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server.cpp
Commit message (
Expand
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Author
Age
*
Add count based unload limit for mapblocks
est31
2015-08-13
*
Fix segfaults caused by the Environment not being initialized yet
rubenwardy
2015-08-09
*
Prepend "Lua: " before lua exceptions
Břetislav Štec
2015-08-02
*
Small SendableMediaAnnouncement cleanup
Loic Blot
2015-07-31
*
Cleanup server addparticle(spawner) by merge two identical functions.
Loic Blot
2015-07-25
*
Optional reconnect functionality
est31
2015-07-23
*
Server kicks: make messages configurable, cache wstring
est31
2015-07-17
*
Kick players when shutting down server and there is a crash due to a Lua stac...
nerzhul
2015-07-16
*
Fix damage flash when damage disabled
kwolekr
2015-07-10
*
Use UTF-8 instead of narrow
est31
2015-07-08
*
Fix code style from recent commits and add misc. optimizations
kwolekr
2015-07-02
*
Add Lua errors to error dialog
rubenwardy
2015-06-29
*
Return to ignore
est31
2015-06-24
*
Fix bug when craft input isn't replaced
TeTpaAka
2015-06-22
*
Add some missing getter functions to the lua API
TeTpaAka
2015-05-28
*
Add texture overriding
rubenwardy
2015-05-19
*
Lower log level for unexpected behaviour
est31
2015-05-19
*
Add mod security
ShadowNinja
2015-05-16
*
Make early protocol auth mechanism generic, and add SRP
est31
2015-05-11
*
Gracefully handle PacketErrors
est31
2015-05-08
*
Protocol 25: wstring -> string for custom access denial reasons
est31
2015-04-22
*
Schematics: Refactor NodeResolver and add NodeResolveMethod
kwolekr
2015-04-16
*
Fix a rare crash case un SendPlayerHP
Ner'zhul
2015-04-11
*
TOCLIENT_ACTIVE_OBJECT_MESSAGES: channel must be 1 for unreliable message
Loic Blot
2015-04-07
*
TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD can be unreliable, catch PacketError except...
Loic Blot
2015-04-05
*
Crafting speedup
est31
2015-04-05
*
Fix players spawned at (0,0,0) in some rare cases instead of static_spawnpoin...
Loic Blot
2015-04-03
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
*
Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.
Loic Blot
2015-03-31
*
Clean up and tweak build system
ShadowNinja
2015-03-27
*
Don't send an InventoryAction at each setInventoryModified, we only need one ...
Loic Blot
2015-03-24
*
Fix game minetest.conf default settings
est31
2015-03-18
*
Server::step throw is never catched in minetestserver
Loic Blot
2015-03-17
*
Fix a little regression on SendActiveObjectMessages which send all TOCLIENT_A...
Loic Blot
2015-03-17
*
Revert "Server::step throw is never catched. Replace it with an errorstream +...
kwolekr
2015-03-16
*
Server::step throw is never catched. Replace it with an errorstream + assert
Loic Blot
2015-03-16
*
Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to...
Loic Blot
2015-03-16
*
SendPlayerHPOrDie everytime at client connection, damage enabled or not, this...
Loic Blot
2015-03-15
*
Replace NetworkPacket pointers to references
Loic Blot
2015-03-13
*
Prepare Protocol v25 init & authentication.
Loic Blot
2015-03-13
*
Rename some packet and handlers to <packet>_Legacy name for compat layer betw...
Loic Blot
2015-03-13
*
Use the new Player::isDead function when it's the case
Loic Blot
2015-03-13
*
Respect game mapgen flags and save world noise params
ngosang
2015-03-07
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache...
Loic Blot
2015-03-05
*
Server::AsyncRunStep: buffered_messages now uses std::vector instead of std::...
Loic Blot
2015-03-05
*
Performance improvement: Use std::list instead of std::vector for request_med...
Loic Blot
2015-03-05
*
Remove Queue class which uses std::list and use native std::queue
Loic Blot
2015-03-05
*
ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector for...
Loic Blot
2015-03-04
*
We always know playerSAO when calling SendInventory. Using it instead of sear...
Loic Blot
2015-03-04
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