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* Make server ignore media files with unknown filename extensionsPerttu Ahola2012-03-30
* Reimplement authentication handler in Lua; now we have 1) infinite privilege ...Perttu Ahola2012-03-30
* Add GenericCAO and player armor groups, but don't use them yetPerttu Ahola2012-03-29
* on_joinplayer + on_leaveplayer + scriptapi_run_callbacks + bugfixKahrl2012-03-29
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
* Remove unnecessary debug outputPerttu Ahola2012-03-29
* Area-based MapEditEvent ignore and that put to use for on_generate tooPerttu Ahola2012-03-29
* Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update u...Perttu Ahola2012-03-29
* Fix on_generate minp/maxp (was broken due to chunkymapgen)Perttu Ahola2012-03-28
* Add blockseed to on_generatedPerttu Ahola2012-03-28
* Correctly lock mutexes when the server sends MapEditEvents (could cause memor...Perttu Ahola2012-03-28
* Tune generation responsiveness and cheat inhibition on serverPerttu Ahola2012-03-27
* Tune block fetching to clients on serverPerttu Ahola2012-03-27
* Almost support loading sounds from serverPerttu Ahola2012-03-25
* Add more media directories; mod/{textures,sounds,media}Perttu Ahola2012-03-25
* Texture cache -> Media cache WIPPerttu Ahola2012-03-25
* Lua API for playing soundsPerttu Ahola2012-03-24
* Add event manager and use it to trigger soundsPerttu Ahola2012-03-24
* celeron55's sound system initial frameworkPerttu Ahola2012-03-24
* Log at info level when a banned client connectsPerttu Ahola2012-03-22
* Fix mod pathsPerttu Ahola2012-03-20
* Move share/builtin.lua to share/builtin/builtin.luaPerttu Ahola2012-03-19
* Rework directory structurePerttu Ahola2012-03-19
* Add the mod search path user/mods/gameidPerttu Ahola2012-03-19
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
* Fix and improve Server's privilege get/settersPerttu Ahola2012-03-15
* Add "simple singleplayer mode"; Fix a number of GUI thingsPerttu Ahola2012-03-15
* World creation button and dialog and functionalityPerttu Ahola2012-03-13
* Proper handling of failing to bind server socketPerttu Ahola2012-03-11
* Mention world location at server startup at action levelPerttu Ahola2012-03-11
* world.mt creationPerttu Ahola2012-03-11
* command-line/world game selectionPerttu Ahola2012-03-11
* Prettify --help outputPerttu Ahola2012-03-11
* Clean up log messages everywherePerttu Ahola2012-03-11
* Tidy up server log output a bitPerttu Ahola2012-03-10
* Add and tidy up some Server log output for declined connectionsPerttu Ahola2012-03-10
* Fix addon and configuration file pathsPerttu Ahola2012-03-10
* Initial directory structure reworkPerttu Ahola2012-03-10
* Entity damage system WIP; Remove C++ mobsPerttu Ahola2012-03-10
* Digging time groups WIPPerttu Ahola2012-03-10
* Move profiler measurements into inside of mutex locking for more useful resultsPerttu Ahola2012-03-07
* Add dedicated_server_step settingPerttu Ahola2012-03-07
* Players stay in environment even when dead, damage flash and fall damage fixesKahrl2012-02-05
* Client-side prediction of inventory changes, and some inventory menu fixesKahrl2012-01-22
* Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...Kahrl2012-01-22
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Implement minetest.register_on_dieplayer()Perttu Ahola2012-01-06
* Add missing checks to texture cachingPerttu Ahola2012-01-04
* Use free rather than delete for malloc'd memoryPerttu Ahola2012-01-02