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* Add minetest.get_modpath(modname)Perttu Ahola2011-12-11
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* Properly use time_from_last_punch for limiting PvP punch damagePerttu Ahola2011-12-04
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* Fix player not dying when beated to death by other playerPerttu Ahola2011-12-04
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* Fix getting two old-style minerals per digged nodePerttu Ahola2011-12-04
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* Do not broadcast an empty chat message when someone tries to log in with the ↵Kahrl2011-12-03
| | | | wrong password
* Add usermods/ to mod search paths and print out the paths at server startupPerttu Ahola2011-12-03
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* Properly handle mod name conflictsPerttu Ahola2011-12-03
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* Better mod loading error handlingPerttu Ahola2011-12-03
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* Add world/mods to mod search pathPerttu Ahola2011-12-03
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* Enforced mod global naming convention and better error reportingPerttu Ahola2011-12-03
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* Fix script error reporting a bitPerttu Ahola2011-12-02
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* Fix ActiveObject creation for fast player respawnsPerttu Ahola2011-12-02
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* Fix sending of player hp (was sent all the time)Perttu Ahola2011-12-02
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* Script-defined creative inventoryPerttu Ahola2011-12-02
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* Rename "build" privilege to "interact" (backwards-compatibly, of course)Perttu Ahola2011-12-02
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* Fix player double damagePerttu Ahola2011-12-02
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* Print out PROTOCOL_VERSIONs if server is incompatible with clientPerttu Ahola2011-12-02
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* Don't send objects or map data before definitions have been sentPerttu Ahola2011-12-02
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* Remove stuff made obsolete by making players more ActiveObject-like and ↵Perttu Ahola2011-12-01
| | | | raise protocol version number by one (because it is not compatible at all anymore)
* Players are more like objects + related stuffPerttu Ahola2011-12-01
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* Player-is-SAO WIPPerttu Ahola2011-12-01
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* Fix processing of the default_password setting. It is now actually used as ↵Kahrl2011-12-01
| | | | the plaintext password for new users. Also add /setpassword and /clearpassword server commands that can be used by admins with the PRIV_PASSWORD privilege, and update the /help message.
* Reworked the inventory move handling code, hopefully fixed more problems ↵Perttu Ahola2011-11-30
| | | | than caused
* Proper player inventory and hp modification tracking and sending accordinglyPerttu Ahola2011-11-29
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* Better version match fail messages from serverPerttu Ahola2011-11-29
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* Handle items with m_count==0 sanely when placingPerttu Ahola2011-11-29
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* CraftItem rework and Lua interfaceKahrl2011-11-29
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* GenericNodeMetadata and an example furnacePerttu Ahola2011-11-29
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* Initial NodeMetaRef stuffPerttu Ahola2011-11-29
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* Replace old active block random node modifying things with actual ↵Perttu Ahola2011-11-29
| | | | ActiveBlockModifiers
* Add chat message callback and send functionsPerttu Ahola2011-11-29
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* Use log_deregister_thread in EmergeThreadPerttu Ahola2011-11-29
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* Fix mod dependency sortPerttu Ahola2011-11-29
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* Warn about unsatisfied dependenciesPerttu Ahola2011-11-29
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* Make blocks to be loaded from disk when the active block area reaches themPerttu Ahola2011-11-29
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* Sort mods by dependencies defined by modpath/depends.txt in each mod (not ↵Perttu Ahola2011-11-29
| | | | mandatory)
* Fix and tune player movement checks (make them very loose)Perttu Ahola2011-11-29
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* Add IDropAction and related stuffKahrl2011-11-29
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* Make map generator as much threaded as possible (not much benefit with ↵Perttu Ahola2011-11-29
| | | | current generator because of small generator chunk size (a single MapBlock))
* Add on_generated hookPerttu Ahola2011-11-29
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* Improve player movement speed checkingPerttu Ahola2011-11-29
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* Player movement speed and node access distance checkingPerttu Ahola2011-11-29
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* on_newplayer and on_respawnplayer callbacksPerttu Ahola2011-11-29
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* Remove give_initial_stuffPerttu Ahola2011-11-29
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* Add node definitions in Lua and do not use content_mapnode_init anymore ↵Kahrl2011-11-29
| | | | (except in test.cpp)
* builtin.luaPerttu Ahola2011-11-29
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* Add object reference to Lua on_place/dig/punchnode parametersPerttu Ahola2011-11-29
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* Fix "warning: comparison between signed and unsigned integer expressions"Perttu Ahola2011-11-29
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* Make map generator more responsivePerttu Ahola2011-11-29
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* Store metadata as metadata name in node definitionPerttu Ahola2011-11-29
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