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path: root/src/server.cpp
Commit message (Expand)AuthorAge
* Add joining player to printed player listsapier2014-05-20
* Fix old client showing duplicated health bar on new serversapier2014-05-11
* Fix possible deadlock in error conditionssapier2014-05-11
* Organize builtin into subdirectoriesShadowNinja2014-05-07
* Fix heart + bubble bar size on different texture packssapier2014-05-07
* Add missing ip address to player join log entrysapier2014-04-21
* Reduce log level for incoming crap packetssapier2014-04-19
* Use integers instead of float valuesBlockMen2014-04-12
* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-12
* Add third person viewBlockMen2014-04-12
* Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANYKahrl2014-04-10
* Add support for named threads (atm linux only)sapier2014-04-09
* Cleanup client init states by bumping protocol versionsapier2014-04-08
* Pass arguments by referenceSelat2014-03-12
* Remove "Server -!- " prefix from player messagesShadowNinja2014-02-27
* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-15
* Fix possible missing unlock of env_locksapier2014-02-12
* ServerEnvironment: Remove direct dependency on EmergeManagerkwolekr2014-02-09
* Add the option to bind to a specific addressShadowNinja2014-02-05
* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-03
* Add additional check to avoid broadcasting private messages in error conditionssapier2014-02-02
* Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...Perttu Ahola2014-02-01
* Add player:set_sky() with simple skybox supportPerttu Ahola2014-02-01
* Add propper client initializationsapier2014-01-31
* New HUD element - waypoint.RealBadAngel2014-01-26
* Fix use of previously deallocated EmergeManagerkwolekr2014-01-26
* Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacksShadowNinja2014-01-23
* Allow vertical axis particle rotation constraintkhonkhortisan2014-01-13
* Fixed minetest reliable udp implementation (compatible to old clients)sapier2014-01-10
* Revert "Improve (re)spawn, add cache_block_before_spawn and max_spawn_height ...ShadowNinja2014-01-06
* Send long announce as POST, show OS in useragentproller2014-01-07
* Initialize world before creating BanManager and RollbackManagerShadowNinja2013-12-30
* Replace SimpleThread by JThread now implementing same featuressapier2013-12-15
* Update mapgen params in ServerMap after Mapgen initkwolekr2013-12-14
* Rewrite client media download and support hash-based remote downloadKahrl2013-12-13
* Add 'on_prejoinplayer' callbackkaeza2013-12-12
* Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settingssweetbomber2013-12-05
* Cleanup jthread and fix win32 buildsapier2013-12-01
* Add minetest.swap_nodeNovatux2013-11-30
* Add a callback: minetest.register_on_craft(itemstack, player,Novatux2013-11-01
* Masterserver updateproller2013-10-18
* Show git hash in version string at top left corner of windowKahrl2013-09-28
* Fix some warnings and other minor detailskwolekr2013-09-16
* Always use builtin JThread librarykwolekr2013-09-15
* Use player:set_hotbar_image() instead of hardcoded hotbar.pngPilzAdam2013-09-05
* Server::ProcessData(): call getBanName once instead of twice (#639)Ilya2013-09-03
* Send player damage to all clients and apply [brightenPilzAdam2013-08-17
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Don't freak out when a client sends multiple TOSERVER_INIT packets; also log ...Perttu Ahola2013-08-08
* Clean up server's log messages and give a better error to client when its pla...Perttu Ahola2013-08-06