summaryrefslogtreecommitdiff
path: root/src/server.cpp
Commit message (Collapse)AuthorAge
* Fix github issue #224Perttu Ahola2012-09-01
|
* Move chat commands to Lua and remove servercommand.{cpp,h}Matthew I2012-08-12
| | | | | | | | | | Commands moved: /me /status /time /shutdown /ban /clearobjects
* Remove trailing comma after player list in server status stringMatthew I2012-08-12
|
* Add enable_rollback_recording setting, defaulting to falsePerttu Ahola2012-07-28
|
* Properly rollback chat command triggered thingsPerttu Ahola2012-07-27
|
* Experimental-ish rollback functionalityPerttu Ahola2012-07-27
|
* Remove special handling of creative modePerttu Ahola2012-07-25
|
* Detached inventoriesPerttu Ahola2012-07-24
|
* darkrose should work at a nuclear power plant.Perttu Ahola2012-07-24
| | | | It'd take years to figure out what caused the accident.
* Increase node id/param0 to 16 bits, leaving param2 always with 8 bitsdarkrose2012-07-23
|
* Implement node timersdarkrose2012-07-23
|
* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-22
|
* Add minetest.get_modnames() to Lua APIMatthew I2012-07-22
|
* Server-side checking of digging; disable_anticheat settingPerttu Ahola2012-07-21
|
* Define M_PI on MSVCPerttu Ahola2012-07-21
|
* Add support for "textures/all" (and thus texture packs) to serverdarkrose2012-07-21
|
* Message cleanups (consistency) and prevent /me when not allowed to shoutCalinou2012-07-21
|
* Allow defining player's inventory form in LuaPerttu Ahola2012-07-19
|
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
|
* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17
|
* Node placement client-side predictionPerttu Ahola2012-06-10
|
* Add disallow_empty_password settingPerttu Ahola2012-06-07
|
* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Add ignore_world_load_errors configuration option and provide better error ↵Perttu Ahola2012-06-04
| | | | messages
* Implement sign using form field protocolPerttu Ahola2012-06-03
|
* WIP node metadata, node timersKahrl2012-06-03
|
* Catch VersionMismatchException while loading world dataPerttu Ahola2012-06-03
|
* Check password hash validityPerttu Ahola2012-06-03
|
* Fix continuing to process TOSERVER_INIT2 even if player doesn't existPerttu Ahola2012-04-14
|
* Fix unhandled InvalidPositionExceptionPerttu Ahola2012-04-10
|
* Make client know about reverted disallowed diggingsPerttu Ahola2012-04-09
|
* Fix segfault when setting privileges of a non-connected playerPerttu Ahola2012-04-07
|
* Don't apply player movement cheat detection in singleplayerPerttu Ahola2012-04-01
|
* Allow getting the path of builtin.lua using minetest.get_modpath("__builtin")Perttu Ahola2012-04-01
|
* Add server-side enforcement of the 'fast' privilege; also fix client ↵Perttu Ahola2012-03-31
| | | | checking 'fly' instead of 'fast'
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
|
* Make server ignore media files with unknown filename extensionsPerttu Ahola2012-03-30
|
* Reimplement authentication handler in Lua; now we have 1) infinite privilege ↵Perttu Ahola2012-03-30
| | | | names, 2) minetest.register_authentication_handler()
* Add GenericCAO and player armor groups, but don't use them yetPerttu Ahola2012-03-29
|
* on_joinplayer + on_leaveplayer + scriptapi_run_callbacks + bugfixKahrl2012-03-29
| | | | | | | Add minetest.register_on_joinplayer and minetest.register_on_leaveplayer, make adding new callbacks to scriptapi.cpp easier by adding scriptapi_run_callbacks, also fix a minor bug with PlayerSAO <-> singleplayer mode interaction
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
|
* Remove unnecessary debug outputPerttu Ahola2012-03-29
|
* Area-based MapEditEvent ignore and that put to use for on_generate tooPerttu Ahola2012-03-29
|
* Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update ↵Perttu Ahola2012-03-29
| | | | until it is actually needed
* Fix on_generate minp/maxp (was broken due to chunkymapgen)Perttu Ahola2012-03-28
|
* Add blockseed to on_generatedPerttu Ahola2012-03-28
|
* Correctly lock mutexes when the server sends MapEditEvents (could cause ↵Perttu Ahola2012-03-28
| | | | memory corruption)
* Tune generation responsiveness and cheat inhibition on serverPerttu Ahola2012-03-27
|
* Tune block fetching to clients on serverPerttu Ahola2012-03-27
|
* Almost support loading sounds from serverPerttu Ahola2012-03-25
|