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* Print missing mod dependencies on server startJürgen Doser2013-02-20
* Improved Player PhysicsMirceaKitsune2013-02-14
* Make mapgen factory setup more elegant, add mapgen_v6.hkwolekr2013-01-23
* Fix compile on certain Linux configurations, reduce spawn point heightkwolekr2013-01-21
* Finish and clean up mapgen configurationkwolekr2013-01-21
* Clean up EmergeManager, do initial work on Mapgen configurationkwolekr2013-01-21
* Readded and optimized mapgen V6kwolekr2013-01-21
* The new mapgen, noise functions, et al.kwolekr2013-01-21
* Make WATER_LEVEL configurable, fix slight comparison bug in findSpawnPos()kwolekr2013-01-21
* Basic support for configuring which mods to load for each worldJürgen Doser2013-01-21
* Disable all HP handling if enable_damage is falsePilzAdam2013-01-07
* Fix buttons not working for Lua-triggered formspecssapier2013-01-07
* Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from luasapier2013-01-02
* Fix hypen used as minus sign (manpages), fix spelling error (server.cpp)Ilya Zhuravlev2012-12-17
* Added ability to fetch media from remote server (using cURL library)Ilya Zhuravlev2012-12-16
* ShaderSource and silly example shadersKahrl2012-12-02
* Run scriptapi_on_shutdown() thread-safely and remove some old crapPerttu Ahola2012-11-30
* Add shutdown hook interface to Lua APIMatthew I2012-11-30
* Full protocol 13 compatibility on server sidePerttu Ahola2012-11-29
* Make strict and non-strict protocol version checking to work more like expectedPerttu Ahola2012-11-29
* Ranged support of protocol version on server sidePerttu Ahola2012-11-29
* Support serialization of protocol 13 ContentFeaturesPerttu Ahola2012-11-29
* Default server step to 0.1s and sync object/player update intervals to itPerttu Ahola2012-11-26
* Move util/serialize.h out from staticobject.h for smaller header dependenciesPerttu Ahola2012-11-26
* New PROTOCOL_VERSION scheme (allow client to support a range of versions)Perttu Ahola2012-11-26
* RealBadAngel's patch which allows the lua api to read pressed player keys. Th...MirceaKitsune2012-11-25
* Update attachments at the ending of the addToScene function for parents. And ...MirceaKitsune2012-11-25
* Get the mesh working through the memory cache properly. Most credit goes to c...MirceaKitsune2012-11-25
* Add a subfolder for models and transfer models from server to clientMirceaKitsune2012-11-25
* Fix github issue #224Perttu Ahola2012-09-01
* Move chat commands to Lua and remove servercommand.{cpp,h}Matthew I2012-08-12
* Remove trailing comma after player list in server status stringMatthew I2012-08-12
* Add enable_rollback_recording setting, defaulting to falsePerttu Ahola2012-07-28
* Properly rollback chat command triggered thingsPerttu Ahola2012-07-27
* Experimental-ish rollback functionalityPerttu Ahola2012-07-27
* Remove special handling of creative modePerttu Ahola2012-07-25
* Detached inventoriesPerttu Ahola2012-07-24
* darkrose should work at a nuclear power plant.Perttu Ahola2012-07-24
* Increase node id/param0 to 16 bits, leaving param2 always with 8 bitsdarkrose2012-07-23
* Implement node timersdarkrose2012-07-23
* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-22
* Add minetest.get_modnames() to Lua APIMatthew I2012-07-22
* Server-side checking of digging; disable_anticheat settingPerttu Ahola2012-07-21
* Define M_PI on MSVCPerttu Ahola2012-07-21
* Add support for "textures/all" (and thus texture packs) to serverdarkrose2012-07-21
* Message cleanups (consistency) and prevent /me when not allowed to shoutCalinou2012-07-21
* Allow defining player's inventory form in LuaPerttu Ahola2012-07-19
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17
* Node placement client-side predictionPerttu Ahola2012-06-10