Commit message (Collapse) | Author | Age | |
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* | Clean up server's log messages and give a better error to client when its ↵ | Perttu Ahola | 2013-08-06 |
| | | | | player is in use | ||
* | Add texture pack selection to main menu | Novatux | 2013-08-04 |
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* | Fix server getting completely choked up on even a little of DoS | Perttu Ahola | 2013-08-04 |
| | | | | | | * If client count is unbearable, immediately delete denied clients * Re-prioritize the checking order of things about incoming clients * Remove a huge CPU-wasting exception in ReliablePacketBuffer | ||
* | Allow mods to listen to cheat detections using minetest.register_on_cheat() | Perttu Ahola | 2013-08-04 |
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* | Fix anticheat | Perttu Ahola | 2013-08-03 |
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* | Weather backward compatibility | proller | 2013-08-02 |
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* | Dont announce server in singleplayer | proller | 2013-07-27 |
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* | Cosmetic player info changes | proller | 2013-07-24 |
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* | Add set_breath and get_breath to lua API. | RealBadAngel | 2013-07-20 |
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* | Masterserver mods announse, ipv6, better curl errors | proller | 2013-07-13 |
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* | Disallow the name 'singleplayer' in a multiplayer server | PilzAdam | 2013-07-12 |
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* | Add Lua on_mapgen_init callback, and minetest.set_mapgen_params API | kwolekr | 2013-06-27 |
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* | Math mapgen fix, ip show on connect, pathfinder segfault fix | proller | 2013-06-23 |
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* | Add support for IPv6 | proller | 2013-06-23 |
| | | | | | | | Two new configuration options are added: - "enable_ipv6" to enable/disable the overall use of IPv6 - "ipv6_server" to enable/disable the use of IPv6 sockets when running a server (when "enable_ipv6" is enabled) | ||
* | Tweak IDropAction restriction handling in server.cpp | Kahrl | 2013-06-16 |
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* | Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM | Kahrl | 2013-05-26 |
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* | Move scriptapi to separate folder (by sapier) | sapier | 2013-05-25 |
| | | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl) | ||
* | Dont load mods that have no entry in world.mt | PilzAdam | 2013-05-19 |
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* | Clear custom player HUDs when emerging players. Fixes #711. | Aaron Suen | 2013-05-10 |
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* | Optional dependencies and properly handle mod name conflicts again | Kahrl | 2013-05-03 |
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* | Server: force block send of pointed_pos_under after predicted node place | Kahrl | 2013-05-03 |
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* | Generalize hud_builtin_enable into hud_set_flags | kwolekr | 2013-04-25 |
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* | Added support to disable built-in HUD elements | Diego Martínez | 2013-04-24 |
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* | Add option to not prepend "Server -!- " to messages sent with ↵ | ShadowNinja | 2013-04-23 |
| | | | | minetest.chat_send_player() | ||
* | Added offset support for HUD items | Diego Martínez | 2013-04-23 |
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* | Added support for alignment in HUD items | Diego Martínez | 2013-04-23 |
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* | Fix findSpawnPos() | kwolekr | 2013-04-21 |
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* | Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification | kwolekr | 2013-04-18 |
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* | Lua HUD | Jonathon Anderson | 2013-04-18 |
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* | fix various memory leaks | sapier | 2013-04-09 |
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* | Add Mapgen V7, reorganize biomes | kwolekr | 2013-04-07 |
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* | Masterserver: report gameid, uptime, cosmetic fixes on server web page | proller | 2013-03-30 |
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* | New damage system, add damageGroups to ToolCapabilities, bump protocol version | PilzAdam | 2013-03-29 |
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* | Add Ore infrastructure and l_register_ore() | kwolekr | 2013-03-24 |
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* | Allow spawning particles from the server, from lua | Jeija | 2013-03-23 |
| | | | | | | | | | Spawn single particles or make use of ParticleSpawner for many randomly spawned particles. Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner. Increase Protocol Version to 17. Conflicts: src/clientserver.h | ||
* | Support game-specific minetest.conf | Perttu Ahola | 2013-03-21 |
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* | Common mods support | Perttu Ahola | 2013-03-21 |
| | | | | | | | Implement "common mods", includeable from {$user,$share}/games/common/$modname by using the game.conf setting common_mods = $modname,$modname2,... | ||
* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
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* | Fix most warnings, re-fix MSVC compile error | kwolekr | 2013-02-26 |
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* | Merge pull request #482 from proller/liquid | kwolekr | 2013-02-25 |
|\ | | | | | finite liquid | ||
| * | new adjustable finite liquid | proller | 2013-02-24 |
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* | | Add multi-Emerge thread support | kwolekr | 2013-02-25 |
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* | | Add emerge.cpp, initial EmergeThread changes | kwolekr | 2013-02-25 |
| | | | | | | | | | | | | | | - Neatly placed all emerge related code into a new file, emerge.cpp - Greatly cleaned up the code in EmergeThread::Thread() - Reworked Emerge queue. Now an actual std::queue of v3s16 block positions - Removed the completely unnecessary map of peer ids requesting blocks | ||
* | | Update Copyright Years | Sfan5 | 2013-02-24 |
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* | | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | new auto masterserver | proller | 2013-02-22 |
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* | Print missing mod dependencies on server start | Jürgen Doser | 2013-02-20 |
| | | | | | | | | | i.e., not only the mod with missing dependencies, but also the missing dependencies itself. (This already used to be the case before the mod selection gui was added) Also, mods with unsatisfied dependencies are no longer reported as mods that could not be found. | ||
* | Improved Player Physics | MirceaKitsune | 2013-02-14 |
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* | Make mapgen factory setup more elegant, add mapgen_v6.h | kwolekr | 2013-01-23 |
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* | Fix compile on certain Linux configurations, reduce spawn point height | kwolekr | 2013-01-21 |
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