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* server.cpp: code modernizationLoic Blot2017-08-15
* Various server.cpp cleanupsLoic Blot2017-08-14
* Server::AsyncRunStep + Server::sendAddNode: modernize codeLoic Blot2017-08-14
* Remove one unused variable in Server::Receive functionLoic Blot2017-07-27
* [CSM] Add flavour limits controlled by server (#5930)Loïc Blot2017-07-18
* Chat protocol rewrite (#5117)Loïc Blot2017-07-16
* Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot2017-06-18
* Remove legacy content_abm.{cpp,h}Loïc Blot2017-06-14
* Use thread_local instead from some static settings (#5955)Loïc Blot2017-06-11
* Sound: Add pitch option (#5960)Rui2017-06-11
* (Re)spawn players within 'mapgen_limit'paramat2017-06-11
* Add a server-sided way to remove color codes from incoming chat messages (#5948)red-0012017-06-10
* Fix sending color codes to clients that don't support them. (#5950)red-0012017-06-09
* Have the server send the player list to the client (#5924)red-0012017-06-08
* Revert "Remove deprecated code segments (#5891)"Loïc Blot2017-06-06
* Remove deprecated code segments (#5891)Thomas--S2017-06-04
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
* Real control fix (#5787)Loïc Blot2017-05-20
* Mainmenu: Fix issues while trying to enable all mods (#5770)SmallJoker2017-05-19
* Particles: Do not send single particles to distant clients (#5760)Paramat2017-05-17
* Set sky API: Add bool for clouds in front of custom skyboxparamat2017-05-02
* Sound API: Add fading soundsBrandon2017-05-03
* Add clouds APIBen Deutsch2017-04-30
* Rename Scripting API files for consistencyShadowNinja2017-04-25
* Player data to Database (#5475)Loïc Blot2017-04-23
* Add on_flood() callback.Auke Kok2017-04-22
* Fix #5617 - respect message and reconnect parameters when shutting down immed...orwell962017-04-21
* Fix MSVC build broken by 34d32ceSmallJoker2017-04-17
* Implement delayed server shutdown with cancelation (#4664)Loïc Blot2017-04-15
* ClientIface::sendToAll: honor packet configuration (#5590)Loïc Blot2017-04-14
* Move chat command handling code from C++ to Lua (#5528)red-0012017-04-08
* Fix multiple death messages (#5305)presstabstart2017-04-06
* Fix /shutdown or ^C no longer causing server exitsfan52017-03-19
* Update server min protocol version to v24 (#5411)Loïc Blot2017-03-19
* Server list cleanupShadowNinja2017-03-18
* [CSM] storage + fixesLoic Blot2017-03-13
* [CSM] implement client side mod loading (#5123)Loïc Blot2017-03-13
* [CSM] Client side moddingLoic Blot2017-03-13
* Add ModMetadata API (#5131)Loïc Blot2017-02-08
* Block spam messages before calling on_chatmessage callbacks (#4805)rubenwardy2017-01-25
* Fix potential crash in chat handling (since 2f56a00d9eef82052614e5854a07b39b0...sfan52017-01-22
* Add show_statusline_on_connect setting (#5084)Loïc Blot2017-01-21
* Revert "Detach the player from entities on death." (#5087)Loïc Blot2017-01-21
* Detach the player from entities on death. (#5077)red-0012017-01-21
* Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-0012017-01-20
* Add particle animation, glowsfan52017-01-18
* Remove client-side chat prediction. (#5055)red-0012017-01-17
* Added lua tracebacks to some errors where you have been blind to what… (#5043)sapier2017-01-15
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Breath cheat fix: server sideLoic Blot2017-01-01