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server.cpp
Commit message (
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Author
Age
...
*
Cleanup: drop Server::hudGetHotbarItemcount()
Loic Blot
2018-03-08
*
Mitigate formspec exploits by verifying that the formspec was shown to the us...
red-001
2018-02-18
*
Node definition manager refactor (#7016)
Dániel Juhász
2018-02-10
*
Load a texturepack from the 'textures' subfolder of a game
red-001
2018-01-16
*
Shut down mapgen threads before other shutdown tasks (#6689)
raymoo
2017-12-03
*
Load files from subfolders in texturepacks
number Zero
2017-11-17
*
Move files to subdirectories (#6599)
Vitaliy
2017-11-08
*
Make Player::peer_id server-side only and add getters and setters (#6478)
Loïc Blot
2017-09-30
*
Server: affect bind_addr on constructor instead of start() (#6474)
Loïc Blot
2017-09-28
*
Fix some forgotten u16 -> session_t in ad7daf7b52348e1b71aa803be10de5b2134cba11
Loic Blot
2017-09-27
*
Add session_t typedef + remove unused functions (#6470)
Loïc Blot
2017-09-27
*
Implement mod communication channels (#6351)
Loïc Blot
2017-09-26
*
Customizeable max breath for players (#6411)
SmallJoker
2017-09-15
*
Network: Remove large parts of deprecated legacy code (#6404)
SmallJoker
2017-09-12
*
Server: Calculate maximal total block sends dynamically (#6393)
SmallJoker
2017-09-09
*
Remove DSTACK support (#6346)
Loïc Blot
2017-08-30
*
Network proto handlers/container fixes (#6334)
Loïc Blot
2017-08-29
*
Add clientside translations.
Ekdohibs
2017-08-24
*
Network cleanup (#6302)
Loïc Blot
2017-08-24
*
Respect object property hp_max field for players (#6287)
SmallJoker
2017-08-23
*
Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)
Loïc Blot
2017-08-19
*
Optimize headers (part 2) (#6272)
Loïc Blot
2017-08-18
*
server.cpp: unroll setting when sending mapblocks (#6265)
Loïc Blot
2017-08-18
*
Cleanup various headers to reduce compilation times (#6255)
Loïc Blot
2017-08-16
*
server.cpp: code modernization
Loic Blot
2017-08-15
*
Various server.cpp cleanups
Loic Blot
2017-08-14
*
Server::AsyncRunStep + Server::sendAddNode: modernize code
Loic Blot
2017-08-14
*
Remove one unused variable in Server::Receive function
Loic Blot
2017-07-27
*
[CSM] Add flavour limits controlled by server (#5930)
Loïc Blot
2017-07-18
*
Chat protocol rewrite (#5117)
Loïc Blot
2017-07-16
*
Cpp11 patchset 11: continue working on constructor style migration (#6004)
Loïc Blot
2017-06-18
*
Remove legacy content_abm.{cpp,h}
Loïc Blot
2017-06-14
*
Use thread_local instead from some static settings (#5955)
Loïc Blot
2017-06-11
*
Sound: Add pitch option (#5960)
Rui
2017-06-11
*
(Re)spawn players within 'mapgen_limit'
paramat
2017-06-11
*
Add a server-sided way to remove color codes from incoming chat messages (#5948)
red-001
2017-06-10
*
Fix sending color codes to clients that don't support them. (#5950)
red-001
2017-06-09
*
Have the server send the player list to the client (#5924)
red-001
2017-06-08
*
Revert "Remove deprecated code segments (#5891)"
Loïc Blot
2017-06-06
*
Remove deprecated code segments (#5891)
Thomas--S
2017-06-04
*
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-06-04
*
Real control fix (#5787)
Loïc Blot
2017-05-20
*
Mainmenu: Fix issues while trying to enable all mods (#5770)
SmallJoker
2017-05-19
*
Particles: Do not send single particles to distant clients (#5760)
Paramat
2017-05-17
*
Set sky API: Add bool for clouds in front of custom skybox
paramat
2017-05-02
*
Sound API: Add fading sounds
Brandon
2017-05-03
*
Add clouds API
Ben Deutsch
2017-04-30
*
Rename Scripting API files for consistency
ShadowNinja
2017-04-25
*
Player data to Database (#5475)
Loïc Blot
2017-04-23
*
Add on_flood() callback.
Auke Kok
2017-04-22
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