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server.cpp
Commit message (
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Author
Age
*
Implement spawning particles with node texture appearance
sfan5
2020-05-23
*
Cleanup of particle & particlespawner structures and code (#9893)
sfan5
2020-05-22
*
Cache liquid alternative IDs (#8053)
Vitaliy
2020-05-20
*
Add support for statbar “off state” icons (#9462)
Wuzzy
2020-05-11
*
Server class code cleanups (#9769)
Loïc Blot
2020-05-07
*
Sky API: Rename *_tint to fog_*_tint for consistency
SmallJoker
2020-05-05
*
set_fov: Add support for time-based transitions (#9705)
ANAND
2020-05-02
*
Add MetricsBackend with prometheus counter support
Loic Blot
2020-04-29
*
Add server side translations capability (#9733)
EvidenceB Kidscode
2020-04-25
*
Android: fix handling non-latin characters on older Android devices (#9309)
Maksim
2020-04-17
*
Refactor texture overrides and add new features (#9600)
Hugues Ross
2020-04-14
*
Move PlayerSAO to dedicated files
Loic Blot
2020-04-11
*
Move serveractiveobject & unitsao
Loic Blot
2020-04-11
*
Drop genericobject.{cpp,h} (#9629)
Loïc Blot
2020-04-10
*
Overall improvements to log messages (#9598)
sfan5
2020-04-08
*
Fix 2 log messages when player joined to game (#9477)
Maksim
2020-03-08
*
set_sky improvements, set_sun, set_moon and set_stars
Jordach
2020-03-05
*
Script API: Check that SAOs are still usable before attempting to use them
sfan5
2020-02-11
*
Improve core.sound_play with ephemeral sounds and player exclusion
sfan5
2020-02-01
*
Fix the player information version_string return value (#8616)
Lejo
2019-12-20
*
Add z-index management to HUD
Pierre-Yves Rollo
2019-12-06
*
Rework packet receiving in ServerThread
sfan5
2019-11-19
*
Attachments: Fix attachments to temporary removed objects (#8989)
SmallJoker
2019-10-02
*
Fix some reference counters (memleak) (#8981)
SmallJoker
2019-09-24
*
Add support for per-player FOV overrides and multipliers
Anand S
2019-09-19
*
Inventory: Undo prediction on drop
SmallJoker
2019-09-17
*
Send ActiveObjects once right after Init2
ANAND
2019-09-14
*
Formspecs: Introduce formspec_version to mods
SmallJoker
2019-09-14
*
Send cumulated inventory changes only each step (#8856)
SmallJoker
2019-09-09
*
Inventory: Send dirty lists where appropriate (#8742)
SmallJoker
2019-08-24
*
remove_detached_inventory: Fix segfault during mod load
SmallJoker
2019-08-20
*
Fix unnecessary exception use in 3 more methods (#8791)
Jozef Behran
2019-08-13
*
Better F6 profiler (#8750)
SmallJoker
2019-08-13
*
Merge pull request #8776 from osjc/FixGetNode
Jozef Behran
2019-08-10
*
Implement adding velocity to player from Lua
sfan5
2019-08-10
*
Allow customizing chat message format (#8529)
ANAND
2019-08-08
*
Avoid crash caused by, and improve, 'findSpawnPos()' (#8728)
Paramat
2019-08-07
*
Group "immortal" also protects players from damage
Wuzzy
2019-08-01
*
Damage: Play no damage sound when immortal (#8350)
SmallJoker
2019-06-09
*
Optimize string (mis)handling (#8128)
Jozef Behran
2019-05-18
*
Force send a mapblock to a player (#8140)
sofar
2019-04-28
*
Create ServerThread earlier in the startup process
Loïc Blot
2019-03-31
*
Prevent multi-line chat messages server-side (#8420)
rubenwardy
2019-03-26
*
Fix serialization of std::time_t by casting to u64 first (#8353)
rubenwardy
2019-03-10
*
Fix detach inventory serialisation (#8331)
rubenwardy
2019-03-07
*
Consistent HP and damage types (#8167)
SmallJoker
2019-02-10
*
Force player save before kicking on player shutdown (#8157)
Loïc Blot
2019-02-03
*
Fix randomly rejected form field submits (#8091)
Jozef Behran
2019-01-21
*
Send only changed node metadata to clients instead of whole mapblock (#5268)
SmallJoker
2018-12-04
*
Fix uninitialized variable peer_id
Loïc Blot
2018-12-04
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