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path: root/src/server.cpp
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* Don't apply player movement cheat detection in singleplayerPerttu Ahola2012-04-01
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* Allow getting the path of builtin.lua using minetest.get_modpath("__builtin")Perttu Ahola2012-04-01
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* Add server-side enforcement of the 'fast' privilege; also fix client ↵Perttu Ahola2012-03-31
| | | | checking 'fly' instead of 'fast'
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
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* Make server ignore media files with unknown filename extensionsPerttu Ahola2012-03-30
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* Reimplement authentication handler in Lua; now we have 1) infinite privilege ↵Perttu Ahola2012-03-30
| | | | names, 2) minetest.register_authentication_handler()
* Add GenericCAO and player armor groups, but don't use them yetPerttu Ahola2012-03-29
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* on_joinplayer + on_leaveplayer + scriptapi_run_callbacks + bugfixKahrl2012-03-29
| | | | | | | Add minetest.register_on_joinplayer and minetest.register_on_leaveplayer, make adding new callbacks to scriptapi.cpp easier by adding scriptapi_run_callbacks, also fix a minor bug with PlayerSAO <-> singleplayer mode interaction
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
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* Remove unnecessary debug outputPerttu Ahola2012-03-29
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* Area-based MapEditEvent ignore and that put to use for on_generate tooPerttu Ahola2012-03-29
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* Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update ↵Perttu Ahola2012-03-29
| | | | until it is actually needed
* Fix on_generate minp/maxp (was broken due to chunkymapgen)Perttu Ahola2012-03-28
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* Add blockseed to on_generatedPerttu Ahola2012-03-28
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* Correctly lock mutexes when the server sends MapEditEvents (could cause ↵Perttu Ahola2012-03-28
| | | | memory corruption)
* Tune generation responsiveness and cheat inhibition on serverPerttu Ahola2012-03-27
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* Tune block fetching to clients on serverPerttu Ahola2012-03-27
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* Almost support loading sounds from serverPerttu Ahola2012-03-25
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* Add more media directories; mod/{textures,sounds,media}Perttu Ahola2012-03-25
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* Texture cache -> Media cache WIPPerttu Ahola2012-03-25
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* Lua API for playing soundsPerttu Ahola2012-03-24
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* Add event manager and use it to trigger soundsPerttu Ahola2012-03-24
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* celeron55's sound system initial frameworkPerttu Ahola2012-03-24
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* Log at info level when a banned client connectsPerttu Ahola2012-03-22
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* Fix mod pathsPerttu Ahola2012-03-20
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* Move share/builtin.lua to share/builtin/builtin.luaPerttu Ahola2012-03-19
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* Rework directory structurePerttu Ahola2012-03-19
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* Add the mod search path user/mods/gameidPerttu Ahola2012-03-19
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* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
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* Fix and improve Server's privilege get/settersPerttu Ahola2012-03-15
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* Add "simple singleplayer mode"; Fix a number of GUI thingsPerttu Ahola2012-03-15
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* World creation button and dialog and functionalityPerttu Ahola2012-03-13
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* Proper handling of failing to bind server socketPerttu Ahola2012-03-11
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* Mention world location at server startup at action levelPerttu Ahola2012-03-11
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* world.mt creationPerttu Ahola2012-03-11
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* command-line/world game selectionPerttu Ahola2012-03-11
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* Prettify --help outputPerttu Ahola2012-03-11
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* Clean up log messages everywherePerttu Ahola2012-03-11
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* Tidy up server log output a bitPerttu Ahola2012-03-10
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* Add and tidy up some Server log output for declined connectionsPerttu Ahola2012-03-10
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* Fix addon and configuration file pathsPerttu Ahola2012-03-10
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* Initial directory structure reworkPerttu Ahola2012-03-10
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* Entity damage system WIP; Remove C++ mobsPerttu Ahola2012-03-10
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* Digging time groups WIPPerttu Ahola2012-03-10
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* Move profiler measurements into inside of mutex locking for more useful resultsPerttu Ahola2012-03-07
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* Add dedicated_server_step settingPerttu Ahola2012-03-07
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* Players stay in environment even when dead, damage flash and fall damage fixesKahrl2012-02-05
| | | | | | Don't set m_removed on dead players (dead players are indicated by hp == 0). Local damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
* Client-side prediction of inventory changes, and some inventory menu fixesKahrl2012-01-22
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* Inventory menu (with dragging) improved. Crafting is now handled via a ↵Kahrl2012-01-22
| | | | IACTION_CRAFT inventory action.
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
| | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.