aboutsummaryrefslogtreecommitdiff
path: root/src/server.cpp
Commit message (Collapse)AuthorAge
* Fix some warnings and other minor detailskwolekr2013-09-16
|
* Always use builtin JThread librarykwolekr2013-09-15
|
* Use player:set_hotbar_image() instead of hardcoded hotbar.pngPilzAdam2013-09-05
|
* Server::ProcessData(): call getBanName once instead of twice (#639)Ilya2013-09-03
|
* Send player damage to all clients and apply [brightenPilzAdam2013-08-17
|
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
|
* Don't freak out when a client sends multiple TOSERVER_INIT packets; also log ↵Perttu Ahola2013-08-08
| | | | one thing more.
* Clean up server's log messages and give a better error to client when its ↵Perttu Ahola2013-08-06
| | | | player is in use
* Add texture pack selection to main menuNovatux2013-08-04
|
* Fix server getting completely choked up on even a little of DoSPerttu Ahola2013-08-04
| | | | | | * If client count is unbearable, immediately delete denied clients * Re-prioritize the checking order of things about incoming clients * Remove a huge CPU-wasting exception in ReliablePacketBuffer
* Allow mods to listen to cheat detections using minetest.register_on_cheat()Perttu Ahola2013-08-04
|
* Fix anticheatPerttu Ahola2013-08-03
|
* Weather backward compatibilityproller2013-08-02
|
* Dont announce server in singleplayerproller2013-07-27
|
* Cosmetic player info changesproller2013-07-24
|
* Add set_breath and get_breath to lua API.RealBadAngel2013-07-20
|
* Masterserver mods announse, ipv6, better curl errorsproller2013-07-13
|
* Disallow the name 'singleplayer' in a multiplayer serverPilzAdam2013-07-12
|
* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
|
* Math mapgen fix, ip show on connect, pathfinder segfault fixproller2013-06-23
|
* Add support for IPv6proller2013-06-23
| | | | | | | Two new configuration options are added: - "enable_ipv6" to enable/disable the overall use of IPv6 - "ipv6_server" to enable/disable the use of IPv6 sockets when running a server (when "enable_ipv6" is enabled)
* Tweak IDropAction restriction handling in server.cppKahrl2013-06-16
|
* Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-26
|
* Move scriptapi to separate folder (by sapier)sapier2013-05-25
| | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
* Dont load mods that have no entry in world.mtPilzAdam2013-05-19
|
* Clear custom player HUDs when emerging players. Fixes #711.Aaron Suen2013-05-10
|
* Optional dependencies and properly handle mod name conflicts againKahrl2013-05-03
|
* Server: force block send of pointed_pos_under after predicted node placeKahrl2013-05-03
|
* Generalize hud_builtin_enable into hud_set_flagskwolekr2013-04-25
|
* Added support to disable built-in HUD elementsDiego Martínez2013-04-24
|
* Add option to not prepend "Server -!- " to messages sent with ↵ShadowNinja2013-04-23
| | | | minetest.chat_send_player()
* Added offset support for HUD itemsDiego Martínez2013-04-23
|
* Added support for alignment in HUD itemsDiego Martínez2013-04-23
|
* Fix findSpawnPos()kwolekr2013-04-21
|
* Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr2013-04-18
|
* Lua HUDJonathon Anderson2013-04-18
|
* fix various memory leakssapier2013-04-09
|
* Add Mapgen V7, reorganize biomeskwolekr2013-04-07
|
* Masterserver: report gameid, uptime, cosmetic fixes on server web pageproller2013-03-30
|
* New damage system, add damageGroups to ToolCapabilities, bump protocol versionPilzAdam2013-03-29
|
* Add Ore infrastructure and l_register_ore()kwolekr2013-03-24
|
* Allow spawning particles from the server, from luaJeija2013-03-23
| | | | | | | | | Spawn single particles or make use of ParticleSpawner for many randomly spawned particles. Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner. Increase Protocol Version to 17. Conflicts: src/clientserver.h
* Support game-specific minetest.confPerttu Ahola2013-03-21
|
* Common mods supportPerttu Ahola2013-03-21
| | | | | | | Implement "common mods", includeable from {$user,$share}/games/common/$modname by using the game.conf setting common_mods = $modname,$modname2,...
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
|
* Fix most warnings, re-fix MSVC compile errorkwolekr2013-02-26
|
* Merge pull request #482 from proller/liquidkwolekr2013-02-25
|\ | | | | finite liquid
| * new adjustable finite liquidproller2013-02-24
| |
* | Add multi-Emerge thread supportkwolekr2013-02-25
| |
* | Add emerge.cpp, initial EmergeThread changeskwolekr2013-02-25
| | | | | | | | | | | | | | - Neatly placed all emerge related code into a new file, emerge.cpp - Greatly cleaned up the code in EmergeThread::Thread() - Reworked Emerge queue. Now an actual std::queue of v3s16 block positions - Removed the completely unnecessary map of peer ids requesting blocks