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path: root/src/server.cpp
Commit message (Expand)AuthorAge
* Replace getPlayer(playername) by getPlayer(peer_id) in some possible cases. o...Loic Blot2015-02-10
* Network Layer 7 rework (Packet handling)Loic Blot2015-02-10
* Give full breath after deathSmallJoker2015-02-05
* Fix a crash (assert) when client set serial version < 24 in INITLoic Blot2015-01-27
* Fix uninitialized variable Server::m_next_sound_idKahrl2015-01-24
* Send real port to server listShadowNinja2015-01-23
* Performance fixes.onkrot2015-01-13
* NodeResolver: Perform callback immediately if node registration phase finishedkwolekr2015-01-04
* Fix map parameter load orderkwolekr2014-12-30
* Expose mapgen parameters on scripting initkwolekr2014-12-29
* Fix -Wtype-limits warnings and remove disabling of -Wtype-limitsCraig Robbins2014-12-29
* Redefine NodeResolver interface and replace with callback mechanismkwolekr2014-12-27
* Use std::string::empty() instead of size() where applicableAnton2014-12-12
* Fix typo in mapblock.hCraig Robbins2014-12-12
* Add space between client names in status text (client)Muhammad Rifqi Priyo Susanto2014-12-07
* Clean up rollbackShadowNinja2014-11-19
* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-14
* Serverlist: announce mg_name from map_meta.txt instead of minetest.confKahrl2014-11-10
* Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker2014-11-08
* Split up mapgen.cppkwolekr2014-11-01
* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-26
* Recalculate normals for cached meshes.RealBadAngel2014-10-21
* Make players check inventory modification properlyShadowNinja2014-10-01
* Simplify player modification checksShadowNinja2014-10-01
* Fix locking bugs and make inventory deserialization errors more specificShadowNinja2014-09-21
* Fix to to too two timessapier2014-08-22
* Add player name length checkssapier2014-08-22
* Fix "ghost" blocks if block update is "on wire" while player digs nodessapier2014-08-22
* Don't call a player event without having player to do a event forsapier2014-08-21
* Fix error handling on inconsistent client ready messagesapier2014-07-16
* Fix serverlist code style, const-correctness, and typesShadowNinja2014-06-30
* Don't spam server console on player/playersao error but just drop the affecte...sapier2014-06-29
* Add formspec api versioningsapier2014-06-29
* Add prefixes to enum values and fix style issueskwolekr2014-06-28
* Only keep players loaded while they're connectedShadowNinja2014-06-23
* Fix uncought deserialization error on receiving datasapier2014-06-22
* Fix server assert in case of invalid message from client, just kick that client.sapier2014-06-21
* Small cleanup of hud add/remove codesapier2014-05-31
* Add joining player to printed player listsapier2014-05-20
* Fix old client showing duplicated health bar on new serversapier2014-05-11
* Fix possible deadlock in error conditionssapier2014-05-11
* Organize builtin into subdirectoriesShadowNinja2014-05-07
* Fix heart + bubble bar size on different texture packssapier2014-05-07
* Add missing ip address to player join log entrysapier2014-04-21
* Reduce log level for incoming crap packetssapier2014-04-19
* Use integers instead of float valuesBlockMen2014-04-12
* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-12
* Add third person viewBlockMen2014-04-12
* Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANYKahrl2014-04-10
* Add support for named threads (atm linux only)sapier2014-04-09