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server.cpp
Commit message (
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Author
Age
...
*
Player movement speed and node access distance checking
Perttu Ahola
2011-11-29
*
on_newplayer and on_respawnplayer callbacks
Perttu Ahola
2011-11-29
*
Remove give_initial_stuff
Perttu Ahola
2011-11-29
*
Add node definitions in Lua and do not use content_mapnode_init anymore (exce...
Kahrl
2011-11-29
*
builtin.lua
Perttu Ahola
2011-11-29
*
Add object reference to Lua on_place/dig/punchnode parameters
Perttu Ahola
2011-11-29
*
Fix "warning: comparison between signed and unsigned integer expressions"
Perttu Ahola
2011-11-29
*
Make map generator more responsive
Perttu Ahola
2011-11-29
*
Store metadata as metadata name in node definition
Perttu Ahola
2011-11-29
*
Set block modified flag when node metadata inventory is modified
Perttu Ahola
2011-11-29
*
Default to saving stuff more often to minimize lag caused by a single save
Perttu Ahola
2011-11-29
*
Add reason parameter to setModified and print it out to verbosestream when sa...
Perttu Ahola
2011-11-29
*
Improve LuaEntity velocity/acceleration handling (by kahrl); implement static...
Perttu Ahola
2011-11-29
*
Node place/dig Lua callbacks
Perttu Ahola
2011-11-29
*
Crafting definition in scripts
Perttu Ahola
2011-11-29
*
Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...
Perttu Ahola
2011-11-29
*
Node definition names
Perttu Ahola
2011-11-29
*
Cut down content transfer verbosity
Perttu Ahola
2011-11-29
*
Improve loading screen and protocol
Perttu Ahola
2011-11-29
*
Node definitions transfer
Perttu Ahola
2011-11-29
*
Completely generalized mesh generation; ContentFeatures serialization
Perttu Ahola
2011-11-29
*
Better node texture generation
Perttu Ahola
2011-11-29
*
Sending of textures WIP
Perttu Ahola
2011-11-29
*
Modify mod and texture directory hierarchies
Perttu Ahola
2011-11-29
*
Move tool definitions to script
Perttu Ahola
2011-11-29
*
Tool definition transfer to client
Perttu Ahola
2011-11-29
*
GameDef compiles
Perttu Ahola
2011-11-29
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
*
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-11-29
*
Scripting WIP: dynamic object stuff
Perttu Ahola
2011-11-29
*
ServerRemotePlayer implements ServerActiveObject
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
random scripting work-in-progress
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Move images to data/textures and fix some path stuff; hope that installation ...
Perttu Ahola
2011-11-29
*
Better spawn position finding and checking
Perttu Ahola
2011-11-13
*
Make Connection::Receive return the data via a SharedBuffer reference, so the...
Kahrl
2011-11-07
*
Improve Connection with threading and some kind of congestion control
Perttu Ahola
2011-10-20
*
Fix and tune block sending
Perttu Ahola
2011-10-19
*
Add /clearobjects
Perttu Ahola
2011-10-18
*
Some more profiler stuff to get the hang on what really uses CPU
Perttu Ahola
2011-10-16
*
Improve debug profiler usage for investigating CPU usage of server
Perttu Ahola
2011-10-16
*
When granting or revoking privileges, notify the target player too
Perttu Ahola
2011-10-16
*
When player times out, log the action as a timeout rather than regular quitting
Perttu Ahola
2011-10-16
*
Check NULL pointer properly in some new code trying to log new stuff
Perttu Ahola
2011-10-16
*
Switch more stuff to use the logging thing and fix segfault on player leave f...
Perttu Ahola
2011-10-16
*
Use the logger; also, default to not showing much crap in console. Use --info...
Perttu Ahola
2011-10-16
*
strict_protocol_version_checking setting; PROTOCOL_VERSION in clientserver.h;...
Perttu Ahola
2011-10-15
*
Handle death and respawn better
Perttu Ahola
2011-10-15
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