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* Masterserver mods announse, ipv6, better curl errorsproller2013-07-13
* Disallow the name 'singleplayer' in a multiplayer serverPilzAdam2013-07-12
* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
* Math mapgen fix, ip show on connect, pathfinder segfault fixproller2013-06-23
* Add support for IPv6proller2013-06-23
* Tweak IDropAction restriction handling in server.cppKahrl2013-06-16
* Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-26
* Move scriptapi to separate folder (by sapier)sapier2013-05-25
* Dont load mods that have no entry in world.mtPilzAdam2013-05-19
* Clear custom player HUDs when emerging players. Fixes #711.Aaron Suen2013-05-10
* Optional dependencies and properly handle mod name conflicts againKahrl2013-05-03
* Server: force block send of pointed_pos_under after predicted node placeKahrl2013-05-03
* Generalize hud_builtin_enable into hud_set_flagskwolekr2013-04-25
* Added support to disable built-in HUD elementsDiego Martínez2013-04-24
* Add option to not prepend "Server -!- " to messages sent with minetest.chat_s...ShadowNinja2013-04-23
* Added offset support for HUD itemsDiego Martínez2013-04-23
* Added support for alignment in HUD itemsDiego Martínez2013-04-23
* Fix findSpawnPos()kwolekr2013-04-21
* Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr2013-04-18
* Lua HUDJonathon Anderson2013-04-18
* fix various memory leakssapier2013-04-09
* Add Mapgen V7, reorganize biomeskwolekr2013-04-07
* Masterserver: report gameid, uptime, cosmetic fixes on server web pageproller2013-03-30
* New damage system, add damageGroups to ToolCapabilities, bump protocol versionPilzAdam2013-03-29
* Add Ore infrastructure and l_register_ore()kwolekr2013-03-24
* Allow spawning particles from the server, from luaJeija2013-03-23
* Support game-specific minetest.confPerttu Ahola2013-03-21
* Common mods supportPerttu Ahola2013-03-21
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Fix most warnings, re-fix MSVC compile errorkwolekr2013-02-26
* Merge pull request #482 from proller/liquidkwolekr2013-02-25
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| * new adjustable finite liquidproller2013-02-24
* | Add multi-Emerge thread supportkwolekr2013-02-25
* | Add emerge.cpp, initial EmergeThread changeskwolekr2013-02-25
* | Update Copyright YearsSfan52013-02-24
* | Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* new auto masterserverproller2013-02-22
* Print missing mod dependencies on server startJürgen Doser2013-02-20
* Improved Player PhysicsMirceaKitsune2013-02-14
* Make mapgen factory setup more elegant, add mapgen_v6.hkwolekr2013-01-23
* Fix compile on certain Linux configurations, reduce spawn point heightkwolekr2013-01-21
* Finish and clean up mapgen configurationkwolekr2013-01-21
* Clean up EmergeManager, do initial work on Mapgen configurationkwolekr2013-01-21
* Readded and optimized mapgen V6kwolekr2013-01-21
* The new mapgen, noise functions, et al.kwolekr2013-01-21
* Make WATER_LEVEL configurable, fix slight comparison bug in findSpawnPos()kwolekr2013-01-21
* Basic support for configuring which mods to load for each worldJürgen Doser2013-01-21
* Disable all HP handling if enable_damage is falsePilzAdam2013-01-07
* Fix buttons not working for Lua-triggered formspecssapier2013-01-07
* Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from luasapier2013-01-02