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* Remove "Server -!- " prefix from player messagesShadowNinja2014-02-27
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* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-15
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* Fix possible missing unlock of env_locksapier2014-02-12
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* ServerEnvironment: Remove direct dependency on EmergeManagerkwolekr2014-02-09
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* Add the option to bind to a specific addressShadowNinja2014-02-05
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* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-03
| | | | | | MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations. Separation between the common and mapgen-specific parameters is now strongly defined. Mapgen parameters objects are now properly encapsulated within the proper subsystems.
* Add additional check to avoid broadcasting private messages in error conditionssapier2014-02-02
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* Add player:override_day_night_ratio() for arbitrarily controlling sunlight ↵Perttu Ahola2014-02-01
| | | | brightness
* Add player:set_sky() with simple skybox supportPerttu Ahola2014-02-01
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* Add propper client initializationsapier2014-01-31
| | | | | | | | | | | | | -add client states to avoid server sending data to uninitialized clients -don't show uninitialized clients to other players -propper client disconnect handling Minor comment fixes in server Minor bugfixes in connection -improved peer id calculation -honor NDEBUG flag -improved disconnect handling -increased initial send window Remove some dead code
* New HUD element - waypoint.RealBadAngel2014-01-26
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* Fix use of previously deallocated EmergeManagerkwolekr2014-01-26
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* Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacksShadowNinja2014-01-23
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* Allow vertical axis particle rotation constraintkhonkhortisan2014-01-13
| | | | | | | Use tables for adding particles, deprecate former way. separate particles(pawner) definition, add default values, work with no arguments
* Fixed minetest reliable udp implementation (compatible to old clients)sapier2014-01-10
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* Revert "Improve (re)spawn, add cache_block_before_spawn and max_spawn_height ↵ShadowNinja2014-01-06
| | | | | | | | | | | settings" The commit didn't work because the blocks weren't loaded yet. This reverts commit 22dbbf0a6fc9547f0dbdb7f6076337b8c6acd48b. Conflicts: minetest.conf.example
* Send long announce as POST, show OS in useragentproller2014-01-07
| | | | | Add lag reporting to masterserver (average dtime) StyledWriter -> FastWriter in masterserver announce
* Initialize world before creating BanManager and RollbackManagerShadowNinja2013-12-30
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* Replace SimpleThread by JThread now implementing same featuressapier2013-12-15
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* Update mapgen params in ServerMap after Mapgen initkwolekr2013-12-14
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* Rewrite client media download and support hash-based remote downloadKahrl2013-12-13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Move most of the media-related code in client.cpp into a new class ClientMediaDownloader (clientmedia.cpp, clientmedia.h). Among other things, this class does the following things: - Download [remote_server][sha1] instead of [remote_server][name]. This is to support servers that provide the same file name with different contents. - Initially fetch [remote_server]index.mth. This file should follow the Minetest Hashset format (currently version 1) and contain a list of SHA1 hashes that exist on the server. - The list of needed SHA1s is uploaded (via HTTP POST) when index.mth is requested, so servers can optionally narrow down the list to the needs of the client. - If index.mth is missing (HTTP response code 404), we enter compat mode, fetching [remote_server][name] as before this commit. - remote_server can now contain multiple servers, separated by commas. The downloader code attempts to split requests between the different servers, as permitted by each server's index.mth. If one server claims to have a file but actually doesn't (or something fails), we ask a different server that also claims to have it. - As before, when none of the remote servers provide a particular file, we download it via the conventional method, i.e. using the minetest protocol: TOSERVER_REQUEST_MEDIA / TOCLIENT_MEDIA. - Bugfix: Every downloaded file's SHA1 is now verified against the SHA1 announced by the minetest server (before loading it and inserting it into the file cache). - Bugfix: Only send TOSERVER_RECEIVED_MEDIA when we actually have all media. This should fix #863.
* Add 'on_prejoinplayer' callbackkaeza2013-12-12
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* Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settingssweetbomber2013-12-05
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* Cleanup jthread and fix win32 buildsapier2013-12-01
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* Add minetest.swap_nodeNovatux2013-11-30
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* Add a callback: minetest.register_on_craft(itemstack, player,Novatux2013-11-01
| | | | | | old_craft_grid, craft_inv) and minetest.register_craft_predict(itemstack, player, old_craft_grid, craft_inv)
* Masterserver updateproller2013-10-18
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* Show git hash in version string at top left corner of windowKahrl2013-09-28
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* Fix some warnings and other minor detailskwolekr2013-09-16
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* Always use builtin JThread librarykwolekr2013-09-15
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* Use player:set_hotbar_image() instead of hardcoded hotbar.pngPilzAdam2013-09-05
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* Server::ProcessData(): call getBanName once instead of twice (#639)Ilya2013-09-03
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* Send player damage to all clients and apply [brightenPilzAdam2013-08-17
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Don't freak out when a client sends multiple TOSERVER_INIT packets; also log ↵Perttu Ahola2013-08-08
| | | | one thing more.
* Clean up server's log messages and give a better error to client when its ↵Perttu Ahola2013-08-06
| | | | player is in use
* Add texture pack selection to main menuNovatux2013-08-04
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* Fix server getting completely choked up on even a little of DoSPerttu Ahola2013-08-04
| | | | | | * If client count is unbearable, immediately delete denied clients * Re-prioritize the checking order of things about incoming clients * Remove a huge CPU-wasting exception in ReliablePacketBuffer
* Allow mods to listen to cheat detections using minetest.register_on_cheat()Perttu Ahola2013-08-04
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* Fix anticheatPerttu Ahola2013-08-03
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* Weather backward compatibilityproller2013-08-02
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* Dont announce server in singleplayerproller2013-07-27
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* Cosmetic player info changesproller2013-07-24
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* Add set_breath and get_breath to lua API.RealBadAngel2013-07-20
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* Masterserver mods announse, ipv6, better curl errorsproller2013-07-13
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* Disallow the name 'singleplayer' in a multiplayer serverPilzAdam2013-07-12
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* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
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* Math mapgen fix, ip show on connect, pathfinder segfault fixproller2013-06-23
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* Add support for IPv6proller2013-06-23
| | | | | | | Two new configuration options are added: - "enable_ipv6" to enable/disable the overall use of IPv6 - "ipv6_server" to enable/disable the use of IPv6 sockets when running a server (when "enable_ipv6" is enabled)
* Tweak IDropAction restriction handling in server.cppKahrl2013-06-16
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