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server.cpp
Commit message (
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Author
Age
...
*
darkrose should work at a nuclear power plant.
Perttu Ahola
2012-07-24
*
Increase node id/param0 to 16 bits, leaving param2 always with 8 bits
darkrose
2012-07-23
*
Implement node timers
darkrose
2012-07-23
*
minetest.register_on_player_receive_fields()
Perttu Ahola
2012-07-22
*
Add minetest.get_modnames() to Lua API
Matthew I
2012-07-22
*
Server-side checking of digging; disable_anticheat setting
Perttu Ahola
2012-07-21
*
Define M_PI on MSVC
Perttu Ahola
2012-07-21
*
Add support for "textures/all" (and thus texture packs) to server
darkrose
2012-07-21
*
Message cleanups (consistency) and prevent /me when not allowed to shout
Calinou
2012-07-21
*
Allow defining player's inventory form in Lua
Perttu Ahola
2012-07-19
*
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-17
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Initially split utility.h to multiple files in util/
Perttu Ahola
2012-06-17
*
Node placement client-side prediction
Perttu Ahola
2012-06-10
*
Add disallow_empty_password setting
Perttu Ahola
2012-06-07
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
Add ignore_world_load_errors configuration option and provide better error me...
Perttu Ahola
2012-06-04
*
Implement sign using form field protocol
Perttu Ahola
2012-06-03
*
WIP node metadata, node timers
Kahrl
2012-06-03
*
Catch VersionMismatchException while loading world data
Perttu Ahola
2012-06-03
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Check password hash validity
Perttu Ahola
2012-06-03
*
Fix continuing to process TOSERVER_INIT2 even if player doesn't exist
Perttu Ahola
2012-04-14
*
Fix unhandled InvalidPositionException
Perttu Ahola
2012-04-10
*
Make client know about reverted disallowed diggings
Perttu Ahola
2012-04-09
*
Fix segfault when setting privileges of a non-connected player
Perttu Ahola
2012-04-07
*
Don't apply player movement cheat detection in singleplayer
Perttu Ahola
2012-04-01
*
Allow getting the path of builtin.lua using minetest.get_modpath("__builtin")
Perttu Ahola
2012-04-01
*
Add server-side enforcement of the 'fast' privilege; also fix client checking...
Perttu Ahola
2012-03-31
*
Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
Perttu Ahola
2012-03-31
*
Make server ignore media files with unknown filename extensions
Perttu Ahola
2012-03-30
*
Reimplement authentication handler in Lua; now we have 1) infinite privilege ...
Perttu Ahola
2012-03-30
*
Add GenericCAO and player armor groups, but don't use them yet
Perttu Ahola
2012-03-29
*
on_joinplayer + on_leaveplayer + scriptapi_run_callbacks + bugfix
Kahrl
2012-03-29
*
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
Kahrl
2012-03-29
*
Remove unnecessary debug output
Perttu Ahola
2012-03-29
*
Area-based MapEditEvent ignore and that put to use for on_generate too
Perttu Ahola
2012-03-29
*
Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update u...
Perttu Ahola
2012-03-29
*
Fix on_generate minp/maxp (was broken due to chunkymapgen)
Perttu Ahola
2012-03-28
*
Add blockseed to on_generated
Perttu Ahola
2012-03-28
*
Correctly lock mutexes when the server sends MapEditEvents (could cause memor...
Perttu Ahola
2012-03-28
*
Tune generation responsiveness and cheat inhibition on server
Perttu Ahola
2012-03-27
*
Tune block fetching to clients on server
Perttu Ahola
2012-03-27
*
Almost support loading sounds from server
Perttu Ahola
2012-03-25
*
Add more media directories; mod/{textures,sounds,media}
Perttu Ahola
2012-03-25
*
Texture cache -> Media cache WIP
Perttu Ahola
2012-03-25
*
Lua API for playing sounds
Perttu Ahola
2012-03-24
*
Add event manager and use it to trigger sounds
Perttu Ahola
2012-03-24
*
celeron55's sound system initial framework
Perttu Ahola
2012-03-24
*
Log at info level when a banned client connects
Perttu Ahola
2012-03-22
*
Fix mod paths
Perttu Ahola
2012-03-20
*
Move share/builtin.lua to share/builtin/builtin.lua
Perttu Ahola
2012-03-19
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