| Commit message (Expand) | Author | Age |
* | Prepend "Lua: " before lua exceptions | Břetislav Štec | 2015-08-02 |
* | Small SendableMediaAnnouncement cleanup | Loic Blot | 2015-07-31 |
* | Cleanup server addparticle(spawner) by merge two identical functions. | Loic Blot | 2015-07-25 |
* | Optional reconnect functionality | est31 | 2015-07-23 |
* | Server kicks: make messages configurable, cache wstring | est31 | 2015-07-17 |
* | Kick players when shutting down server and there is a crash due to a Lua stac... | nerzhul | 2015-07-16 |
* | Fix damage flash when damage disabled | kwolekr | 2015-07-10 |
* | Use UTF-8 instead of narrow | est31 | 2015-07-08 |
* | Fix code style from recent commits and add misc. optimizations | kwolekr | 2015-07-02 |
* | Add Lua errors to error dialog | rubenwardy | 2015-06-29 |
* | Return to ignore | est31 | 2015-06-24 |
* | Fix bug when craft input isn't replaced | TeTpaAka | 2015-06-22 |
* | Add some missing getter functions to the lua API | TeTpaAka | 2015-05-28 |
* | Add texture overriding | rubenwardy | 2015-05-19 |
* | Lower log level for unexpected behaviour | est31 | 2015-05-19 |
* | Add mod security | ShadowNinja | 2015-05-16 |
* | Make early protocol auth mechanism generic, and add SRP | est31 | 2015-05-11 |
* | Gracefully handle PacketErrors | est31 | 2015-05-08 |
* | Protocol 25: wstring -> string for custom access denial reasons | est31 | 2015-04-22 |
* | Schematics: Refactor NodeResolver and add NodeResolveMethod | kwolekr | 2015-04-16 |
* | Fix a rare crash case un SendPlayerHP | Ner'zhul | 2015-04-11 |
* | TOCLIENT_ACTIVE_OBJECT_MESSAGES: channel must be 1 for unreliable message | Loic Blot | 2015-04-07 |
* | TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD can be unreliable, catch PacketError except... | Loic Blot | 2015-04-05 |
* | Crafting speedup | est31 | 2015-04-05 |
* | Fix players spawned at (0,0,0) in some rare cases instead of static_spawnpoin... | Loic Blot | 2015-04-03 |
* | Move globals from main.cpp to more sane locations | Craig Robbins | 2015-04-01 |
* | Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>. | Loic Blot | 2015-03-31 |
* | Clean up and tweak build system | ShadowNinja | 2015-03-27 |
* | Don't send an InventoryAction at each setInventoryModified, we only need one ... | Loic Blot | 2015-03-24 |
* | Fix game minetest.conf default settings | est31 | 2015-03-18 |
* | Server::step throw is never catched in minetestserver | Loic Blot | 2015-03-17 |
* | Fix a little regression on SendActiveObjectMessages which send all TOCLIENT_A... | Loic Blot | 2015-03-17 |
* | Revert "Server::step throw is never catched. Replace it with an errorstream +... | kwolekr | 2015-03-16 |
* | Server::step throw is never catched. Replace it with an errorstream + assert | Loic Blot | 2015-03-16 |
* | Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to... | Loic Blot | 2015-03-16 |
* | SendPlayerHPOrDie everytime at client connection, damage enabled or not, this... | Loic Blot | 2015-03-15 |
* | Replace NetworkPacket pointers to references | Loic Blot | 2015-03-13 |
* | Prepare Protocol v25 init & authentication. | Loic Blot | 2015-03-13 |
* | Rename some packet and handlers to <packet>_Legacy name for compat layer betw... | Loic Blot | 2015-03-13 |
* | Use the new Player::isDead function when it's the case | Loic Blot | 2015-03-13 |
* | Respect game mapgen flags and save world noise params | ngosang | 2015-03-07 |
* | For usages of assert() that are meant to persist in Release builds (when NDEB... | Craig Robbins | 2015-03-07 |
* | Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache... | Loic Blot | 2015-03-05 |
* | Server::AsyncRunStep: buffered_messages now uses std::vector instead of std::... | Loic Blot | 2015-03-05 |
* | Performance improvement: Use std::list instead of std::vector for request_med... | Loic Blot | 2015-03-05 |
* | Remove Queue class which uses std::list and use native std::queue | Loic Blot | 2015-03-05 |
* | ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector for... | Loic Blot | 2015-03-04 |
* | We always know playerSAO when calling SendInventory. Using it instead of sear... | Loic Blot | 2015-03-04 |
* | Send Position packet on event, don't check it at each AsyncRunStep. | Loic Blot | 2015-03-04 |
* | ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed. | Loic Blot | 2015-03-04 |