Commit message (Collapse) | Author | Age | |
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* | Use std::string::empty() instead of size() where applicable | Anton | 2014-12-12 |
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* | Fix typo in mapblock.h | Craig Robbins | 2014-12-12 |
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* | Add space between client names in status text (client) | Muhammad Rifqi Priyo Susanto | 2014-12-07 |
| | | | | | | | | Before: Server: version=0.4.10, uptime=190.5, max_lag=0.001, clients={user1,user2,user3,user4,user5,foobar,userplayedminetestthismorning} After: Server: version=0.4.10, uptime=190.5, max_lag=0.001, clients={user1, user2, user3, user4, user5, foobar, userplayedminetestthismorning} | ||
* | Clean up rollback | ShadowNinja | 2014-11-19 |
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* | Remove most exceptions from getNode() (and variants) | Craig Robbins | 2014-11-14 |
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* | Serverlist: announce mg_name from map_meta.txt instead of minetest.conf | Kahrl | 2014-11-10 |
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* | Replace setting unlimited_player_transfer_distance with player_transfer_distance | SmallJoker | 2014-11-08 |
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* | Split up mapgen.cpp | kwolekr | 2014-11-01 |
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* | Add NodeResolver and clean up node name -> content ID resolution system | kwolekr | 2014-10-26 |
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* | Recalculate normals for cached meshes. | RealBadAngel | 2014-10-21 |
| | | | | | | Check if mesh is here before adding to meshcollector. Fix deleting the meshes. | ||
* | Make players check inventory modification properly | ShadowNinja | 2014-10-01 |
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* | Simplify player modification checks | ShadowNinja | 2014-10-01 |
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* | Fix locking bugs and make inventory deserialization errors more specific | ShadowNinja | 2014-09-21 |
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* | Fix to to too two times | sapier | 2014-08-22 |
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* | Add player name length checks | sapier | 2014-08-22 |
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* | Fix "ghost" blocks if block update is "on wire" while player digs nodes | sapier | 2014-08-22 |
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* | Don't call a player event without having player to do a event for | sapier | 2014-08-21 |
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* | Fix error handling on inconsistent client ready message | sapier | 2014-07-16 |
| | | | | Fix android makefile to provide a correct dummy githash if detection fails | ||
* | Fix serverlist code style, const-correctness, and types | ShadowNinja | 2014-06-30 |
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* | Don't spam server console on player/playersao error but just drop the ↵ | sapier | 2014-06-29 |
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* | Add formspec api versioning | sapier | 2014-06-29 |
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* | Add prefixes to enum values and fix style issues | kwolekr | 2014-06-28 |
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* | Only keep players loaded while they're connected | ShadowNinja | 2014-06-23 |
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* | Fix uncought deserialization error on receiving data | sapier | 2014-06-22 |
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* | Fix server assert in case of invalid message from client, just kick that client. | sapier | 2014-06-21 |
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* | Small cleanup of hud add/remove code | sapier | 2014-05-31 |
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* | Add joining player to printed player list | sapier | 2014-05-20 |
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* | Fix old client showing duplicated health bar on new server | sapier | 2014-05-11 |
| | | | | | Fix client not showing hearts and bubbles on connecting to old server Fix server not remembering hud flags correctly | ||
* | Fix possible deadlock in error conditions | sapier | 2014-05-11 |
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* | Organize builtin into subdirectories | ShadowNinja | 2014-05-07 |
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* | Fix heart + bubble bar size on different texture packs | sapier | 2014-05-07 |
| | | | | | | | Add DPI support for statbar Move heart+bubble bar to Lua HUD Add statbar size (based upon an idea by blue42u) Add support for customizing breath and statbar | ||
* | Add missing ip address to player join log entry | sapier | 2014-04-21 |
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* | Reduce log level for incoming crap packets | sapier | 2014-04-19 |
| | | | | Add log entry for peer timeout | ||
* | Use integers instead of float values | BlockMen | 2014-04-12 |
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* | Add player:set_eye_offset() by @MirceaKitsune and clean up | BlockMen | 2014-04-12 |
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* | Add third person view | BlockMen | 2014-04-12 |
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* | Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANY | Kahrl | 2014-04-10 |
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* | Add support for named threads (atm linux only) | sapier | 2014-04-09 |
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* | Cleanup client init states by bumping protocol version | sapier | 2014-04-08 |
| | | | | | | | | | | Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready Handle clients with protocol version < 23 (almost) same way as before Make client tell server about it's version Add client state to not send bogus player position updates prior init complete Add access to statistics information (peer connction time,rtt,version) Fix clients standing stalled in world while preloading item visuals (new clients only) Add get_player_information to read client specific information from lua | ||
* | Pass arguments by reference | Selat | 2014-03-12 |
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* | Remove "Server -!- " prefix from player messages | ShadowNinja | 2014-02-27 |
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* | Add minetest.set_noiseparam_defaults() Lua API | kwolekr | 2014-02-15 |
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* | Fix possible missing unlock of env_lock | sapier | 2014-02-12 |
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* | ServerEnvironment: Remove direct dependency on EmergeManager | kwolekr | 2014-02-09 |
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* | Add the option to bind to a specific address | ShadowNinja | 2014-02-05 |
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* | Huge overhaul of the entire MapgenParams system | kwolekr | 2014-02-03 |
| | | | | | | MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations. Separation between the common and mapgen-specific parameters is now strongly defined. Mapgen parameters objects are now properly encapsulated within the proper subsystems. | ||
* | Add additional check to avoid broadcasting private messages in error conditions | sapier | 2014-02-02 |
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* | Add player:override_day_night_ratio() for arbitrarily controlling sunlight ↵ | Perttu Ahola | 2014-02-01 |
| | | | | brightness | ||
* | Add player:set_sky() with simple skybox support | Perttu Ahola | 2014-02-01 |
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* | Add propper client initialization | sapier | 2014-01-31 |
| | | | | | | | | | | | | | -add client states to avoid server sending data to uninitialized clients -don't show uninitialized clients to other players -propper client disconnect handling Minor comment fixes in server Minor bugfixes in connection -improved peer id calculation -honor NDEBUG flag -improved disconnect handling -increased initial send window Remove some dead code |