: Move from actionstream to rawstream
paramat
2018-06-03
*
Shut down mapgen threads before other shutdown tasks (#6689)
raymoo
2018-06-03
*
(Re)spawn players within 'mapgen_limit'
paramat
2018-06-03
*
Add a server-sided way to remove color codes from incoming chat messages (#5948)
red-001
2018-06-03
*
Fix sending color codes to clients that don't support them. (#5950)
red-001
2018-06-03
*
Real control fix (#5787)
Loïc Blot
2017-05-20
*
Mainmenu: Fix issues while trying to enable all mods (#5770)
SmallJoker
2017-05-19
*
Particles: Do not send single particles to distant clients (#5760)
Paramat
2017-05-17
*
Set sky API: Add bool for clouds in front of custom skybox
paramat
2017-05-02
*
Sound API: Add fading sounds
Brandon
2017-05-03
*
Add clouds API
Ben Deutsch
2017-04-30
*
Rename Scripting API files for consistency
ShadowNinja
2017-04-25
*
Player data to Database (#5475)
Loïc Blot
2017-04-23
*
Add on_flood() callback.
Auke Kok
2017-04-22
*
Fix #5617 - respect message and reconnect parameters when shutting down immed...
orwell96
2017-04-21
*
Fix MSVC build broken by 34d32ce
SmallJoker
2017-04-17
*
Implement delayed server shutdown with cancelation (#4664)
Loïc Blot
2017-04-15
*
ClientIface::sendToAll: honor packet configuration (#5590)
Loïc Blot
2017-04-14
*
Move chat command handling code from C++ to Lua (#5528)
red-001
2017-04-08
*
Fix multiple death messages (#5305)
presstabstart
2017-04-06
*
Fix /shutdown or ^C no longer causing server exit
sfan5
2017-03-19
*
Update server min protocol version to v24 (#5411)
Loïc Blot
2017-03-19
*
Server list cleanup
ShadowNinja
2017-03-18
*
[CSM] storage + fixes
Loic Blot
2017-03-13
*
[CSM] implement client side mod loading (#5123)
Loïc Blot
2017-03-13
*
[CSM] Client side modding
Loic Blot
2017-03-13
*
Add ModMetadata API (#5131)
Loïc Blot
2017-02-08
*
Block spam messages before calling on_chatmessage callbacks (#4805)
rubenwardy
2017-01-25
*
Fix potential crash in chat handling (since 2f56a00d9eef82052614e5854a07b39b0...
sfan5
2017-01-22
*
Add show_statusline_on_connect setting (#5084)
Loïc Blot
2017-01-21
*
Revert "Detach the player from entities on death." (#5087)
Loïc Blot
2017-01-21
*
Detach the player from entities on death. (#5077)
red-001
2017-01-21
*
Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)
red-001
2017-01-20
*
Add particle animation, glow
sfan5
2017-01-18
*
Remove client-side chat prediction. (#5055)
red-001
2017-01-17
*
Added lua tracebacks to some errors where you have been blind to what… (#5043)
sapier
2017-01-15
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Breath cheat fix: server side
Loic Blot
2017-01-01
*
Various anticheat improvements
sfan5
2016-12-26
*
Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...
lhofhansl
2016-11-30
*
Allow restricting detached inventories to one player
sfan5
2016-11-28
*
Make supplying empty formspec strings close the formspec (#4737)
orwell96
2016-11-23
*
Revert "Adding particle blend, glow and animation (#4705)"
sfan5
2016-11-14
*
Adding particle blend, glow and animation (#4705)
Foghrye4
2016-11-15
*
PlayerSAO saving fix (#4734)
Ner'zhul
2016-11-05
*
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-30
*
Attached particle spawners
raymoo
2016-10-13
*
Move RemotePlayer code to its own cpp/header
Loic Blot
2016-10-08
*
RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...
Loic Blot
2016-10-08
*
Optimize ClientIface::getPlayerNames(): return const ref instead a copy of al...
Loic Blot
2016-10-08
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