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Commit message (Collapse)AuthorAge
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
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* Fix and improve Server's privilege get/settersPerttu Ahola2012-03-15
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* Add "simple singleplayer mode"; Fix a number of GUI thingsPerttu Ahola2012-03-15
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* World creation button and dialog and functionalityPerttu Ahola2012-03-13
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* Proper handling of failing to bind server socketPerttu Ahola2012-03-11
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* Mention world location at server startup at action levelPerttu Ahola2012-03-11
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* world.mt creationPerttu Ahola2012-03-11
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* command-line/world game selectionPerttu Ahola2012-03-11
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* Prettify --help outputPerttu Ahola2012-03-11
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* Clean up log messages everywherePerttu Ahola2012-03-11
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* Tidy up server log output a bitPerttu Ahola2012-03-10
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* Add and tidy up some Server log output for declined connectionsPerttu Ahola2012-03-10
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* Fix addon and configuration file pathsPerttu Ahola2012-03-10
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* Initial directory structure reworkPerttu Ahola2012-03-10
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* Entity damage system WIP; Remove C++ mobsPerttu Ahola2012-03-10
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* Digging time groups WIPPerttu Ahola2012-03-10
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* Move profiler measurements into inside of mutex locking for more useful resultsPerttu Ahola2012-03-07
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* Add dedicated_server_step settingPerttu Ahola2012-03-07
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* Players stay in environment even when dead, damage flash and fall damage fixesKahrl2012-02-05
| | | | | | Don't set m_removed on dead players (dead players are indicated by hp == 0). Local damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
* Client-side prediction of inventory changes, and some inventory menu fixesKahrl2012-01-22
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* Inventory menu (with dragging) improved. Crafting is now handled via a ↵Kahrl2012-01-22
| | | | IACTION_CRAFT inventory action.
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
| | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Implement minetest.register_on_dieplayer()Perttu Ahola2012-01-06
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* Add missing checks to texture cachingPerttu Ahola2012-01-04
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* Use free rather than delete for malloc'd memoryPerttu Ahola2012-01-02
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* Fix server sending stuff before textures have been sentPerttu Ahola2012-01-02
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* Texture cache on client (mostly made by sapier) (breaks network compatibility)Perttu Ahola2012-01-02
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* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-02
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* Fix segfault when generating stuff on world boundariesPerttu Ahola2012-01-01
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* Add minetest.get_modpath(modname)Perttu Ahola2011-12-11
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* Properly use time_from_last_punch for limiting PvP punch damagePerttu Ahola2011-12-04
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* Fix player not dying when beated to death by other playerPerttu Ahola2011-12-04
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* Fix getting two old-style minerals per digged nodePerttu Ahola2011-12-04
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* Do not broadcast an empty chat message when someone tries to log in with the ↵Kahrl2011-12-03
| | | | wrong password
* Add usermods/ to mod search paths and print out the paths at server startupPerttu Ahola2011-12-03
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* Properly handle mod name conflictsPerttu Ahola2011-12-03
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* Better mod loading error handlingPerttu Ahola2011-12-03
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* Add world/mods to mod search pathPerttu Ahola2011-12-03
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* Enforced mod global naming convention and better error reportingPerttu Ahola2011-12-03
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* Fix script error reporting a bitPerttu Ahola2011-12-02
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* Fix ActiveObject creation for fast player respawnsPerttu Ahola2011-12-02
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* Fix sending of player hp (was sent all the time)Perttu Ahola2011-12-02
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* Script-defined creative inventoryPerttu Ahola2011-12-02
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* Rename "build" privilege to "interact" (backwards-compatibly, of course)Perttu Ahola2011-12-02
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* Fix player double damagePerttu Ahola2011-12-02
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* Print out PROTOCOL_VERSIONs if server is incompatible with clientPerttu Ahola2011-12-02
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* Don't send objects or map data before definitions have been sentPerttu Ahola2011-12-02
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* Remove stuff made obsolete by making players more ActiveObject-like and ↵Perttu Ahola2011-12-01
| | | | raise protocol version number by one (because it is not compatible at all anymore)
* Players are more like objects + related stuffPerttu Ahola2011-12-01
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