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* Fixed some protocol comment errors in clientserver.h and elsewherePerttu Ahola2011-08-22
* Possibly fixed the extremely rare PeerNotFound loop bug.Perttu Ahola2011-08-22
* Server now supports replies without prefixGiuseppe Bilotta2011-08-22
* Defines for server command context flagsGiuseppe Bilotta2011-08-22
* Remove distinction between /# and / commandsGiuseppe Bilotta2011-08-22
* Implemented MEET_OTHERPerttu Ahola2011-08-16
* Fixed/extended/modified ban stuff to be good for inclusionPerttu Ahola2011-08-12
* added ipban supportConstantin Wenger2011-08-12
* Notify other players of wielded item changeGiuseppe Bilotta2011-08-11
* Clients inform server on wielded itemGiuseppe Bilotta2011-08-11
* Server should use the same eye position as the clientGiuseppe Bilotta2011-08-11
* Fixes a bug that made the server to deny non-empty passwords from players con...Perttu Ahola2011-07-31
* Fixed problem of server always receiving an empty password from the clientPerttu Ahola2011-07-31
* Made stricter handling for old clients because now they are not compatible at...Perttu Ahola2011-07-31
* Fixed handling of inventory in creative mode (normal inventory is not trashed...Perttu Ahola2011-07-30
* fix to the formerPerttu Ahola2011-07-30
* easier notice on old versionPerttu Ahola2011-07-30
* Added network protocol version number in protocolPerttu Ahola2011-07-30
* Server configuration is now written when "/#setting whatever = whatever" is i...Perttu Ahola2011-07-30
* Added message of the day and made it properly configurable using /#setting (n...Perttu Ahola2011-07-30
* Made picking items up in creative mode delete them (because they usually are ...Perttu Ahola2011-07-30
* Rats are now eatable. Also made their selection box move smoothly.Perttu Ahola2011-07-30
* Added a mapblock analyzing function for debugging use and fixed remaining map...Perttu Ahola2011-07-24
* extended content-type rangePerttu Ahola2011-07-23
* Fixed objects being sometimes not able to be stored statically in a block whe...Perttu Ahola2011-07-01
* map unloading is now a whole lot betterPerttu Ahola2011-06-27
* fixed block unloading from memory (a better fix coming next)Perttu Ahola2011-06-26
* Added CPT_FACEDIR_SIMPLE calculation, finally, as figured out by spongiePerttu Ahola2011-06-26
* reorganized a lot of stuff and modified mapgen and objects slightly while doi...Perttu Ahola2011-06-26
* added and commented out some debug outputPerttu Ahola2011-06-26
* even more code refactoringPerttu Ahola2011-06-26
* moved map generator to separate source filesPerttu Ahola2011-06-25
* mapgen stuffPerttu Ahola2011-06-25
* New map generator added (and SQLite, messed up the commits at that time...) (...Perttu Ahola2011-06-25
* Changed MapBlockObjects to be never written anymore. Incremented version number.Perttu Ahola2011-06-18
* Created and moved stuff to content_nodemeta.{h,cpp}Perttu Ahola2011-06-18
* Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...Perttu Ahola2011-06-17
* made server to send map seed for testingPerttu Ahola2011-06-05
* removed a debug print that would flood a lot in some kind of a timeoutPerttu Ahola2011-06-02
* Fixed the password crash on WindowsPerttu Ahola2011-06-02
* Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks whil...Perttu Ahola2011-05-31
* Updated licenses of CiaranG's contributions to be in line with the new contri...celeron552011-05-31
* auth stuff is now saved only when modifiedPerttu Ahola2011-05-31
* removed some debug printsPerttu Ahola2011-05-31
* Reduced the CPU usage of the sent block selector algorithmPerttu Ahola2011-05-31
* hopefully fixed the privilege problemsPerttu Ahola2011-05-29
* player passwords and privileges in world/auth.txtPerttu Ahola2011-05-29
* Merged CiaranG's fence and fixed two thingsPerttu Ahola2011-05-24
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| * Added fences (but still needs an icon or something to display in inventory)Ciaran Gultnieks2011-05-24
| * Added 'shout' player privilegeCiaran Gultnieks2011-05-23