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* Add more media directories; mod/{textures,sounds,media}Perttu Ahola2012-03-25
* Texture cache -> Media cache WIPPerttu Ahola2012-03-25
* Lua API for playing soundsPerttu Ahola2012-03-24
* Add event manager and use it to trigger soundsPerttu Ahola2012-03-24
* celeron55's sound system initial frameworkPerttu Ahola2012-03-24
* Log at info level when a banned client connectsPerttu Ahola2012-03-22
* Fix mod pathsPerttu Ahola2012-03-20
* Move share/builtin.lua to share/builtin/builtin.luaPerttu Ahola2012-03-19
* Rework directory structurePerttu Ahola2012-03-19
* Add the mod search path user/mods/gameidPerttu Ahola2012-03-19
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
* Fix and improve Server's privilege get/settersPerttu Ahola2012-03-15
* Add "simple singleplayer mode"; Fix a number of GUI thingsPerttu Ahola2012-03-15
* World creation button and dialog and functionalityPerttu Ahola2012-03-13
* Proper handling of failing to bind server socketPerttu Ahola2012-03-11
* Mention world location at server startup at action levelPerttu Ahola2012-03-11
* world.mt creationPerttu Ahola2012-03-11
* command-line/world game selectionPerttu Ahola2012-03-11
* Prettify --help outputPerttu Ahola2012-03-11
* Clean up log messages everywherePerttu Ahola2012-03-11
* Tidy up server log output a bitPerttu Ahola2012-03-10
* Add and tidy up some Server log output for declined connectionsPerttu Ahola2012-03-10
* Fix addon and configuration file pathsPerttu Ahola2012-03-10
* Initial directory structure reworkPerttu Ahola2012-03-10
* Entity damage system WIP; Remove C++ mobsPerttu Ahola2012-03-10
* Digging time groups WIPPerttu Ahola2012-03-10
* Move profiler measurements into inside of mutex locking for more useful resultsPerttu Ahola2012-03-07
* Add dedicated_server_step settingPerttu Ahola2012-03-07
* Players stay in environment even when dead, damage flash and fall damage fixesKahrl2012-02-05
* Client-side prediction of inventory changes, and some inventory menu fixesKahrl2012-01-22
* Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...Kahrl2012-01-22
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Implement minetest.register_on_dieplayer()Perttu Ahola2012-01-06
* Add missing checks to texture cachingPerttu Ahola2012-01-04
* Use free rather than delete for malloc'd memoryPerttu Ahola2012-01-02
* Fix server sending stuff before textures have been sentPerttu Ahola2012-01-02
* Texture cache on client (mostly made by sapier) (breaks network compatibility)Perttu Ahola2012-01-02
* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-02
* Fix segfault when generating stuff on world boundariesPerttu Ahola2012-01-01
* Add minetest.get_modpath(modname)Perttu Ahola2011-12-11
* Properly use time_from_last_punch for limiting PvP punch damagePerttu Ahola2011-12-04
* Fix player not dying when beated to death by other playerPerttu Ahola2011-12-04
* Fix getting two old-style minerals per digged nodePerttu Ahola2011-12-04
* Do not broadcast an empty chat message when someone tries to log in with the ...Kahrl2011-12-03
* Add usermods/ to mod search paths and print out the paths at server startupPerttu Ahola2011-12-03
* Properly handle mod name conflictsPerttu Ahola2011-12-03
* Better mod loading error handlingPerttu Ahola2011-12-03
* Add world/mods to mod search pathPerttu Ahola2011-12-03
* Enforced mod global naming convention and better error reportingPerttu Ahola2011-12-03