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path:
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server.cpp
Commit message (
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Author
Age
...
*
new object system
Perttu Ahola
2011-04-10
*
Some progress on transitioning from MapBlockObject to ActiveObject.
Perttu Ahola
2011-04-08
*
stone shovel now needs cobble, not stone.
Perttu Ahola
2011-04-06
*
Server: Only send node removal/addition to client if client's player is near ...
Perttu Ahola
2011-04-06
*
Furnace is now usable. Added more tools.
Perttu Ahola
2011-04-05
*
initial workings of the furnace
Perttu Ahola
2011-04-05
*
changed node metadata format to better accomodate future needs and problems
Perttu Ahola
2011-04-05
*
Fixed chest contents not immediately updating to all players
Perttu Ahola
2011-04-04
*
Chests work now!
Perttu Ahola
2011-04-04
*
initial chest metadata
Perttu Ahola
2011-04-04
*
fully implemented the sign with the new framework
Perttu Ahola
2011-04-04
*
commit before some more radical changes
Perttu Ahola
2011-04-03
*
Removed lua stuff
Perttu Ahola
2011-04-03
*
Revert mapgen to best working version (2)
Perttu Ahola
2011-04-03
*
tuned water texture and removed two debug prints from server
Perttu Ahola
2011-04-02
*
Mapgen is better now. Not a lot, but a bit!
Perttu Ahola
2011-04-02
*
mapgen work-in-progress
Perttu Ahola
2011-03-02
*
mapgen tweaking
Perttu Ahola
2011-03-01
*
fixed server sending wrong position of node removal
Perttu Ahola
2011-02-28
*
added trees (very glitchy) and changed grass texture
Perttu Ahola
2011-02-28
*
A third try on terrain generation. No trees yet.
Perttu Ahola
2011-02-28
*
updated scripting api a bit
Perttu Ahola
2011-02-23
*
mainly work on object scripting api
Perttu Ahola
2011-02-23
*
preliminary lua scripting framework for objects
Perttu Ahola
2011-02-21
*
Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-21
*
random code cleaning, shouldn't affect anything
Perttu Ahola
2011-02-18
*
Ctrl+C handling on POSIX, some commands for server and other tweaking
Perttu Ahola
2011-02-15
*
server now won't crash when it is tries to generate blocks that are not insid...
Perttu Ahola
2011-02-15
*
New way of determining the outcome of digging
Perttu Ahola
2011-02-14
*
players to not be saved when map saving is disabled (due to some error)
Perttu Ahola
2011-02-14
*
work-in-progress texture atlas optimization
Perttu Ahola
2011-02-10
*
bug-fixin'
Perttu Ahola
2011-02-08
*
mapgen tweaking
Perttu Ahola
2011-02-06
*
mapgen stuff
Perttu Ahola
2011-02-05
*
some tweaking
Perttu Ahola
2011-02-02
*
end-of-day.
Perttu Ahola
2011-02-01
*
one line of cleaning server code
Perttu Ahola
2011-02-01
*
This map generator is starting to look pretty good now... also, disabled load...
Perttu Ahola
2011-02-01
*
partly working chunk-based map generator (doesn't save properly, spawn is pre...
Perttu Ahola
2011-02-01
*
map generation framework under development... not quite operational at this p...
Perttu Ahola
2011-01-30
*
Now texture handling is fast. Also now players are saved on disk.
Perttu Ahola
2011-01-28
*
Reworked texture, material, mineral and whatever handling
Perttu Ahola
2011-01-26
*
Fixed a bug of server not reloading unloaded blocks when player builds or dig...
Perttu Ahola
2011-01-25
*
Faster lighting at map generation time
Perttu Ahola
2011-01-24
*
small fixes here and there
Perttu Ahola
2011-01-24
*
OMG! Main Menu!
Perttu Ahola
2011-01-23
*
now it works!
Perttu Ahola
2011-01-18
*
tinkering
Perttu Ahola
2011-01-18
*
fixed erroneus handling of many players with no peer existing at same time
Perttu Ahola
2011-01-18
*
minecraft-style water done (but no texture animation or sound)
Perttu Ahola
2011-01-17
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