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* mapgen stuffPerttu Ahola2011-02-05
* some tweakingPerttu Ahola2011-02-02
* end-of-day.Perttu Ahola2011-02-01
* one line of cleaning server codePerttu Ahola2011-02-01
* This map generator is starting to look pretty good now... also, disabled load...Perttu Ahola2011-02-01
* partly working chunk-based map generator (doesn't save properly, spawn is pre...Perttu Ahola2011-02-01
* map generation framework under development... not quite operational at this p...Perttu Ahola2011-01-30
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-28
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26
* Fixed a bug of server not reloading unloaded blocks when player builds or dig...Perttu Ahola2011-01-25
* Faster lighting at map generation timePerttu Ahola2011-01-24
* small fixes here and therePerttu Ahola2011-01-24
* OMG! Main Menu!Perttu Ahola2011-01-23
* now it works!Perttu Ahola2011-01-18
* tinkeringPerttu Ahola2011-01-18
* fixed erroneus handling of many players with no peer existing at same timePerttu Ahola2011-01-18
* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-17
* old water removed, some fixes here and therePerttu Ahola2011-01-17
* fine-tuning of map generator and server and stuff.Perttu Ahola2011-01-17
* Initial commit of mapgen v.2. Lacks configuration and saving to disk.Perttu Ahola2011-01-16
* generate-time lighting optimizationPerttu Ahola2011-01-15
* Players are left on server while server is running. No passwords yet.Perttu Ahola2011-01-15
* tweaking around, including mapgen, player speed in water, settingsPerttu Ahola2011-01-15
* A bit longer day and a bit shorter night. Client-side.Perttu Ahola2010-12-29
* better debug output in segfaults and stack overflows in windowsPerttu Ahola2010-12-27
* better cavesPerttu Ahola2010-12-25
* tinkering aroundPerttu Ahola2010-12-25
* some tinkering aroundPerttu Ahola2010-12-25
* builds on both platformsPerttu Ahola2010-12-25
* minecraft-like craftingPerttu Ahola2010-12-25
* disconnect method to connection to be used instead of just timing outPerttu Ahola2010-12-24
* ProgressBarTextureModPerttu Ahola2010-12-24
* base stuff for item->object conversionPerttu Ahola2010-12-24
* changes to handing of digging (non backwards-compatible i guess)Perttu Ahola2010-12-23
* fixed crafting bugPerttu Ahola2010-12-22
* server starting on port 0 on invalid settingsPerttu Ahola2010-12-22
* crafting system!Perttu Ahola2010-12-22
* just savin'Perttu Ahola2010-12-22
* organizing stuff.Perttu Ahola2010-12-21
* Cracking blocks while diggingPerttu Ahola2010-12-21
* working time-of-day sending from server to clientPerttu Ahola2010-12-20
* added dedicated server build without irrlichtPerttu Ahola2010-12-19
* day/night working client sidePerttu Ahola2010-12-19
* before adding day/night lightingPerttu Ahola2010-12-18
* tinkering aroundPerttu Ahola2010-12-14
* better graphics, zlib to work on vc++Perttu Ahola2010-12-14
* commit before content-tile separationPerttu Ahola2010-12-13
* working nicelyPerttu Ahola2010-12-13
* starting to separate "material" to "content" and "tile"Perttu Ahola2010-12-12
* commit before some radicallish changes to water behaviorPerttu Ahola2010-12-11