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path:
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server.cpp
Commit message (
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Author
Age
...
*
ShaderSource and silly example shaders
Kahrl
2012-12-02
*
Run scriptapi_on_shutdown() thread-safely and remove some old crap
Perttu Ahola
2012-11-30
*
Add shutdown hook interface to Lua API
Matthew I
2012-11-30
*
Full protocol 13 compatibility on server side
Perttu Ahola
2012-11-29
*
Make strict and non-strict protocol version checking to work more like expected
Perttu Ahola
2012-11-29
*
Ranged support of protocol version on server side
Perttu Ahola
2012-11-29
*
Support serialization of protocol 13 ContentFeatures
Perttu Ahola
2012-11-29
*
Default server step to 0.1s and sync object/player update intervals to it
Perttu Ahola
2012-11-26
*
Move util/serialize.h out from staticobject.h for smaller header dependencies
Perttu Ahola
2012-11-26
*
New PROTOCOL_VERSION scheme (allow client to support a range of versions)
Perttu Ahola
2012-11-26
*
RealBadAngel's patch which allows the lua api to read pressed player keys. Th...
MirceaKitsune
2012-11-25
*
Update attachments at the ending of the addToScene function for parents. And ...
MirceaKitsune
2012-11-25
*
Get the mesh working through the memory cache properly. Most credit goes to c...
MirceaKitsune
2012-11-25
*
Add a subfolder for models and transfer models from server to client
MirceaKitsune
2012-11-25
*
Fix github issue #224
Perttu Ahola
2012-09-01
*
Move chat commands to Lua and remove servercommand.{cpp,h}
Matthew I
2012-08-12
*
Remove trailing comma after player list in server status string
Matthew I
2012-08-12
*
Add enable_rollback_recording setting, defaulting to false
Perttu Ahola
2012-07-28
*
Properly rollback chat command triggered things
Perttu Ahola
2012-07-27
*
Experimental-ish rollback functionality
Perttu Ahola
2012-07-27
*
Remove special handling of creative mode
Perttu Ahola
2012-07-25
*
Detached inventories
Perttu Ahola
2012-07-24
*
darkrose should work at a nuclear power plant.
Perttu Ahola
2012-07-24
*
Increase node id/param0 to 16 bits, leaving param2 always with 8 bits
darkrose
2012-07-23
*
Implement node timers
darkrose
2012-07-23
*
minetest.register_on_player_receive_fields()
Perttu Ahola
2012-07-22
*
Add minetest.get_modnames() to Lua API
Matthew I
2012-07-22
*
Server-side checking of digging; disable_anticheat setting
Perttu Ahola
2012-07-21
*
Define M_PI on MSVC
Perttu Ahola
2012-07-21
*
Add support for "textures/all" (and thus texture packs) to server
darkrose
2012-07-21
*
Message cleanups (consistency) and prevent /me when not allowed to shout
Calinou
2012-07-21
*
Allow defining player's inventory form in Lua
Perttu Ahola
2012-07-19
*
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-17
*
Initially split utility.h to multiple files in util/
Perttu Ahola
2012-06-17
*
Node placement client-side prediction
Perttu Ahola
2012-06-10
*
Add disallow_empty_password setting
Perttu Ahola
2012-06-07
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
Add ignore_world_load_errors configuration option and provide better error me...
Perttu Ahola
2012-06-04
*
Implement sign using form field protocol
Perttu Ahola
2012-06-03
*
WIP node metadata, node timers
Kahrl
2012-06-03
*
Catch VersionMismatchException while loading world data
Perttu Ahola
2012-06-03
*
Check password hash validity
Perttu Ahola
2012-06-03
*
Fix continuing to process TOSERVER_INIT2 even if player doesn't exist
Perttu Ahola
2012-04-14
*
Fix unhandled InvalidPositionException
Perttu Ahola
2012-04-10
*
Make client know about reverted disallowed diggings
Perttu Ahola
2012-04-09
*
Fix segfault when setting privileges of a non-connected player
Perttu Ahola
2012-04-07
*
Don't apply player movement cheat detection in singleplayer
Perttu Ahola
2012-04-01
*
Allow getting the path of builtin.lua using minetest.get_modpath("__builtin")
Perttu Ahola
2012-04-01
*
Add server-side enforcement of the 'fast' privilege; also fix client checking...
Perttu Ahola
2012-03-31
*
Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
Perttu Ahola
2012-03-31
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