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path:
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server.cpp
Commit message (
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Author
Age
*
work-in-progress texture atlas optimization
Perttu Ahola
2011-02-10
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*
bug-fixin'
Perttu Ahola
2011-02-08
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*
mapgen tweaking
Perttu Ahola
2011-02-06
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*
mapgen stuff
Perttu Ahola
2011-02-05
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*
some tweaking
Perttu Ahola
2011-02-02
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*
end-of-day.
Perttu Ahola
2011-02-01
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*
one line of cleaning server code
Perttu Ahola
2011-02-01
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*
This map generator is starting to look pretty good now... also, disabled ↵
Perttu Ahola
2011-02-01
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loading player position from disk because map is regenerated always.
*
partly working chunk-based map generator (doesn't save properly, spawn is ↵
Perttu Ahola
2011-02-01
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pretty random)
*
map generation framework under development... not quite operational at this ↵
Perttu Ahola
2011-01-30
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point.
*
Now texture handling is fast. Also now players are saved on disk.
Perttu Ahola
2011-01-28
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*
Reworked texture, material, mineral and whatever handling
Perttu Ahola
2011-01-26
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*
Fixed a bug of server not reloading unloaded blocks when player builds or ↵
Perttu Ahola
2011-01-25
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digs on them.
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Faster lighting at map generation time
Perttu Ahola
2011-01-24
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small fixes here and there
Perttu Ahola
2011-01-24
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*
OMG! Main Menu!
Perttu Ahola
2011-01-23
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*
now it works!
Perttu Ahola
2011-01-18
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*
tinkering
Perttu Ahola
2011-01-18
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*
fixed erroneus handling of many players with no peer existing at same time
Perttu Ahola
2011-01-18
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*
minecraft-style water done (but no texture animation or sound)
Perttu Ahola
2011-01-17
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*
old water removed, some fixes here and there
Perttu Ahola
2011-01-17
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*
fine-tuning of map generator and server and stuff.
Perttu Ahola
2011-01-17
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*
Initial commit of mapgen v.2. Lacks configuration and saving to disk.
Perttu Ahola
2011-01-16
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*
generate-time lighting optimization
Perttu Ahola
2011-01-15
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*
Players are left on server while server is running. No passwords yet.
Perttu Ahola
2011-01-15
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*
tweaking around, including mapgen, player speed in water, settings
Perttu Ahola
2011-01-15
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*
A bit longer day and a bit shorter night. Client-side.
Perttu Ahola
2010-12-29
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*
better debug output in segfaults and stack overflows in windows
Perttu Ahola
2010-12-27
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*
better caves
Perttu Ahola
2010-12-25
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*
tinkering around
Perttu Ahola
2010-12-25
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*
some tinkering around
Perttu Ahola
2010-12-25
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*
builds on both platforms
Perttu Ahola
2010-12-25
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*
minecraft-like crafting
Perttu Ahola
2010-12-25
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*
disconnect method to connection to be used instead of just timing out
Perttu Ahola
2010-12-24
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*
ProgressBarTextureMod
Perttu Ahola
2010-12-24
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*
base stuff for item->object conversion
Perttu Ahola
2010-12-24
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*
changes to handing of digging (non backwards-compatible i guess)
Perttu Ahola
2010-12-23
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*
fixed crafting bug
Perttu Ahola
2010-12-22
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*
server starting on port 0 on invalid settings
Perttu Ahola
2010-12-22
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crafting system!
Perttu Ahola
2010-12-22
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*
just savin'
Perttu Ahola
2010-12-22
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*
organizing stuff.
Perttu Ahola
2010-12-21
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*
Cracking blocks while digging
Perttu Ahola
2010-12-21
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*
working time-of-day sending from server to client
Perttu Ahola
2010-12-20
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*
added dedicated server build without irrlicht
Perttu Ahola
2010-12-19
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*
day/night working client side
Perttu Ahola
2010-12-19
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*
before adding day/night lighting
Perttu Ahola
2010-12-18
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--HG-- rename : data/light.png => data/cloud.png
*
tinkering around
Perttu Ahola
2010-12-14
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*
better graphics, zlib to work on vc++
Perttu Ahola
2010-12-14
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*
commit before content-tile separation
Perttu Ahola
2010-12-13
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