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path: root/src/server.cpp
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17
* Node placement client-side predictionPerttu Ahola2012-06-10
* Add disallow_empty_password settingPerttu Ahola2012-06-07
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Add ignore_world_load_errors configuration option and provide better error me...Perttu Ahola2012-06-04
* Implement sign using form field protocolPerttu Ahola2012-06-03
* WIP node metadata, node timersKahrl2012-06-03
* Catch VersionMismatchException while loading world dataPerttu Ahola2012-06-03
* Check password hash validityPerttu Ahola2012-06-03
* Fix continuing to process TOSERVER_INIT2 even if player doesn't existPerttu Ahola2012-04-14
* Fix unhandled InvalidPositionExceptionPerttu Ahola2012-04-10
* Make client know about reverted disallowed diggingsPerttu Ahola2012-04-09
* Fix segfault when setting privileges of a non-connected playerPerttu Ahola2012-04-07
* Don't apply player movement cheat detection in singleplayerPerttu Ahola2012-04-01
* Allow getting the path of builtin.lua using minetest.get_modpath("__builtin")Perttu Ahola2012-04-01
* Add server-side enforcement of the 'fast' privilege; also fix client checking...Perttu Ahola2012-03-31
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
* Make server ignore media files with unknown filename extensionsPerttu Ahola2012-03-30
* Reimplement authentication handler in Lua; now we have 1) infinite privilege ...Perttu Ahola2012-03-30
* Add GenericCAO and player armor groups, but don't use them yetPerttu Ahola2012-03-29
* on_joinplayer + on_leaveplayer + scriptapi_run_callbacks + bugfixKahrl2012-03-29
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
* Remove unnecessary debug outputPerttu Ahola2012-03-29
* Area-based MapEditEvent ignore and that put to use for on_generate tooPerttu Ahola2012-03-29
* Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update u...Perttu Ahola2012-03-29
* Fix on_generate minp/maxp (was broken due to chunkymapgen)Perttu Ahola2012-03-28
* Add blockseed to on_generatedPerttu Ahola2012-03-28
* Correctly lock mutexes when the server sends MapEditEvents (could cause memor...Perttu Ahola2012-03-28
* Tune generation responsiveness and cheat inhibition on serverPerttu Ahola2012-03-27
* Tune block fetching to clients on serverPerttu Ahola2012-03-27
* Almost support loading sounds from serverPerttu Ahola2012-03-25
* Add more media directories; mod/{textures,sounds,media}Perttu Ahola2012-03-25
* Texture cache -> Media cache WIPPerttu Ahola2012-03-25
* Lua API for playing soundsPerttu Ahola2012-03-24
* Add event manager and use it to trigger soundsPerttu Ahola2012-03-24
* celeron55's sound system initial frameworkPerttu Ahola2012-03-24
* Log at info level when a banned client connectsPerttu Ahola2012-03-22
* Fix mod pathsPerttu Ahola2012-03-20
* Move share/builtin.lua to share/builtin/builtin.luaPerttu Ahola2012-03-19
* Rework directory structurePerttu Ahola2012-03-19
* Add the mod search path user/mods/gameidPerttu Ahola2012-03-19
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
* Fix and improve Server's privilege get/settersPerttu Ahola2012-03-15
* Add "simple singleplayer mode"; Fix a number of GUI thingsPerttu Ahola2012-03-15
* World creation button and dialog and functionalityPerttu Ahola2012-03-13
* Proper handling of failing to bind server socketPerttu Ahola2012-03-11
* Mention world location at server startup at action levelPerttu Ahola2012-03-11
* world.mt creationPerttu Ahola2012-03-11
* command-line/world game selectionPerttu Ahola2012-03-11