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path:
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server.cpp
Commit message (
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Author
Age
...
*
Make server ignore media files with unknown filename extensions
Perttu Ahola
2012-03-30
*
Reimplement authentication handler in Lua; now we have 1) infinite privilege ...
Perttu Ahola
2012-03-30
*
Add GenericCAO and player armor groups, but don't use them yet
Perttu Ahola
2012-03-29
*
on_joinplayer + on_leaveplayer + scriptapi_run_callbacks + bugfix
Kahrl
2012-03-29
*
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
Kahrl
2012-03-29
*
Remove unnecessary debug output
Perttu Ahola
2012-03-29
*
Area-based MapEditEvent ignore and that put to use for on_generate too
Perttu Ahola
2012-03-29
*
Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update u...
Perttu Ahola
2012-03-29
*
Fix on_generate minp/maxp (was broken due to chunkymapgen)
Perttu Ahola
2012-03-28
*
Add blockseed to on_generated
Perttu Ahola
2012-03-28
*
Correctly lock mutexes when the server sends MapEditEvents (could cause memor...
Perttu Ahola
2012-03-28
*
Tune generation responsiveness and cheat inhibition on server
Perttu Ahola
2012-03-27
*
Tune block fetching to clients on server
Perttu Ahola
2012-03-27
*
Almost support loading sounds from server
Perttu Ahola
2012-03-25
*
Add more media directories; mod/{textures,sounds,media}
Perttu Ahola
2012-03-25
*
Texture cache -> Media cache WIP
Perttu Ahola
2012-03-25
*
Lua API for playing sounds
Perttu Ahola
2012-03-24
*
Add event manager and use it to trigger sounds
Perttu Ahola
2012-03-24
*
celeron55's sound system initial framework
Perttu Ahola
2012-03-24
*
Log at info level when a banned client connects
Perttu Ahola
2012-03-22
*
Fix mod paths
Perttu Ahola
2012-03-20
*
Move share/builtin.lua to share/builtin/builtin.lua
Perttu Ahola
2012-03-19
*
Rework directory structure
Perttu Ahola
2012-03-19
*
Add the mod search path user/mods/gameid
Perttu Ahola
2012-03-19
*
Dynamic sky, fog and cloud colors; sun and moon
Perttu Ahola
2012-03-18
*
Fix and improve Server's privilege get/setters
Perttu Ahola
2012-03-15
*
Add "simple singleplayer mode"; Fix a number of GUI things
Perttu Ahola
2012-03-15
*
World creation button and dialog and functionality
Perttu Ahola
2012-03-13
*
Proper handling of failing to bind server socket
Perttu Ahola
2012-03-11
*
Mention world location at server startup at action level
Perttu Ahola
2012-03-11
*
world.mt creation
Perttu Ahola
2012-03-11
*
command-line/world game selection
Perttu Ahola
2012-03-11
*
Prettify --help output
Perttu Ahola
2012-03-11
*
Clean up log messages everywhere
Perttu Ahola
2012-03-11
*
Tidy up server log output a bit
Perttu Ahola
2012-03-10
*
Add and tidy up some Server log output for declined connections
Perttu Ahola
2012-03-10
*
Fix addon and configuration file paths
Perttu Ahola
2012-03-10
*
Initial directory structure rework
Perttu Ahola
2012-03-10
*
Entity damage system WIP; Remove C++ mobs
Perttu Ahola
2012-03-10
*
Digging time groups WIP
Perttu Ahola
2012-03-10
*
Move profiler measurements into inside of mutex locking for more useful results
Perttu Ahola
2012-03-07
*
Add dedicated_server_step setting
Perttu Ahola
2012-03-07
*
Players stay in environment even when dead, damage flash and fall damage fixes
Kahrl
2012-02-05
*
Client-side prediction of inventory changes, and some inventory menu fixes
Kahrl
2012-01-22
*
Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...
Kahrl
2012-01-22
*
Node placement / mineral / serialization / iron freq / node_dig callback
Kahrl
2012-01-22
*
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
*
Implement minetest.register_on_dieplayer()
Perttu Ahola
2012-01-06
*
Add missing checks to texture caching
Perttu Ahola
2012-01-04
*
Use free rather than delete for malloc'd memory
Perttu Ahola
2012-01-02
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