Commit message (Collapse) | Author | Age | |
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* | Fix some warnings and other minor details | kwolekr | 2013-09-16 |
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* | Always use builtin JThread library | kwolekr | 2013-09-15 |
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* | Use player:set_hotbar_image() instead of hardcoded hotbar.png | PilzAdam | 2013-09-05 |
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* | Server::ProcessData(): call getBanName once instead of twice (#639) | Ilya | 2013-09-03 |
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* | Send player damage to all clients and apply [brighten | PilzAdam | 2013-08-17 |
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* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
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* | Don't freak out when a client sends multiple TOSERVER_INIT packets; also log ↵ | Perttu Ahola | 2013-08-08 |
| | | | | one thing more. | ||
* | Clean up server's log messages and give a better error to client when its ↵ | Perttu Ahola | 2013-08-06 |
| | | | | player is in use | ||
* | Add texture pack selection to main menu | Novatux | 2013-08-04 |
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* | Fix server getting completely choked up on even a little of DoS | Perttu Ahola | 2013-08-04 |
| | | | | | | * If client count is unbearable, immediately delete denied clients * Re-prioritize the checking order of things about incoming clients * Remove a huge CPU-wasting exception in ReliablePacketBuffer | ||
* | Allow mods to listen to cheat detections using minetest.register_on_cheat() | Perttu Ahola | 2013-08-04 |
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* | Fix anticheat | Perttu Ahola | 2013-08-03 |
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* | Weather backward compatibility | proller | 2013-08-02 |
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* | Dont announce server in singleplayer | proller | 2013-07-27 |
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* | Cosmetic player info changes | proller | 2013-07-24 |
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* | Add set_breath and get_breath to lua API. | RealBadAngel | 2013-07-20 |
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* | Masterserver mods announse, ipv6, better curl errors | proller | 2013-07-13 |
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* | Disallow the name 'singleplayer' in a multiplayer server | PilzAdam | 2013-07-12 |
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* | Add Lua on_mapgen_init callback, and minetest.set_mapgen_params API | kwolekr | 2013-06-27 |
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* | Math mapgen fix, ip show on connect, pathfinder segfault fix | proller | 2013-06-23 |
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* | Add support for IPv6 | proller | 2013-06-23 |
| | | | | | | | Two new configuration options are added: - "enable_ipv6" to enable/disable the overall use of IPv6 - "ipv6_server" to enable/disable the use of IPv6 sockets when running a server (when "enable_ipv6" is enabled) | ||
* | Tweak IDropAction restriction handling in server.cpp | Kahrl | 2013-06-16 |
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* | Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM | Kahrl | 2013-05-26 |
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* | Move scriptapi to separate folder (by sapier) | sapier | 2013-05-25 |
| | | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl) | ||
* | Dont load mods that have no entry in world.mt | PilzAdam | 2013-05-19 |
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* | Clear custom player HUDs when emerging players. Fixes #711. | Aaron Suen | 2013-05-10 |
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* | Optional dependencies and properly handle mod name conflicts again | Kahrl | 2013-05-03 |
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* | Server: force block send of pointed_pos_under after predicted node place | Kahrl | 2013-05-03 |
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* | Generalize hud_builtin_enable into hud_set_flags | kwolekr | 2013-04-25 |
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* | Added support to disable built-in HUD elements | Diego Martínez | 2013-04-24 |
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* | Add option to not prepend "Server -!- " to messages sent with ↵ | ShadowNinja | 2013-04-23 |
| | | | | minetest.chat_send_player() | ||
* | Added offset support for HUD items | Diego Martínez | 2013-04-23 |
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* | Added support for alignment in HUD items | Diego Martínez | 2013-04-23 |
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* | Fix findSpawnPos() | kwolekr | 2013-04-21 |
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* | Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification | kwolekr | 2013-04-18 |
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* | Lua HUD | Jonathon Anderson | 2013-04-18 |
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* | fix various memory leaks | sapier | 2013-04-09 |
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* | Add Mapgen V7, reorganize biomes | kwolekr | 2013-04-07 |
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* | Masterserver: report gameid, uptime, cosmetic fixes on server web page | proller | 2013-03-30 |
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* | New damage system, add damageGroups to ToolCapabilities, bump protocol version | PilzAdam | 2013-03-29 |
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* | Add Ore infrastructure and l_register_ore() | kwolekr | 2013-03-24 |
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* | Allow spawning particles from the server, from lua | Jeija | 2013-03-23 |
| | | | | | | | | | Spawn single particles or make use of ParticleSpawner for many randomly spawned particles. Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner. Increase Protocol Version to 17. Conflicts: src/clientserver.h | ||
* | Support game-specific minetest.conf | Perttu Ahola | 2013-03-21 |
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* | Common mods support | Perttu Ahola | 2013-03-21 |
| | | | | | | | Implement "common mods", includeable from {$user,$share}/games/common/$modname by using the game.conf setting common_mods = $modname,$modname2,... | ||
* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
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* | Fix most warnings, re-fix MSVC compile error | kwolekr | 2013-02-26 |
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* | Merge pull request #482 from proller/liquid | kwolekr | 2013-02-25 |
|\ | | | | | finite liquid | ||
| * | new adjustable finite liquid | proller | 2013-02-24 |
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* | | Add multi-Emerge thread support | kwolekr | 2013-02-25 |
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* | | Add emerge.cpp, initial EmergeThread changes | kwolekr | 2013-02-25 |
| | | | | | | | | | | | | | | - Neatly placed all emerge related code into a new file, emerge.cpp - Greatly cleaned up the code in EmergeThread::Thread() - Reworked Emerge queue. Now an actual std::queue of v3s16 block positions - Removed the completely unnecessary map of peer ids requesting blocks |